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  1. #201
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    It is?

    Um...that is kind of the joke...

    Besides Major Malfunction looks lame in multi player games.
    I started using that back in Battlefield 1942 because I was soooo clever. Before that I was GrumpyGrundy or Happipenguin (because my Quake II clan played with giant penguin player models...don't ask.)


    BTW Your misspelling is mispelled.
    Man, you are lucky they allow you to use an old alias for the forums as an employee. I had to come up with a different name for MxO.

    Looking at what Maj said about combat, it reads to me like a while back they did some work to change twf and in doing so they exposed a timeout issue internally that would cause some lost data. Because our experience as users showed no degredation, or moreso, acceptable degredation, the issue was put on the back burner. Now in U11, something totally unrelated makes the old issue more apparent. Fixing the unrelated issue and implimenting the fix for the old issue should not only clear up the melee loss of hits currently seen, but according to others, the old fix should allow us to see an increase in perf in melee.
    Last edited by Seikojin; 09-17-2011 at 12:56 AM.

  2. #202
    Community Member red_cardinal's Avatar
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    I'm very pleased with this... I hope you manage to fix bugs. Also, if DWS gets fixed and U12 brings a ranged pass, I'm rolling another ranged char.

  3. #203
    Community Member Hakushi's Avatar
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    First, thanks a lot for this list, all the quick awnsers and all that time you spend awnsering the community, I don't know if you realize how much this is appreciated.

    I don't know if this has bewen mentionned, but I now get regularly some background sound that stick no matter where I go. Even if I log out and back in, I still have that background sound. An example is the airship sound. Sometimes I even get the sound in the Character selection page. Another example is if I get killed, and logs out, I hear the "near a mob battle sount" as an example in the VoN2 maze when you are near a mino or doggy.

    The last time I had that kind of buggy sound in background was long ago, after Module 1 (not update, module) when Vault of Night was still new, the background sound of VoN3 was still playing after I left the instance.
    The Ashen, Riedra (now Khyber) ~ Raika halfling rog20 ~ Carolanne human brd20 ~ Coriza drow wiz20 ~ Alexandra elf rgr20 ~ Samara human ftr20 ~ Zaretta human clr20 ~ Katina elf brb20 ~ Carelle human pal20 ~ Nathalya halfling mnk20 ~ Rosanna elf fvs20 ~ Venusia halfling ftr20 ~ Kristina human sor20 ~ Nausikaa halfling rog13 ~ Carietta halfling rog1/rgr9/mnk1

  4. #204
    The Hatchery Scraap's Avatar
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    Just going to leave it at thanks for this week. Seems the rest have covered most of the nasty bugs.

  5. #205
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    Quote Originally Posted by Smitey View Post
    They are saying that they experienced non-registering attacks from moving players/targets for over a year and that we've only just noticed it...
    This is implausible. We only just noticed this problem that has been around for ages? Sorry. Maybe a coding problem has been around for ages which has somehow now manifested itself, but the problem we're currently experiencing is not a problem that has been around for a long time and not been noticed.

  6. #206
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    Quote Originally Posted by MajMalphunktion View Post
    There was a change in U11 to a weapon type that made it even more noticeable, and once you are looking for something, you will see it in other places.
    This made more sense to me - it's possible in the heat of battle there was some mis-firing that we all assumed was simply missing; it's only the incremental change of 'weapon type' that means we're seeing it so regularly and way more obvious; regardless in 2 weeks we'll be able to see if the fix works for ourselves.

  7. #207
    Community Member Neverwinterer's Avatar
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    Thumbs up

    Thanks for taking the time to inform us!!!
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  8. #208
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    - When a monster switches aggro, the intimidate symbol sometimes pops over their head.
    With a dog?? If so, yes the dog is scary.
    I have an ooze 2 bow that I like to use, and I solo often. I can assure you that it is more than dogs intimidating things. I am quite sure this bug is back.... unless you guys gave my summoned oozes intimidation? These oozes are even pulling things out of other rooms for me. I sadly have no screenshot of it, and have not bug reported it cause I don't mind having scary oozes
    Last edited by Havok.cry; 09-17-2011 at 05:17 AM.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  9. #209

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    - unable to remap "Fire Rune Arm" key in Key settings reliably. Example, CAPSLOCK works, "E" does not work.
    Known. Something weird happened here.
    I ran into something similar. A while back (well before U11 even hit Llama-land), my keybinds all got reset due to mysterious circumstances. I've always had "Interact with targeted object" bound to my Q key, but after I set all my hotkeys back up, this refuses to work. It does work on "W", but I have far too much muscle memory for hitting Q, and this is massively annoying to me.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  10. #210
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    Default Thank you

    Hi,

    This is just to say how much I appreciate getting your update, Major.

    Thanks.

  11. #211
    Community Member brzytki's Avatar
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    MajMal, u are the right guy in the right spot :P Info you gave us is much appreciated and like the others I'd love to see some weekly/monthly reports about what you are currently working on.

    I have a question, however. Why is that some bugs that were reported on Lama and supposedly fixed there still make it to live servers? Off the top of my head: epic items descriptions, human versatility description, showing helmet and so on. Mind u these are not some serious issues though they still made it to live servers.

    I throw two other bugs here. First, while i'm taking out ingredients from a bag the slider always scrolls a couple of "pages" up. So if i want to craft something in shroud and want to take out all ingredients needed (and they are immediately one after another) i have to take one out, scroll down a few times, take another out, scroll down a few times, rinse and repeat till all are out. I thought it was supposed to be fixed in U9 but the issue still exists and is really annoying.

    Second one, which can be related to the combat issue, is when i'm sexually harassing a mob (read: i'm really close to him) and hit Tab it should target the nearest mob. Well, now it ignores the mob i'm standing next to and targets others that are way away from me.
    Quote Originally Posted by Absolute-Omniscience View Post
    Did Einstein solo eLoB without pots or what?
    Guild: Captain's Crew
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  12. #212
    Community Member kaleid0star's Avatar
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    Thanks Mal! You are offically my fave now (^_^)
    Clashing (Healing Spellsinger Bard), Faerwynd (lvl 20 Caster Cleric), Cocus (lvl 20 Palemaster Wizard), Grougal (Wolf/Healing Druid)

    Member of Captain's Crew - Ghallanda

  13. #213

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    Thanks Major- it's good to know the QAs are QAing.

    Quote Originally Posted by MajMalphunktion View Post
    A.The game is big. Really big. You just won't believe how vastly hugely mindboggingly big it is. If you thought some single player game was big, it doesn't even compare to DDO.
    One might even say its... 42 times as big?
    Last edited by dTarkanan; 09-17-2011 at 06:42 AM.

  14. #214
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    Thumbs up

    Thanks for the info. It is good to hear something from the team wrt issues.

  15. #215
    Community Member Agarwaen's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Invite to airship yields "pet too far away to receive communications" error
    Awwww, I thought this was WAI: just a dev with a twisted sense of humor. I laughed really hard.
    Thelanis: Mithran, Mithrana, Aggrond, Arcanned, Ainadan, and others

  16. #216
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by perylousdemon View Post
    Search is a skill, not a feat.
    lol!

  17. #217
    Community Member vittordevittor's Avatar
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    What about the new pain ecrono and evelah ? Did u listen to pleople who want it change back ?

  18. #218
    Community Member Hendrik's Avatar
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    Quote Originally Posted by vittordevittor View Post
    What about the new pain ecrono and evelah ? Did u listen to pleople who want it change back ?
    I prefer they listen to those that want them to be a challenge once again and not the snooze-fest walkover that they once were.

    Time and experience and they will be right back to where they once were, cake.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  19. #219
    DDO Producer
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    Quote Originally Posted by Seikojin View Post
    Man, you are lucky they allow you to use an old alias for the forums as an employee. I had to come up with a different name for MxO.

    Looking at what Maj said about combat, it reads to me like a while back they did some work to change twf and in doing so they exposed a timeout issue internally that would cause some lost data. Because our experience as users showed no degredation, or moreso, acceptable degredation, the issue was put on the back burner. Now in U11, something totally unrelated makes the old issue more apparent. Fixing the unrelated issue and implimenting the fix for the old issue should not only clear up the melee loss of hits currently seen, but according to others, the old fix should allow us to see an increase in perf in melee.

    The thing is, I'm not afraid of being known. I even was in a L4D2 pug a few weeks ago and whoever it was recognized my name and I had to play the game with "Fix Handwraps" as a teammate. Sigh. I don't use this name outside of games and whatnot so what's the harm?

  20. #220
    DDO Producer
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    Quote Originally Posted by Havok.cry View Post
    I have an ooze 2 bow that I like to use, and I solo often. I can assure you that it is more than dogs intimidating things. I am quite sure this bug is back.... unless you guys gave my summoned oozes intimidation? These oozes are even pulling things out of other rooms for me. I sadly have no screenshot of it, and have not bug reported it cause I don't mind having scary oozes

    Good to know. Adding to the list.

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