Thanks, Leslie, for making my point.
I fail to see how the system in Diablo III is a good thing, in any light.
While the idea in itself is a sound capital one, think of the potential for exploiting. Now hackers and gold bots have a cash reason to exploit the system. Every game has loopholes and bugs and exploits, but now we're going to pay them real money for their dishonesty.
If you want to pay your hard earned cash to the pirates, hackers, and cheaters, thereby empowering them, go right ahead. Legitimize their dishonesty, and reward them for their efforts.
IMO, what they're doing is saying "Well, since we can't do anything about piracy or hacking, we may as well profit from it."
*edit (I have no idea what a fanboy is.) If you'd like to debate the points, that's just fine, but please refrain from using pointedly insulting comments directed towards another individual. Thanks
Last edited by danotmano1998; 08-22-2011 at 09:53 AM.
<-Curelite Bottling Company->
Originally Posted by Chilldude
I will admit that I cut this person's post down to just one point:
this Bloomberg article). Look up the Double Irish and Dutch Sandwich tricks. Microsoft's only difference is that they pay a small % more than Google, not having quite as "good" of accountants.
Last edited by Barazon; 08-22-2011 at 11:10 AM.
Thanks for the Torchlight reference, haven't heard about that before this thread.
Piracy doesn't work out well.
I won't be playing D3, but I get to play Devil's Advocate on how using real money won't change the standard gold farming standard.
Gold farmers make gold on selling items en masse on an auction house (along with actual gold gathering). So, initially, having an auction house where you make real money looks like a gold farmer's wet dream. However:
1) with a transaction fee, you cut into those profits dramatically as most gold farmers are paid very poorly,
2) A lot of items will not sell, and that will directly affect the bottom line.
3) Most people wouldn't have a lot of money in transactions, unless they are a gold farmer.
4) At a certain point, monies have to be reported to the IRS, or certain compliances have to be maintained by Blizzard itself so as not to run afoul of the IRS, which could mean a maximum limit an account can make in a year's time.
The one thing I am not clear on is there a transaction fee on the non-money auction house.
Long term, imo, this will limit or curtail gold farming. It just won't be as profitable. Therefore, the standard channels of off-site gold selling will most likely be the most viable way for gold farmers. It also becomes very easy for Blizzard to track who gold farmers most likely are. I also feel Blizzard has done a break-even analysis on how much gold sellers need to make per transaction, so their fee would probably make gold farming a not very profitable situation.
So, long term this would probably work well, and Blizzard gets to make a little more off the top.
That said, I am staying away from this like a dumpster fire; this game will attract everyone and everything I find wrong with an online game. Heck, I don't like the model for their Strcraft 2 series, so I am not buying any of them after the 1st one. This would be akin to DDO selling complete Greensteel items at the store, I don't own any GS items as I play too sparsely, but taking the reasons out of playing would just drive me away.
I missed this party the first time around, couple weeks ago.
I was looking forward to D3. That article does explain a lot of why Blizz was going so hard after ebay auctions on game items.
Maybe I'll just wait and 'try it' after I can get ahold of a cracked copy.
(j/k, but it will certainly be one from the discount table.)
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