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  1. #1
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    Default My Generalist Cleric

    I've got a drow cleric that I'm planning to TR into a human. I don't think drow is the worst choice but there are some things to be gained by going human as well as the 2 extra build points. So far I have enjoyed being a generalist so I'm going to stick it out. Still I've got some real questions about casting. I'm seriously thinking about changing a few feats and enhancements to include spell penetration and/or spell focus.


    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Noehealz Foryou
    Level 20 True Neutral Human Male
    (20 Cleric) 
    Hit Points: 312
    Spell Points: 1495 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             8                    10
    Constitution         16                    19
    Intelligence          8                    10
    Wisdom               18                    30
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     6
    Bluff                 0                     2
    Concentration         7                    27
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  4                    12
    Hide                 -1                     0
    Intimidate            0                     2
    Jump                  2                     3
    Listen                4                    10
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                    10
    Swim                  2                     3
    Tumble               n/a                    1
    Use Magic Device      1                    13
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I


    What I really need to do is narrow it down to which feats I'm actually taking. I'm not really worried about which levels I take them at. The only ones that are locked in as necessary in my mind are toughness, empower healing and maximize. Anything else can be swapped out if I want to go for spell penetration, spell focus, etc... I took the smiting line for higher DP damage but will probably take it out since I'll need spell penetration to land any CC. I guess if I can get a decent DC on stuff like greater command I would have to go all out for that. Is that an achievable goal? Will I have to give up my title as "generalist". I don't mind being at the bottom in terms of melee dps but I like being able to hit stuff.

    In the next post I'm going to include my current gear and maybe get some input on what I should be looking for to improve that.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  2. #2
    Community Member
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    Default

    Right now I've got

    epic cavalry plate
    +45 HP Conc Op goggles
    Minos
    Torq
    shard of xoriat (had a cove trinket but switched it to another char can make a new one though)
    Mabar Cloak
    morgana's belt
    Morgana's ring
    One of the savant rings with +6 CHA
    striding boots (FF, or ToD boots to swap in here)
    +6 STR gloves
    Bracers of the glacier


    I've got shards seals and scrolls for many different epic items and I've been through the list on wiki to see what they do. I just don't see where a clear upgrade can be had without adjusting the whole setup. If you could help me out in this as well, then when i reach 20 I can start the grind for better gear.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  3. #3
    Community Member callforkills's Avatar
    Join Date
    Dec 2009
    Posts
    250

    Exclamation

    I play full heal clerics - heal heal heal and loads of sp - these are the feats i take.. in this row:
    Extend
    Eschew (yes, its a waste but im lazy)
    Mental tougness
    Empower healing
    Quicken
    Maximize
    Empower
    Improved mental tougness

    I haven't achieved this gear set up, but its what im going for momentarily - below it im gonna write some changes that makes it what i think is the best setup for clerics in the game momentarily:

    Epic helm of the Mroranon - http://ddowiki.com/page/Epic_Helm_of_the_Mroranon - Augument slot: Resistance +5
    GS sp goggles Conc Oppo
    Epic infested armor - http://ddowiki.com/page/Epic_Infested_Armor - aug slot: toughness
    * Epic scorched bracers - http://ddowiki.com/page/Epic_Scorched_Bracers - aug slot: good luck
    * Epic boots of Corrosion - http://ddowiki.com/page/Epic_Boots_of_Corrosion - exc cha + 1 and Spell foc Evocation
    * Epic Charged Gauntlets - http://ddowiki.com/page/Epic_Charged_Gauntlets - exc con + 1
    Warchanters band - http://ddowiki.com/page/Warchanter%27s_Band
    Gnawed ring - http://ddowiki.com/page/Kilau%27s_Band - on tod crafting put +2 cha
    Vornes Belt - http://ddowiki.com/page/Vorne%27s_Belt - on tod crafting put +2 con
    GS hp Conc Oppo cloak
    Litany of the dead: http://ddowiki.com/page/Litany_of_the_Dead_(item)
    Torins Choker: http://ddowiki.com/page/Torin%27s_Choker

    As for this items list i would like to trade out the conc oppo cloak with epic envenomed cloak (http://ddowiki.com/page/Epic_Envenomed_Cloak) and then put GS hp conc oppo item on bracers so i can still maintain the epic abishai set bonus which gives you + 3 to caster level. When going low on spellpoints i suggest you get a Torc (http://ddowiki.com/page/Torc_of_Prince_Raiyum-de_II) and equip to refill the blue bar

    As for weapons i suggest:
    Skiver
    GS exceptional Wisdom item with +1 and +2 exc wis.

    * Edit:
    Quote Originally Posted by morticianjohn View Post
    I don't mind being at the bottom in terms of melee dps but I like being able to hit stuff.
    Why do you wanna hit stuff when you can insta kill
    Last edited by callforkills; 09-25-2011 at 06:33 AM.
    >P E S T I L E N C E<
    - Milcu - Miltank - Milcu-1 - Milskill - Milsong - Insanest -
    >T H E L A N I S<

  4. #4
    Community Member
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    Default

    Looks like good advice. I'll probably go a different route. I don't do much Chrono and I enjoy the red fens so I'm thinking that the claw set would be nice. I can slot heavy fort on my cavalry plate and then go for one of the nice healer helms. Either epic chainmail coif, the helm of mroranon, or (one which I already have the ingredients) epic mask of comedy.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

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