On Khyber: Tchpostick (Monk 20) Tablespoon (WF barb20), Pspoon (Eleven Cleric20), Tsirio (Halfling Bard18), Silvr (Human Rogue2/Wizard18), Ladle (Elven Cleric11), Forq (Human Bard14), Sporkk (Human Fighter lvl20), Tspatula (monk20)
Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
Ghalanda ~ Feldspathic Greywacke
Don't get me wrong, I do find it aggravating a beejeezus to pull raid gear and not have it be useful on anyone present. That was why I made the suggestion I did above (re: bound loot bank,) because I don't like it, conceptually, when raid gear is left in the dirt.
Another alternative I don't particularly hate is BtA on acquire, BtC on equip, but I, by far, prefer the concept that in order to have a piece of raid gear that character should have run the quest (even if just once.)
Graceana, 28 rogue (TRing) ~ Xiya, 12 ranger/8 fighter ~ Shinshi, 28 monk ~ Ayaxi, 20 rogue (TRing) ~ Saravi, 28 cleric ~ Sanziana, 20 ranger (TRing)
Talvi, 20 druid ~ Zinzie, 18 sorcerer/2 paladin ~ Kishori, 20 bard ~ Faunia, 9 druid/9 monk/2 fighter/8 epic ~ Viven, 16 bard/4 fighter/8 epic
Cliodna, 18 wizard/2 rogue (TRing) ~ Serenwyn, 15 bard/3 fighter/2 rogue ~ Duisteri, 12 monk/5 wizard/3 rogue/4 epic
The Casual Obsession
"Ignorance killed the cat, sir; curiosity was framed."
Tripoint, C.J. Cherryh
Hey Maj, I love this thread, and the "End of the week" thread ideas in general. The level of interaction with the community is awesome. I've got a question I hope you can answer for me (one way or another).
Is there currently any discussion about the seeming triviality of melee's in end-game content? After seeing the "I solo'd epic adq1 & 2 again, post U11, no big deal..." thread, and the multiple "melee's are a liability in Crystal Cove" threads, it's really emphasized this issue in my mind, especially considering the additional HP and fort added to bosses in the last update.
Thanks, and keep up the good communication, it's great!
Frankly the constant flip-flop really undermines your competency. If you really wanted to fix them, the onus was on your to tell us that they were not WAI when it initially went live; you choose not to. Now live with that decision and move onto something that actually is broken.
OMG OMG im so hyper ill drop dead from a heart attack ANY MOMENT! :O
How come i needed so long to find this? <.<
Cleric Hirelings found their Weapons YAY!!!
I could rage hours about how many wholes i bit into my table cos they even refused after constant telling to just hit the mob. Damn hippies! :O
You have no Idea how many times i was so very very close to smash my Screen with my Mouse cos my Cleric Hireling was watching the Skeletons beat us up from that high position and telling us that 10 meters perfect clear line of sight unfortunately is out of the searing light range.....
I dont wanna start with catster Hirelings who think Fireball is a close combat spell........
Just..THANKS!!! Feel hugged... XD
I now just have to hold out untill its actually implemented....*drops dead*
Last edited by Veresh; 09-29-2011 at 11:48 AM.
so going to be selling +3 tomes in the store now eh? When can we expect raid tokens for lessen timers or even better yet completion tokens to? No scratch that lets put in all the items for TP points.
Sorry Maj but figured if I put this in your thread it would definitely be read by a dev, this seriously bothers me im sure others feel the same but come on. What wont you guys sell to us now adays? Tomes are supposed to be the incentive for us players to raid. People mock those of us who talk about the slippery slope this company keeps going on to make money. They tell us its not a big deal when you sell things in the store that take away from the game play in whole. I wonder if you guys and gals really know the damage you do each time you sell something that is supposed to be an incentive to run the quests and raids in the store?
I wonder if we will continue to see new content and classes added for additional costs on top of our subs from now on to? When will it stop? Till every last person who sees the wrong in these additions leaves in frustration and this game goes from niche and worth playing to just another cash grab mmo?
You have an innovative game, there is so much you can add that people would love to spend money on hell add an addition in the store that lets us create our own modules or area but for petes sake enough selling power its really getting old
like my heals vanishing into oblivion never to be felt by any party member despite being quickened.
like swinging on a mob for a good 10 seconds and geting no feed back of anything happening... not even misses.
like sever lag so bad you miss raid boss fights and your not a mele your at range out of the aoe and numerous other player and npc interactions happening at close range... I literally blind healed a part 4 harry fight by mic alone
fix these then i'll consider other much less important fixes like BTC and BTA.
as for +3 tombs... um no not in ddo store.. a token you can use on your 20th run at turn in to re-role a bad lot table sure why not... but out right selling a 20 run maybe item for ddo points i have to vote that one a no. Id even consider BTA +3 tombs 20th pulls before that.. at lest then when my wis gets a choice of a +3 wisdom or strength tomb and nothing else of not for a 20th i have a toon that could use those so its not a total loss
also why is GS ingredients open to sell to anyone but DT ruins are BTC?.. at the very lest shouldn't the DT ruins be BTA as the precedent was already set with GS being unbound at all.
but yes thanks for leaving CC BTA
So, is this working or not?
I inadvertantly put Natural Armor Bonus (Toughened skin augment) onto my epic treasure hunters spyglass (was trying for Toughness....doh!!!!). I've tried clearing the augment slot in the Altar of Epic Rituals using the item and 3 Epic Dungeon Tokens like the DDO Wiki says, and I've even tried it with the item, 3 epic dungeon tokens, and a blue augment crystal, and that still doesn't work.
Sounds like the CC items are borked, or else I'm doing something completely wrong.
Anyone else run into this issue when trying to remove augments? Didn't feel like sorting through 16 pages in this post.
Update 11 Release Notes actually say you should use the Stone of Change, not Epic Altar, to clear the epic cove items:
Epic Augment Crystal slots on Crytal Cove items can now be cleared like other Epic items. The items can be placed into a Stone of Change, along with three Epic Dungeon Tokens, to clear the Epic Augment Crystal slot.
Maj - we gonna get another end-of-the-week thread from you this week? Looking forward to it.
I've held onto my bugged out Silver bastard sword dispite all the nay-sayers hopefully, others with items with the same bug did as well....
Because they snuck in the fix!!
And I choose MajMalphunktion as the reason why it happened, unless someone else wants to take the credit.
Those who didn't run out of faith, patience or bank space grab your items and bring them back to thier base item and craft away!
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