Hello everyone, in this post I wanna show you how everything that persons want to be nerfed is actually already nerfed.
Before I begin my explanation, it would really be appreciated if everyone who does not like pvp and doesn't have anything to reply that matters for people who do enjoy pvp, just stops reading here and does not put any posts.
Thank you if you do so.
Now, of course, I see all days people crying for things that have to be nerfed, well, this is totally unnecessary, since I do not know anything that is dangerous and cannot be overcome.
I will make a list of any class, whatever they can do that seems OP and what you can do against it.
Melee classes (fighter, barbarian, paladin)
Nobody ever claims that these are OP, so I just leave them
Note: one of the best Khyber pvp'ers was Ultimega, a full paladin, so all sorcs who say they own any melee: NOT TRUE.
Omg, nerf the capering song now!!!!! Not needed, it is already nerfed, simply wear the Battered phiarlan shield looted in house P and u can absorb 5 bard songs/day. That way the bard is nothing anymore, however if you're HP isn't high they can be vicious as tripping melee dps'es, so HP and/or guards are useful
Kukan-do. Get good will save, a good monk has a 45 DC on it or so, which isn't something u can't overcome. If a monk kukan-do's you, you can also use good DR gear and block, but more about saves and DR later.
Manyshot and slayer arrows: Easy, again, get good DR gear and good HP, just only heal when it's rlly necessary and u got very good odds to survie the manyshot, if u have more than 600 HP, u can almost 100% avoid it.
Any death effects: death ward or deathblock, rlly, ppl complaining bout that?
PWS: Battered phiarlan shield/(Pale lavender ioun stone/Mantle of the worldshaper/Epic phiarlan mirror cloak) = spell absorption)
Dance: Just stay away from that wizard/Battered phiarlan shield/Spell absorption
Dots: Break enchancement and spell absorption
Flesh to stone: Raise that for save
Polar ray: Dodge, element absorb green steel, fire shield
TR missiles: They don't hit sufficient to be a real OP threat, they are about same danger as light spells from divines. If combined well they can be dangerous: heal in time.
Frost lance/Scorching ray: Element absorb green steel, fire shield
Meteor swarm: Dodge, evasion
Sorc freeze + heat death: The DC is almost never higher than 45, you can get your saves to that
Trap the soul: DW and Deathblock do NOT work, TTS is OP because not much toons have will save (but it is doable with any toon)
Light spells: Spell absorption works very well, epic phiarlan mirror cloak
Dots: Spell absorption and break enchancement
Cometfall: Evasion and saves
Get good DR: Epic full plates, Levik's shield, for rangers: epic ring of the mire
Get good saves: Planar gird, resistance +5 item, holy aura, reflex and will +10 item
Ok, if anyone still needs something to be proven that it can be overcome, and thus that it IS nerfed, then reply here. No, of course some people will think that it isn't practical to get all these nerfs in one build, well, then soon watch my video, that will practically show how I nerf it all in one build.