Page 5 of 11 FirstFirst 123456789 ... LastLast
Results 81 to 100 of 214
  1. #81
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Location
    On A Sailing Ship To Nowhere, Leaving Anyplace...
    Posts
    2,344

    Default

    Perhaps the new Planescaller to the Forgotten Realms will be a gnome.

    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  2. #82
    Community Member
    Join Date
    Mar 2010
    Posts
    17

    Exclamation Gnomes now!!!

    stop the hate! bring on the gnomes! and ddo store could sell the pointed red hat! id rock one!

  3. #83
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Location
    Canada,Ontario, GTA
    Posts
    6,819

    Default

    Quote Originally Posted by rudrarya View Post
    stop the hate! bring on the gnomes! and ddo store could sell the pointed red hat! id rock one!
    Only if their old school gnomes (in 3.5 tinker gnomes are the closest +2Int/Dex, -2Str/Wis) because +2 Con -2 Str is useless
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #84
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    8,866

    Default

    Quote Originally Posted by voodoogroves View Post
    I'd prefer shifters or kalashtar first, gnomes wouldn't be horrible though. Still need my goblinoids too.
    I agree we already have 2 midget races, the smelly/greedy/alcholic dwarves and the annoying theiving halflings.

    But we only have one of the races unique to the setting, shifters would be a big plus and with druids comming out soon..................

  5. #85
    Community Member Willibold's Avatar
    Join Date
    Dec 2009
    Location
    Salisbury,Centre of the Universe, UK
    Posts
    213

    Default

    Gnomes , pls, for the love of Mike,,,gnomes.
    (No offence was intended to any Mikes/Micks/Michaels?Mikkis.)
    (Nor was that any kind of offer.)
    Willibold,Hesteban,Tooflower,Commabayou,Skummspawn ,Machiavehlli,,and Dramoh.
    Look out for them in-game.Tyrs Paladium on the big G ftw


  6. #86
    Community Member Meat-Head's Avatar
    Join Date
    Sep 2010
    Location
    Oregon, USA
    Posts
    1,240

    Default

    Quote Originally Posted by psychoblonde View Post
    ...

    While i wouldn't mind gnomes, i want them to put in a race that gets a bonus to wisdom first.


    ^^ this!
    KASHIL -- KASHILAH -- MATTAH -- MAHGANE -- KHYBER -- ANNIHILATION
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  7. #87
    Community Member Maelodic's Avatar
    Join Date
    Feb 2010
    Location
    Sarlona
    Posts
    857

    Default

    If it was my perfect race it'd be -2 CHA and +20% Movespeed =P
    If they were shorter than halflings I'd have to re-roll all my characters.

    ...

    /singed

    *cough*
    ~Sarlona~ - Proud Member of The Unrepentant
    Maelodic - Rockin all the day long
    Quote Originally Posted by Scraap View Post
    Praise Dog, and Maelodic, his prophet.

  8. #88
    Community Member Blank_Zero's Avatar
    Join Date
    Feb 2010
    Location
    GMT -7, USA
    Posts
    3,830

    Default

    My Arty's name is Nomey for a reason ya know
    Smrti///Warcrye///Dukkha///Nomey///Dhaarmika///Smrtiheals
    Focused Melee Discussion as of U17
    Proud Gimp of Crimson Eagles and now Loreseekers!

  9. #89
    Community Member EnjoyTheJourney's Avatar
    Join Date
    Aug 2011
    Location
    River of Optimism :)
    Posts
    676

    Default

    <remotely presses play on secretly installed subliminal playback device in Turbine HQ>

    ... gnomes ... gnomes ... gnomes ... gnomes ...

  10. #90
    The Hatchery stoerm's Avatar
    Join Date
    Oct 2009
    Posts
    1,561

    Default There's a "no" in "gnome" for a reason.

    Warforged were a stretch for me already, I can't even bear thinking about garden gnomes and christmas gnomes running around Stormreach. Just my personal opinion.

    I don't really think we need more races at all. More cosmetic alternatives to existing races would be nice, both in features and in clothing.

  11. #91
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Location
    Germany
    Posts
    2,257

    Default

    I like Gnomes. My only "problem" is that I possibly wouldn't know how to tell them from Halflings ?
    __________________________________________________
    English is not my first language - misinterpretations galore !

  12. #92
    Community Member HastyPudding's Avatar
    Join Date
    Oct 2009
    Posts
    1,241

    Default

    Like others have said, the problem with gnomes is in almost all cases, they have a +1 to their illusion DC's and +1 to their saves against illusion. Currently, the only two illusion spells worth mentioning (other than bur, invisibility, and displacement, which don't have saves) are hypnotic pattern and phantasmal killer. Hypnotic pattern is decent, but hypnotism and web both outclass it by far and are part of two better schools for CC (enchantment and conjuration). This would leave phantasmal killer, which is a pretty good spell, but hardly enough for having a racial passive for it. In other words; gnomes are really nothing more than short dwarves without the HP but with an intelligence bonus unless better illusion spells are implemented.

    And to those that say kalashtar, I'm all for it, but it's the same case with the gnomes. Kalashtar -- other than the Illithid, which will never be added because they become extremely overpowered at higher levels -- are the primary psionic race in Eberron, and both of them would be little more than arcane casters and clerics (+int, cha, and wis). Kalashtar without psionics would be like a dwarf without their HP bonuses or a warforged without their DR and AC advantage; playable, but lacking their racial specialty that makes them what they are.

  13. #93
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Location
    In the great state of Confusion
    Posts
    8,540

    Default

    Quote Originally Posted by HastyPudding View Post
    Like others have said, the problem with gnomes is in almost all cases, they have a +1 to their illusion DC's and +1 to their saves against illusion. Currently, the only two illusion spells worth mentioning (other than bur, invisibility, and displacement, which don't have saves) are hypnotic pattern and phantasmal killer. Hypnotic pattern is decent, but hypnotism and web both outclass it by far and are part of two better schools for CC (enchantment and conjuration). This would leave phantasmal killer, which is a pretty good spell, but hardly enough for having a racial passive for it. In other words; gnomes are really nothing more than short dwarves without the HP but with an intelligence bonus unless better illusion spells are implemented.
    .
    Actually Gnomes have +2 Con -2 Str... so they would have the HP

    +2 Constitution, –2 Strength.
    Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
    Gnome base land speed is 20 feet.
    Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
    Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
    +2 racial bonus on saving throws against illusions.
    Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
    +1 racial bonus on attack rolls against kobolds and goblinoids.
    +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
    +2 racial bonus on Listen checks.
    +2 racial bonus on Craft (alchemy) checks.
    Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
    Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
    Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.

    I could see them adding in Shadow Evocation with a couple variables...

    Instead of actually mimicking specific spells it would just be damage spells with Will Saves that negate most if not all damage... I could see Line, Burst or cone as the select-able categories each having a different benefit. Line would have a chance to double strike like lightning bolt but the damage is slightly lower, Burst would have cover more targets and cone would have slightly better damage but not the range of the other two.

    Greater Shadow Evocation may have Persistent Wall as an option.

    Also add in Weird as an AoE PK.

    something could come from Shadow Conjuration and Shades as well. Maybe it could have a Netherform Summons and Clouds as options.

    add in a Mirror Image that absorbs targeted hits, negating a couple of attacks. Make the cool down a long one like summon monster has so that they can't just spam the effect.

    Maybe Gnomes could have enhancements that make those shadow illusions more "real" and thus more damaging. Perhaps Enhancements to improve the DCs of Illusion spells.

    there are lots of things that can be done with gnomes and illusions. don't count them out.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  14. #94
    Community Member sparty55's Avatar
    Join Date
    Sep 2006
    Location
    Grand Rapids, MI
    Posts
    622

    Default

    I wholeheartedly support this petition.


    Malachii - Completionist/Farenon/Watery Tart/Sparty Rules/Escalade/Pigguts/Mothra

  15. #95
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Location
    North Carolina
    Posts
    2,329

    Default

    If there were enough illusion spells to make that spell school more viable, I would support gnomes. As the game is now... they wouldn't be that good.

  16. #96
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Location
    Canada,Ontario, GTA
    Posts
    6,819

    Default

    Quote Originally Posted by HatsuharuZ View Post
    If there were enough illusion spells to make that spell school more viable, I would support gnomes. As the game is now... they wouldn't be that good.
    Well look at it this way

    IN the update that Palemaster released there was also a bunhc of new neg energy spells also when the Savants were released so was a bunch of new elemental spells.

    It stands to reason that when gnomes are released they'll come packaged with a bunch of new illusion spells
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #97
    Community Member Zyerz's Avatar
    Join Date
    Apr 2007
    Location
    Sarlona
    Posts
    1,042

    Default

    Quote Originally Posted by wemery73 View Post
    /signed
    And Tieflings! Lol Gnomes and Tieflings would be so cool!

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  18. #98
    Community Member Sgt_Hart's Avatar
    Join Date
    Aug 2010
    Location
    Sarlona
    Posts
    552

    Default

    Gnomes?

    Shove them suckers back in the monster manual, where they belong. Or at least feed 'em to Demogorgon.
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
    Heroes of Gallifrey | Sarlona
    14 KoTC, 5 DWS 1 Ftr

  19. #99
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Location
    North Carolina
    Posts
    2,329

    Default

    Quote Originally Posted by Failedlegend View Post
    Well look at it this way

    IN the update that Palemaster released there was also a bunhc of new neg energy spells also when the Savants were released so was a bunch of new elemental spells.

    It stands to reason that when gnomes are released they'll come packaged with a bunch of new illusion spells
    That would be cool... illusory copies of the caster distracting enemies... shadow variants of certain evocation spells... improved invisibility... lots of fun things if only the devs would implement them.

  20. #100

    Default

    Quote Originally Posted by -Mojo- View Post
    Gnome lovers out there lets hear from you!
    I was a huge player of Gnomes in other D&D games and love the race.
    FIngers like sausages, they tinker and build stuff, have bonuses with Illusions and are great at being a Rogue/Wizard! They talk funny, waddle to the bar and lets face it are just more cool then halflings.

    So who else out there wants them as much as me, lets let the DDO comunity hear us.

    And while we are at it, what should there abilities be?

    +2 Int, -2 Wis?
    +1 DC to Illusion Spells?
    lets hear peoples thoughts on this topic!
    /not signed

    Sorry, I just don't think that Gnomes would add much to the game. The only reason I see to add them is because they are an original race from the players, and that, to me, just isn't enough.

    edit: As for the illusionisf aspect of Gnomes there are two points I'd like to make; 1) DDO doesn't have specialist wizards in the same sense as the source, and 2) in the Players Handbook for 3.5e their prefered class is Bard not Specialty Wizard: Illusionist.
    Last edited by Drakos; 04-03-2012 at 11:33 PM.

Page 5 of 11 FirstFirst 123456789 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload