Have you checked out the arenas?
I'm not a old school player, Still i have many experience on MMORPG and RPG'S.
Anyways, what about if they create a Arena, I mean like a Coliseum, with a huge beastiarum and were you get paid for killing mobs, and even get rewarded with XP, You tired of questing?, Go to the coliseum and make some extra money while you check a raid on 12 lvl 4 getting owned by 2 elder beholders.
Kinda like the Arena on Oblivion.
Farm Epic Elite Chests by yourself.
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Spider Silk & Stone Heart ~2 Mins http://www.youtube.com/watch?v=GSABE...ature=youtu.be
I greatly prefer when DDO focuses on the core PvE game and leaves PvP as the afterthought that it clearly is. Every change in the game can have unintended consequences - we see that in every single patch that Turbine puts out.
I would prefer that Turbine not invest additional opportunities to break the game by making changes to PvP that may or may not actually improve the PvP experience.
If you want an outstanding hamburger, then I suggest that you go to Five Guys Burgers. If you want outstanding Chinese food, then I suggest that you go to Yang Ming in Bryn Mawr, PA. When I suggest Yang Ming, I am *not* telling you that you should stop going to Five Guys. I'm just saying that the Chinese food is better at Yang Ming than at Five Guys. For some reason, all of the Chinese food at Five Guys looks and tastes like Hamburgers...
If you want a great PvP experience, then DDO is not the game where you'll find that. And I don't believe that Turbine can make a great PvP experience without thoroughly messing with the PvE game and I certainly don't want that. But that doesn't mean you have to give up DDO in order to have a good PvP experience. It just means you will end up playing more than one game. And that's okay.
PvP could improve our playerbase/add an interesting layer to the game- yes.
PvP would be easy to impliment/ cheap to implement/ quick to implement/ even moderately easy to think out- no.
it is too big of a risk for now i think, but i we get to the point where we have many many more players, i can see the devs spending some time on it, maybe making a cross server battle thingy (doubt it, that sounds really difficult), but more likely implementing something that tweaks damage values inside the arena/ pvp maps/missions
It seems DDO has a PvP already in it's 'I have an eSoS and you don't'.
My build is better geared than yours, so there!
I've no interest in PvP except as a forum to test stuff.
I'm sure Turbine follows the money, so if lots of PvP fans want more PvP, I expect you'll get it.
I forgot to mention, at a price
I love this suggestion.
If you stop to think about it, all of your suggestions put together means creating a new game. Really. Look at your suggestion and think.
Jealousy is also a large part of PVP, as you just shown in your post, if you work for your items you are rewarded in DDO.
Putting a pale on just an ordinairy melee with no evasion is probably the worst usage of a pale you can do,
as for ranger beating everyone with l2, and pale... it's basically almost true can't lie about that, rangers are very strong in pvp but that's the point, they can still be beat by divine, or arcanes with proper DR, AC and a combination of spells.
As far as any build can beat good casters, it's not true you need a specialized ranger to do that and not any melee with a pale and a l2 is good it still takes skill
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Why should Turbine spend more time developing PvP that is played by a minority of players?
It IS a waste of resources when there's still so much work to be done in regards to content and classes.
DDO is about rewards. We grind and craft for gear. We pick our quests for either high exp or best loot. The only problem I see for DDO PvP is there is no in-game reward or recognition for PvP.
An in-game reward as simple as a world broadcast notice (like a guild reaching a certain level) would create a stir around PvP.
So I suggest allowing signups for the existing capture-the-flag and domination PvP to result in the winning team having their guild name and/or player names broadcast in that zone (ie the zone the arena entrance is located in such as the Harbor for Wayward lobster). If the players could signup for the combat as Guild-verse-Guild or Pug-verse-Pug, it might change the announcement broadcast of the winner.
This would encourage people to play existing PvP content both for the arena-style practice and the competition instance zones.
1. DDO already has some of the PVP features many people suggest, and they dont get used alot.
2. I see real PVP hate like "go back to WOW" etc, then I also see realistic statements like "DDO was not designed from the ground up as a PVP game" and both are construed as PVP hate and trolling, when in fact theres a huge difference between the two.
3. PVP is not balanced in this game. Casters reign supreme and can one shot kill everyone else. While I think that there could be a PVP game designed on D&D rules, I dont feel DDO is that game. I get called a hater for saying this, but I dont feel that having an opinion is hating. Im pointing out that unbalanced PVP is not attractive to most players. I either have to build a caster, lose all the time, or build something that can beat a caster *sometimes* and get trolled out of the PVP zone for using an "unfair" tactic like manyshot or song of capering against an opponent who can one shot kill me with any number of available damage spells. Im a lover of irony too, but.....
4. To make DDO balanced for PVP without touching PVE, there would have to be an entire set of rules and circumstances set up for the PVP zones. Im talking about rogues having a 50-50 chance to beat a caster when I say "balanced". It would be more balanced than the circle-jump > one shot kill w/ damage spell while kiting to stay out of range. - When I see it stated that this would be a huge undertaking to balance the system, this is also construed as "PVP hate and trolling" as well, which is why we cant have nice things. Its hard to communicate under those circumstances.
5. The assumption that anyone who makes an anti-pvp statement or has an anti-pvp opinion doesnt use the current PVP features. This is usually assumed in order to disqualify statements made against PVP, and I grin each time I see this. Ive brought up features that many of the pro PVP crowd challenge me on, then find out that I aint lying, heh. There are actually ALOT more features than people usually make use of. If 80% of the current system doesnt get used, why should they expand on it. Do we think they just dont keep track of this to analyze how much of a financial expense -vs- gain it would be to allocate resources to it?
6. "I would rather the devs work more on X" - X being whatever the opinion of the poster is on what needs work in this game. Popular ones include finishing PREs, new content, and fixing bugs. - rather than working on PVP. Usually labeled trolling due to not agreeing with the OP suggestion in a PVP thread. Again, hard to communicate under those circumstances, when every single opinion other than "/signed" is considered hating and trolling.
Last edited by Chai; 10-24-2011 at 11:53 AM.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
The fact that we have arenas and capture the flag style team pvp already.... And NOBODY uses it. Where pvp is completely 100% balanced. You can have toon X on your team just like they do.
Kind of says alot about what they really want for pvp.... "I want to pwn noobs without being pwnt myself. balance! we need balance! "
And the arena and ctf been here for a long time now. Still nobody uses it.
Personally i don't want to see time spent on pvp programming. And i've gained a strong dislike of the adversarial eliteist atittudes that pvp players bring to pvp focused games. Seen more than a couple games get to be unfun once the dev focus on pvp started. Sure we don't have the worlds best community here. But it's still fairly open and friendly. Now go check out games that are 100% pvp. Pretty terrible 'community'.
There is plenty of pvp as it is and nobody really uses it. Any dev time spent on more pvp is time spent away from content and bug fixes for the majority plus dnd(ddo) just isnt a good game for pvp to many issues which would call for artifical balancing.
Last edited by Uska; 10-24-2011 at 01:05 PM.
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My 2cp is that if there's going to be ongoing changes to ddo, new classes/enhancements/PREs etc, that would necessitate rebalancing for PVE, they would also require more dev time rebalancing for PVP. This means more financial and hours worked cost to turbine, so higher prices for us, and more time to wait between updates.
Given the lag and other issues ingame anyway, why would you even want to play pvp on a game hosted on these servers?
Do you even think there's enough pvp experience in the dev team to maintain a pvp environment?
I don't. Starting a thread about how downtrodden all the pvpers in this game are is nothing more than another cry for attention, when 90% of the pvp options ingame aren't used.
Well, you all say pvp refering to duels, I've played capture the flag with my guildies and was a hell of fun, but wasn't the casters who were dominating the set, was mostly the monks and barbarians the uber killers. Why is that? Well, when u got a team vs team u get buffs from your buddies, crowd controlling spells, so all that burst damage is nothing when you got your back to the ground, or even when a barbarian jumps out of nowhere and catches you unpreppared. Also the main purpose on that capture the flag enviroment isn't achieving the highest number of kills, is to capture more enemy flags than the other team. So is pvp duels unbalanced? Yes they are, but on wich game are they balanced? DDO combat system works because the same rules for monsters applies to players, except monsters have a ****load more hp, the one class that I see being sort of useless on this kind of pvp setting is the rogue class, they can't sneak attack or even sneak past opponents wich is kind of lame.
TBH I think the pvp system is good the way it is right now, but I'd like to see some competition modes even if that means PvE, like a real system where you got like a mirrored kind of dungeon where you get two groups in there but only one final objective and the one that gets to the end first gets a higher bonus or something like that. Let's say that this bonus could be a buff for all the victorious players that'd last for an hour or so.
MMO players are rats that need cheese. There is no incentive to queue up in the arena's, thus no one uses them. I've been in two "events" and a few guild groups that have made use of the arena's. Everyone had a great time.
If Turbine ever took the time to finally add a little spice to the pvp options they added YEARS ago, I think alot of people would be surprised just how fun a little competition can be.
The pvp naysayers are just wet blankets..."GIT OFF MY PVE LAWN!!!"
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