I was in a good group doing Schemes of the Enemy over the weekend it was quite fun, however it seems like dungeon alert is is a bit extreme during the endfight beating down the cannon. After less than 60 seconds of puppies spawning we would hit the red level, then kill down the dogs to green and in less than 60 seconds again red dungeon alert.
I understand that part of the quest is killing the ever spawning puppies but in my opinion using red dungeon alert to enforce this is a very bad way of dealing with the enforcement. Getting harried or being unable to hit the cannon etc.. due to red alert is not a good game mechanic nor is it fun to deal with... Certainly you could find other ways to enforce a maximum number of aggro'd puppies without having to go directly to red alert. Simply having a forcefield on the cannon at a certain number would be more than sufficient.
I would be curious as to other people's experience with the quest endfight on elite... T