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  1. #101

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    Quote Originally Posted by Samiusbot View Post
    There are a lot of different kinds of gnomes.

    I like the city gnome, +Int -Wis, racial skill umd with a bonus to checks, -talk to animals and other things that would be hard to make useful in DDo.

    Oh signed!
    If they did do Gnomes, it should be the Eberron base Gnomes, not one of the alternate sub races.
    Last edited by Drakos; 04-03-2012 at 11:41 PM.

  2. #102

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    Quote Originally Posted by voodoogroves View Post
    I'd prefer shifters or kalashtar first, gnomes wouldn't be horrible though. Still need my goblinoids too.
    I'm with you here. The next race should be one of the Eberron specific races such as Changeling (my choice), Shifter (hello druid class), or Kalashtar. The last one should really only be considered if they are adding Psionics (not really something I would care for them to do but that is a whole different thread).

    I realize that they are Expanding beyond Eberron but really only margiaally, levels 1 thru 20 still need to be in Eberron and I don't really recall any Forgotten Realms specific races anyway.

  3. #103
    Community Member XiliX_Lifebain's Avatar
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    How about we get something less "puntable".... or add the /punt , /midget toss, or /hold you at armslength & let you swing away patheticly until you collapse from exhaustion emotes. Then it would be a win/win for everyone!
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  4. #104
    Community Member Yehediah's Avatar
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    All the gnome hate from a vocal minority is sad, sad, sad... /sigh

    It's a base race in 3.5. Now that they are adding Druid, the last missing base class, it's time to put in the last base race!
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
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  5. #105
    Founder Lyle_Vertigo's Avatar
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    They'll give ya Gully Dwarves before Gnomes!
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  6. #106
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    /not signed

    Rather have Shifters. They would fit into the enhancment system very well.

  7. #107
    Community Member baletraeger's Avatar
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    /not signed, would rather have devs fix the game before adding more broken content and features

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  8. #108

    Default finally found a thread worth logging in for

    I've been playing DDO for a little over a year now...hell, if i make it to october it'll be 2 years..

    and only now have I found something worth logging into the forums for. Give us Gnomes!

    /signed

  9. #109
    Community Member -Mojo-'s Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    I like Gnomes. My only "problem" is that I possibly wouldn't know how to tell them from Halflings ?
    When I started this thread in the summer of 2011, I knew some people would disagree, rightfully so as it is a forum and we are all open to discuss and talk about it, hence a FORUM.

    But when people make Gnomes sound like a travel comercial then it tells me they don't know the facts or detals of them at all from AD&D.

    They are larger then Halflings for one, curious creatures, there are Deep Gnomes Tinkerer etc, many varieties. And YES they are the ONLY base race missing and if you know anything about role playing they are (my opinion) the most colorfull. IMagine a Rogue or Wizz or Arti Gnome and the power they could yeild (or any combination therin.)
    Gnomes need love!!! THEY DONT WEAR POINTY HATS AND DO TRAVEL COMERCIALS!!!!

    Ok, take a deep breath Mojo... you just said "Gnomes need love" in a Forum...
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  10. #110

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    I'll just repost a couple of Gnome info links here from another thread. I'm looking forward to eventually seeing Gnomes as a base class that should have been here years ago. /signed on adding Gnomes.

    ***
    Here are some links to Keith Baker's articles on the Zil Gnomes and a brief quote related to artifice.

    Quote Originally Posted by Keith Baker Dragonshards Article

    Artifice, Alchemy, and the Arcane

    Magic runs through the blood of the gnomes -- a faint gift of illusion that some attribute to the distant touch of Thelanis. Many gnomes develop this talent without formal training. Levels of bard or sorcerer reflect this, and the gnomes typically focus their studying on enchantment, illusion, and conjuration spells. The insatiable curiosity of the gnomes has led to the pursuit of artifice and arcane magic. Zil artificers are justly famed, but House Cannith possesses the most gifted artificers in Khorvaire, and Arcanix is still the greatest seat of wizardry. But Zil gnomes are unsurpassed in two fields: alchemy and elemental binding. Some say that the Zil wrested the secrets of elemental binding from the ruins of Xen'drik, and they jealously guard this secret.
    http://www.wizards.com/default.asp?x=dnd/ebds/20041129a
    http://www.wizards.com/default.asp?x=dnd/ebds/20041206a

    The articles provide a bit of history on Gnome civilization and culture. Zilargo Gnomes send expeditions to Xen'drik for knowledge and guard the secrets they find. We really should see some House Cannith rivalry going on in Stormreach and some adventures incorporating the Trust for a bit more intrigue.

    My vote is still for Gnome as well.

    EDIT: The flavor script as well.

    Dorilan Del Caroldan sipped his tal and studied the map on the table. "The first temple to the Mockery -- just imagine what secrets it must hold! But this is one ruin you'll never raid, Solas."

    The half-orc roared with laughter. "I'm sure it will be dangerous, Dorilan, but we've faced far worse. I've spent more time in Xen'drik than I have in the Marches. Don't worry, my little friend -- we'll keep you safe on the journey."

    "It's not my safety that worries me, or the dangers of Xen'drik. Bursting into the Preceptor's estate, spilling blood in the light of day, beating that merchant for information -- that's not how things are done here."

    Solas smiled and took a deep draught of his koreshk ale. Gnomes and their sense of propriety. The funny little man wouldn't last a day in Sharn. "Why not? I haven't seen a guardsman since I arrived. I've never seen a softer city." He looked at the door. "What's keeping Kyrna and Jaral? It's been nearly an hour."

    "They're both dead," Dorilan said. But he wasn't Dorilan any more.

    Solas' hand flew to the hilt of his sword, but his muscles turned to ice before he could draw. He strained with all his might, but he could not move.

    The gnome smiled, revealing the ivory wand she'd kept hidden beneath the table. She was younger than Dorilan, and dressed in darkweave and leather. "We believe the best guards are those that remain unseen." Silvered steel glittered as a dagger appeared in her hand.
    On that note, I want an adventure involving the first temple to the Mockery.

  11. #111
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    /signed if they include Kobold as an option as well.

    I think of a "Tinker Gnome" arti and a Kobold Rogue and I get giddy... Watching those Kobold Shamen move around at even lvl 2 I am thinking they must have a starting Dex of what - 30?

  12. #112
    Community Member Vengeance777's Avatar
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    /signed

    With the addition of Druids, Gnomes are the last of the 3.5 players handbook core classes and races missing from the game.
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  13. #113
    Community Member AX1200's Avatar
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    Gnomes would be great addition to game, my favorite race.

  14. #114
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    Quote Originally Posted by wrendd View Post
    please, no gnomes. Ever.
    +10

  15. #115
    Community Member Zachski's Avatar
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    Kalashtar first.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  16. #116
    The Hatchery Expalphalog's Avatar
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    Yes please.

    My first D&D character ever was a Gnome. Of course, I was eight years old and to me roleplaying my character consisted entirely of marching around singing The Village People's "Macho Man" in a high pitched voice. My friend's older brother, who had begrudgingly agreed to DM a game for us at the insistance of his mother ("Colin, let Doug and Mike play too!") was not amused...
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  17. #117
    Community Member SniptheShadow's Avatar
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    /signed.

    I already have a handful of Gnome names ready to go (say Gnome names really fast twenty times) so I'm on board.

    I also want to see this first temple to the Mockery. They can add that as well.

    More is better.







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  18. #118
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    Quote Originally Posted by Drakos View Post
    If they did do Gnomes, it should be the Eberron base Gnomes, not one of the alternate sub races.
    The person you quoted said +Int/-Wis because thats what Gnomes originally got way back in 2nd Edition. As of 3rd Ed WotC changed it to +Con/-Str, which in my oppinion ruined it. Yes, Gnomes are supposedly related to Dwarves but that change more or less made them crappy Dwarf spinoffs. Why on earth would anyone want to play a race with extra Con but less Str, when one can change the Str penalty to Cha by playing a Dwarf? A Gnome Sorcorer would enjoy it, or a Pali or FvS, but these classes were never on the Gnomes list of favorites. We already have 2 races with +Con, why make a 3rd?

    If the Devs really wished, they could give a +Con/-Str startoff and allow an enhancement line for Int, that would possibly satisfy me but only just. Give em +2Int/-2Wis, or perhaps +2Int&Con/-2Str&Wis. Gnomes never felt like a tough race, they were the mad engineering geniuses and pranksters, not tough but weak lesser Dwarves.

    Short version: /signed, as long as they get an Int bonus.

    +2 racial bonus to Disable, bonus to Trapmaking. Possibly UMD racial enhancement line, but not a base +2 from creation.

  19. #119
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by TitanOrion View Post
    The person you quoted said +Int/-Wis because thats what Gnomes originally got way back in 2nd Edition. As of 3rd Ed WotC changed it to +Con/-Str, which in my oppinion ruined it. Yes, Gnomes are supposedly related to Dwarves but that change more or less made them crappy Dwarf spinoffs. Why on earth would anyone want to play a race with extra Con but less Str, when one can change the Str penalty to Cha by playing a Dwarf? A Gnome Sorcorer would enjoy it, or a Pali or FvS, but these classes were never on the Gnomes list of favorites. We already have 2 races with +Con, why make a 3rd?

    If the Devs really wished, they could give a +Con/-Str startoff and allow an enhancement line for Int, that would possibly satisfy me but only just. Give em +2Int/-2Wis, or perhaps +2Int&Con/-2Str&Wis. Gnomes never felt like a tough race, they were the mad engineering geniuses and pranksters, not tough but weak lesser Dwarves.

    Short version: /signed, as long as they get an Int bonus.+2 racial bonus to Disable, bonus to Trapmaking. Possibly UMD racial enhancement line, but not a base +2 from creation.
    Amen

    Also note that it got changed back in 4e because it was a huge complaint by many players...its also staying in D&D Next which is supposed to be a mix of all 4 editions.
    Last edited by Failedlegend; 04-26-2012 at 09:07 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  20. #120
    Community Member Imatotalnoob's Avatar
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    sounds good

    /signed

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