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  1. #21
    Community Member Bronko's Avatar
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    Thank you MM. Enjoy your pint and we hope to hear more from you again soon.
    Bronko Lawbringer
    Founder, Guild Leader, & Official Meat Shield™ of THAC0 on Ghallanda

    Quote Originally Posted by MajMalphunktion View Post
    Make Gazebo cry.
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  2. #22
    Community Member Cauthey's Avatar
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    Thank you, thank you, THANK YOU. I may just have to buy some TPs so that the next pint can be on me.

    Your transparency and openness is SO WELCOME!! Yark!!
    PLEASE FIX LAG. PLEASE FIX BUGS.

  3. #23
    The Hatchery samthedagger's Avatar
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    This is great feedback and I'm glad to hear it. Thanks, devs!

  4. #24
    Community Member Asmodeus451's Avatar
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    in case it has not been mentioned already:

    something like this, a "what we are working on" post, at the end of every week (or even every month!) would be a HUGE step forward for player/dev relations

    please start doing this!!!!!

    one of the biggest complaints we players have is a lack of communication.

    we assume you arent doing/noticing things because you dont tell us you are
    The Funniest Thing I've Ever Read
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  5. #25

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    So there's a discussion about VIP and Artificer and I'm one of those dumb@sses that had to buy it.

    Thanks for the feedback. I like that. I rather hear from QA what's going on than speculate about the silence. I've noticed just how messed up the repeater is at times. One of these days that'll get fixed.

  6. #26
    Community Member redspecter23's Avatar
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    Amazing communication. It's great to get this sort of front page notice on hot topics. I'm a bit saddened to see no mention of crafted wraps, though I'm sure (hoping) that's something that is being worked on.
    Kaarloe - Degenerate Matter - Argonnessen

  7. #27
    The Hatchery danotmano1998's Avatar
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    outstanding !!!

    +1 to everybody.. Group hugs are in order.


    Thank you, thank you..
    I don't care about all the nitty gritty details.. I just wanted to know you guys are listening and at least discussing things, trying to work with the community.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  8. #28
    Community Member Bodic's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    One more: Crystal cove will break Bravery streaks!! Sucks I know...but think of the loot....Major Malphunktion
    Non-Issue the Good Loot is at lvl25 so the 20's don't care they are Xp CAPPed

  9. #29
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    Quote Originally Posted by Dwarfo View Post
    what does that mean? no more bravery on ANY quests for 2 weeks?
    no just that the streak you have in effect on a character will end if you enter the cove.

  10. #30
    Community Member FooWonk's Avatar
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    The post was excellent until...

    Quote Originally Posted by MajMalphunktion View Post
    Go Pats!

  11. #31
    Community Member FrozenNova's Avatar
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    Glorious.
    While I'm here..
    - Blue dots on map don't show player name when you mouse over them. No more "Come to my dot" instructions, or even being able to see who's in quest or not from map.
    Many map note issues, all are being squashed for U12
    Reckon we could get some form of reference as to what dot aims at what party member without having to chasing a moving dot to mouseover it? Colour coded, numbered, or symboled dots, for example?

    Also - can we get the highlight effect applied to the dots of group members we select?
    Unfamiliar with DDO's combat mechanics? Check here and here.

  12. #32
    Founder Alavatar's Avatar
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    With all of this awesome and great communication any chance for the Weekly Development Thread to be re-started?
    Inferus Sus Thelanis; Primary Bodies:
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  13. #33
    DDO Producer
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    Quote Originally Posted by Cyr View Post
    I would request some additional clarification on this one. Do you mean that an internal change on your test server to fix this was in that version for 18 months which implies that you are not testing out issues with the same version as is on live? I am fairly confused by this statement...

    Nope it has been on live for all this time. Mostly with moving targets, or the player moving.

  14. #34
    Community Member DeadRabbat's Avatar
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    Great job guys on the report & the work.

    I believe i reported this as a bug. Not sure since first time... but when in the manufactuary(sp?) and useing smiting weapons (wraps), the constructs turn green & go as is WAI but the WF do not & just blink out. it's really odd.
    Thanks for the work guys.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.
    Quote Originally Posted by KookieKobold View Post
    I knew i should have actually tested this.

  15. #35
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    Quote Originally Posted by Smitey View Post
    no just that the streak you have in effect on a character will end if you enter the cove.

    this.

  16. #36
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    Gigantic thumbs up. Thanks!

  17. #37
    Community Member Cyr's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Nope it has been on live for all this time. Mostly with moving targets, or the player moving.
    So the fix got messed up somehow in U11? I'm still confused as to why you guys could not see it in house unless you are not testing using the same version as is on live. Basically you have just fixed the fix that somehow got broken so behavior should revert to pre-U11 right?
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  18. #38
    Community Member Feralthyrtiaq's Avatar
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    Default AHAH! I knew it ^^^^^^

    All this time I thought the AI was winning "Initiative" rolls for the mobs and their " Move Action" placed them out of spell and melee range even though they are right in front of me (while moving somewhere else).

    It'd be nice to trip/stun em as they are running by me toward the AAs and Casters again

  19. #39
    Community Member der_kluge's Avatar
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    A question -

    I don't expect an answer, but a "simplified" explanation would be greatly appreciated.


    What, on earth, do fast-moving tiles in Delirium have to do with anything else? Can you explain why U11 changes would affect puzzle tiles? That doesn't make any sense to me.
    Cannith:
    Brigette; Warlock12/Monk3(14th life) || Aoeryn; Wiz20(3rd life).

  20. #40
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    Quote Originally Posted by Cyr View Post
    So the fix got messed up somehow in U11? I'm still confused as to why you guys could not see it in house unless you are not testing using the same version as is on live. Basically you have just fixed the fix that somehow got broken so behavior should revert to pre-U11 right?
    They are saying that they experienced non-registering attacks from moving players/targets for over a year and that we've only just noticed it...

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