Perhaps the new Planescaller to the Forgotten Realms will be a gnome.
Perhaps the new Planescaller to the Forgotten Realms will be a gnome.
orth’ bháis’s bethad
do chél dénmha
stop the hate! bring on the gnomes! and ddo store could sell the pointed red hat! id rock one!
Gnomes , pls, for the love of Mike,,,gnomes.
(No offence was intended to any Mikes/Micks/Michaels?Mikkis.)
(Nor was that any kind of offer.)
Willibold,Hesteban,Tooflower,Commabayou,Skummspawn ,Machiavehlli,,and Dramoh.
Look out for them in-game.Tyrs Paladium on the big G ftw
If it was my perfect race it'd be -2 CHA and +20% Movespeed =P
If they were shorter than halflings I'd have to re-roll all my characters.
~Sarlona~ - Proud Member of The Unrepentant
<remotely presses play on secretly installed subliminal playback device in Turbine HQ>
... gnomes ... gnomes ... gnomes ... gnomes ...
Warforged were a stretch for me already, I can't even bear thinking about garden gnomes and christmas gnomes running around Stormreach. Just my personal opinion.
I don't really think we need more races at all. More cosmetic alternatives to existing races would be nice, both in features and in clothing.
I like Gnomes. My only "problem" is that I possibly wouldn't know how to tell them from Halflings ?
English is not my first language - misinterpretations galore !
Like others have said, the problem with gnomes is in almost all cases, they have a +1 to their illusion DC's and +1 to their saves against illusion. Currently, the only two illusion spells worth mentioning (other than bur, invisibility, and displacement, which don't have saves) are hypnotic pattern and phantasmal killer. Hypnotic pattern is decent, but hypnotism and web both outclass it by far and are part of two better schools for CC (enchantment and conjuration). This would leave phantasmal killer, which is a pretty good spell, but hardly enough for having a racial passive for it. In other words; gnomes are really nothing more than short dwarves without the HP but with an intelligence bonus unless better illusion spells are implemented.
And to those that say kalashtar, I'm all for it, but it's the same case with the gnomes. Kalashtar -- other than the Illithid, which will never be added because they become extremely overpowered at higher levels -- are the primary psionic race in Eberron, and both of them would be little more than arcane casters and clerics (+int, cha, and wis). Kalashtar without psionics would be like a dwarf without their HP bonuses or a warforged without their DR and AC advantage; playable, but lacking their racial specialty that makes them what they are.
+2 Constitution, –2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.
I could see them adding in Shadow Evocation with a couple variables...
Instead of actually mimicking specific spells it would just be damage spells with Will Saves that negate most if not all damage... I could see Line, Burst or cone as the select-able categories each having a different benefit. Line would have a chance to double strike like lightning bolt but the damage is slightly lower, Burst would have cover more targets and cone would have slightly better damage but not the range of the other two.
Greater Shadow Evocation may have Persistent Wall as an option.
Also add in Weird as an AoE PK.
something could come from Shadow Conjuration and Shades as well. Maybe it could have a Netherform Summons and Clouds as options.
add in a Mirror Image that absorbs targeted hits, negating a couple of attacks. Make the cool down a long one like summon monster has so that they can't just spam the effect.
Maybe Gnomes could have enhancements that make those shadow illusions more "real" and thus more damaging. Perhaps Enhancements to improve the DCs of Illusion spells.
there are lots of things that can be done with gnomes and illusions. don't count them out.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I wholeheartedly support this petition.
Malachii - Completionist/Farenon/Watery Tart/Sparty Rules/Escalade/Pigguts/Mothra
If there were enough illusion spells to make that spell school more viable, I would support gnomes. As the game is now... they wouldn't be that good.
IN the update that Palemaster released there was also a bunhc of new neg energy spells also when the Savants were released so was a bunch of new elemental spells.
It stands to reason that when gnomes are released they'll come packaged with a bunch of new illusion spells
Originally Posted by Cordovan
Sorry, I just don't think that Gnomes would add much to the game. The only reason I see to add them is because they are an original race from the players, and that, to me, just isn't enough.
edit: As for the illusionisf aspect of Gnomes there are two points I'd like to make; 1) DDO doesn't have specialist wizards in the same sense as the source, and 2) in the Players Handbook for 3.5e their prefered class is Bard not Specialty Wizard: Illusionist.
Last edited by Drakos; 04-04-2012 at 12:33 AM.
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