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Character Plan by DDO Character Planner Version 3.9.1
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Warrior  Cleric
Level 20 Lawful Good Half-Orc Male
(2 Fighter \ 18 Cleric) 
Hit Points: 306
Spell Points: 1165 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 5
Will: 16

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(36 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 23                   26
Dexterity             8                  8                    8
Constitution         14                 16                   16
Intelligence          6                  6                    6
Wisdom               16                 18                   21
Charisma             14                 16                   18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Fighter)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Extra Turning


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Extend Spell


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Half orc is for the extra strength, the two handed fighting, power attack, strength enhancements.
14 charisma + 2 tome for divine might 2.
I was inspired for that build when I saw a guy with the exact same build, he had almost 1800 spell points, 560 hit points and he was doing a very massive damage with his epic sword of shadow (will be hard to get, but I am positive that by the time I get to that life I'll have it.).
Since this build will end up with good meleee ability and high HP, the heals will be focused on bursts while in the center of battle. (Hence the extra turning feat and enhancement).