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  1. #181
    Community Member legendlore's Avatar
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    I actually thought I saw a gnome in game the other day when I played the new u16 quest chain. There's a named halfling bard in the Detour quest that has such a majestic beard that I had to check the examine box to see if it was a gnome (bards being gnomes favored class and all).

    That being said I'd prefer if Shifters, Thieflings and Assimaar were added first.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

  2. #182
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Which IMO it makes total sense that wood elf would be more dexturous than their royal brethren who it also makes sense would spend more time studying,etc. so would be more apt to have a high int.
    The original elven branches look like another reminiscent from LotR, just like with the halfling branches.
    Subrace names change all the time anyways, each world gives 'em fancy names. (sun, moon, etc. for faerun)

  3. #183
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by donfilibuster View Post
    The original elven branches look like another reminiscent from LotR, just like with the halfling branches.
    Subrace names change all the time anyways, each world gives 'em fancy names. (sun, moon, etc. for faerun)
    Yeah sub-races are mostly campaign specific (aside from the half-races at least)
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #184
    Community Member Persiflage's Avatar
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    Not signed, I'm afraid: Shifters instead, please! I really, really want to play a race that flips out and goes all Wolverine on the bad guys. Gnomes are fun, but given that most of the Gnome sub-races have PnP powers which revolve around abilities that either don't exist or are of marginal utility in DDO (and would therefore probably be replaced with a total yawn-fest), I'd much much rather have something totally different.

    Rather than another short race with some 'whatever' bonuses to spellcasting, give me Blanka from Street Fighter; some hulking brute with an all-over bad hair day, in serious need of a manicure.

    Wiff big nasty pointy teeff
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  5. #185
    Community Member Yehediah's Avatar
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    Default What???

    Quote Originally Posted by Persiflage View Post
    Gnomes are fun, but given that most of the Gnome sub-races have PnP powers which revolve around abilities that either don't exist or are of marginal utility in DDO (and would therefore probably be replaced with a total yawn-fest), I'd much much rather have something totally different.
    You are clearly assuming made-up bad abilities and are DEAD wrong! They'd have enhancements that make them great artificers (consistent with Eberron) and good bards and rogues. And, then awesome wizards - especially if they toss in a few more illusionist spells, which they would.

    Something "totally different" (like shifter) will add even more bugs to the game - bugs that, following form, wouldn't be fixed for eons. Better to go with a new and novel tweaking of what exists!

    Besides, per long-standing agreements with the PnP makers, they agreed to bring in the base races and classes - so, I'd be happy to start a petition campaign against DDO for violating that if they bring something else in next!
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
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  6. #186
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Yehediah View Post
    Something "totally different" (like shifter) will add even more bugs to the game - bugs that, following form, wouldn't be fixed for eons. Better to go with a new and novel tweaking of what exists!
    Well they are getting there slowly, druids are good steps towards shapechanging spells.
    We have still a long way to go, if it's anything like the speed of the development with summons and companions.
    If shapechanging makes it into the game there's hope for illusions too, since substituting the character's graphics would be about the same.

  7. #187
    Community Member Yehediah's Avatar
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    Default Easier...

    Quote Originally Posted by donfilibuster View Post
    If shapechanging makes it into the game there's hope for illusions too, since substituting the character's graphics would be about the same.
    Actually, the other way around! ;-)

    But, most illusion spells are not changing appearance of existing items. So, they could do more good illusion spells without any such mechanism, thus adding gnomes would be much easier.
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
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  8. #188
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Yehediah View Post
    But, most illusion spells are not changing appearance of existing items. So, they could do more good illusion spells without any such mechanism, thus adding gnomes would be much easier.
    True but those that may put the whole category on hold, on excuse of "engine limitations" that may stand in the way.
    Once there's full support for shapes and summons there would be less reasons for not having illusions.
    (except maybe for the few room-wide ones, i'd skip 'em)

  9. #189
    Community Member BinyaminTsadik's Avatar
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    Quote Originally Posted by legendlore View Post
    I actually thought I saw a gnome in game the other day when I played the new u16 quest chain. There's a named halfling bard in the Detour quest that has such a majestic beard that I had to check the examine box to see if it was a gnome (bards being gnomes favored class and all).

    That being said I'd prefer if Shifters, Thieflings and Assimaar were added first.
    I thought artificers would be their favorite class, gnomes being tinkerers and all.

  10. #190
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by BinyaminTsadik View Post
    I thought artificers would be their favorite class, gnomes being tinkerers and all.
    That's Tinker Gnomes from Krynn - Dragonlance!

    Of course the Devs did decide that all Halflings were actually Kender! So I'd expect Gnomes in DDO to be Tinkers!

  11. #191
    Community Member legendlore's Avatar
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    Quote Originally Posted by BinyaminTsadik View Post
    I thought artificers would be their favorite class, gnomes being tinkerers and all.
    As FranOhmsford mentioned, that's one of the gnome sub races. Don't know if it's due to the Eberron setting (or perhaps 4ed) that many seem to want that gnome type or that players want gnomes as tinkerers due to being used to them as that from other popular games.

    The "common" gnome in dnd is more influenced by things like leprechauns in my opinion, they're small tricky and illusion focused. It used to be that they had illusion wizard as favored class, but it changed to bard in 3.5.

    Personally I'd prefer if the standard gnome was added first if any, but I'd welcome if all races got a list of sub-types to choose from.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

  12. #192
    Community Member Yehediah's Avatar
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    Default Excuse me, but...

    Quote Originally Posted by donfilibuster View Post
    True but those that may put the whole category on hold, on excuse of "engine limitations" that may stand in the way.
    Once there's full support for shapes and summons there would be less reasons for not having illusions.
    (except maybe for the few room-wide ones, i'd skip 'em)
    Sorry, you are just (mis-)assuming that illusions have to look all pretty with some really "different" graphic, etc. Phantasmal Killer works fine - illusion. Summons are a pain and frustrating, but they do work - an illusion could be just a different for them. There are plenty of illusion spells that could be easily implemented.
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
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  13. #193

  14. #194
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    /signed

    I think I've signed every petition for Gnome races for the past three years, probably multiple times.

  15. #195
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    Cool /signed

    oooh man I'm going to illusion you guys SO hard

  16. #196
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by legendlore View Post
    As FranOhmsford mentioned, that's one of the gnome sub races. Don't know if it's due to the Eberron setting (or perhaps 4ed) that many seem to want that gnome type or that players want gnomes as tinkerers due to being used to them as that from other popular games.

    The "common" gnome in dnd is more influenced by things like leprechauns in my opinion, they're small tricky and illusion focused. It used to be that they had illusion wizard as favored class, but it changed to bard in 3.5.

    Personally I'd prefer if the standard gnome was added first if any, but I'd welcome if all races got a list of sub-types to choose from.
    It's nothing to do with "other" games what people convieniently is DnD came first RPGs all lead back to DnD not the other way around.

    That said the reason people want Tinker Gnomes is because 3.Xe changed gnomes both mechanically and lore wise...all other editions (including 5e - not in released material was announced in a panel) had +Int in some form on the base gnomes and they had a tendecny to beiong crazy overly obsessed well anything...anything a gnome put himself to he became obsessed with anywhere from being the best dirt road sweeper to solving death...its what they did...in the arcane arts they have always favored illsuion though. Now for some dumb reason 3e made them +Con...so yeah the closest thing to a "True" Gnome in 3e is Tinker Gnomes and yes they'd fit in perfectly in House Cannith and House Philarian.

    Oh and here's the 3e description for Tinker Gnomes...take out the word Tinker (from Gnome the other times "tinker" is mentioned is required :P) and and it describes how gnomes are portrayed in other editions. Tinker Gnomes are an overly inquisitive and curious race often getting them selves into danger or trouble. They're always trying to tinker with the way things work or function. They will tinker with magic or mechanical devices just to see if there's a way to make it better or just to see how it works. Tinker gnomes have been know to put so much of there time and energy into research & development of new mecanical devices or new magic's, that they have lost track of all time.
    Last edited by Failedlegend; 12-05-2012 at 03:52 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #197
    Community Member -Mojo-'s Avatar
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    /signed (AGAIN AND AGAIN!)
    THEY ARE THAT COOL!!!!
    -Mojo- BOR, Sarlona Server,Visit us/apply at http://borguild.com

    Alts: Moju, Mojina, Mojar, MrMojo

  18. #198
    Community Member Oliphant's Avatar
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    /re-signed

    because I'm not resigned

  19. #199
    Community Member HatsuharuZ's Avatar
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    Default Question for Gnome Fans

    What kind of gnomes do you all want in DDO? I'm talking about racial traits, etc. What would gnomes bring to DDO that no other race has?

    Edit: I've never played tabletop, just NWN, so I'm not sure if the gnomes I'm thinking of are the ones you all are talking about.
    Last edited by HatsuharuZ; 01-01-2013 at 03:53 PM.

  20. #200
    Community Member Yehediah's Avatar
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    Default Types of Gnomes

    Quote Originally Posted by HatsuharuZ View Post
    What kind of gnomes do you all want in DDO? I'm talking about racial traits, etc. What would gnomes bring to DDO that no other race has?
    There are many various postings about it in this and other threads as there are many varieties of gnomes.

    Typically, they have the hardiness traits similar to dwarves (and often the con bonus, though some varieties have other bonuses instead). However, they are not like dwarves in that they are much more magical oriented.

    And, their size is more like halflings and they are mischievous like halflings. But, they are NOT a dwarf and they the NOT a halfling as many noobs complain in these threads!

    Due to their orientation to magic, in a way, they often have some bonuses that might be more akin to elves.

    Typically their favored classes (and thus their enhancement bonuses) would be (depending on type and version) oriented towards artificers, bards, and wizards (but specialists in illusion spells). I'm personally more of the fan of the older DnD versions that were more oriented towards wizards and artificers.
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
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