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  1. #21
    Community Member AMDarkwolf's Avatar
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    new consideration thought here: Was thinking of improved sunder feat, at cost of another(not sure)

    So idea was imp.sunder(To lower fort on high end raid bosses, lower fort save to land 3x dark finisher) and both cleaves. Seems squishy when I look it over, but still(Somehow) have the room for the other things I need and the pally past life(for the clickie, but I'm not 100% sure how much u gain at 20 from the clickie)

    So feat list would be:
    THF tree(All 3)
    Cleaves(Both)
    Imp.Sunder
    Dodge(Pre for ninjaspy)
    Toughness x1(This is what scares me... but its only 22 per rank... right? lol)
    Imp critical; Bludgeon.
    Power attack
    And fists of darkness.

    I feel im missing something but can't put my finger on it.

  2. #22
    Community Member Aegnore's Avatar
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    I was just wondering, will this work with a WF instead of a human?
    Eggnor MD - Favored Soul, Lord of the Blades / Aegnorr - Wizard, Palemaster

    I can't Heal Squishiness.

  3. #23
    Community Member Xinrok's Avatar
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    Quote Originally Posted by Tobril View Post
    Sticks - Dunno what your feelings on the store are, but you can get blessed silver and blessed cold iron sticks for 200TP. Could be worthwhile for your hardcore boss-beaters.
    Wait, can you use these for crafting too? Because that'd be really easy access to Holy Burst/GEOB QS that breaks DR.
    | Byakuren Hijiri, 23/5 Monk, Life #2 | Tsurupettan, 20 Artificer |

  4. #24
    Community Member Relenthe's Avatar
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    Quote Originally Posted by Xinrok View Post
    Wait, can you use these for crafting too? Because that'd be really easy access to Holy Burst/GEOB QS that breaks DR.
    yes
    Exelin etc, exception Estelix of Elite Raiders, Khyber
    Quote Originally Posted by Eladrin View Post
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.

  5. #25
    Community Member AMDarkwolf's Avatar
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    With arti's in the game, and scrolls u can umd, the metalline flametouched iron of greater evil outsider bane, and the holy burst cold iron of GEOB staffs that i made almost are ... useless -- The epic souleater does ALMOST as much dmg, and the loss in damage is offset by the constant incoming healing.

    And as for warforged? I doubt the same build would be worthwhile - much of the stuff u gain u offset by taking warforged(Amp) and warforged give immunities, which u gain from monk.. so honestly if u were to go warforged, i'd focus more on damage, and hp, with a touch of amp(Check the big f'ing stick thread for LOTS of amazing wf builds)

  6. #26
    The Hatchery NytCrawlr's Avatar
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    Just briefly looking at this and know this is the build I will either reset my acro to or TR her into.

    More of a halfling dex build and using Nat's staff currently as I follow the Big F'n Stick build.

    Need to farm some souleaters, love fighting that demon.

  7. #27
    Community Member flaggson's Avatar
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    I have to say.. I use imp sunder on my acro and love it... reduction in fortification is nice.. matched with a triple stack of dark attacks and of course opportunist and rahl's means you can potentially lower fortification by a metric ton. (I even have the first level of wrack fit in for those pesky constructs!) and less fortification means more sneak attacks as far as I'm concerned


    Quote Originally Posted by AMDarkwolf View Post
    new consideration thought here: Was thinking of improved sunder feat, at cost of another(not sure)

    So idea was imp.sunder(To lower fort on high end raid bosses, lower fort save to land 3x dark finisher) and both cleaves. Seems squishy when I look it over, but still(Somehow) have the room for the other things I need and the pally past life(for the clickie, but I'm not 100% sure how much u gain at 20 from the clickie)

    So feat list would be:
    THF tree(All 3)
    Cleaves(Both)
    Imp.Sunder
    Dodge(Pre for ninjaspy)
    Toughness x1(This is what scares me... but its only 22 per rank... right? lol)
    Imp critical; Bludgeon.
    Power attack
    And fists of darkness.

    I feel im missing something but can't put my finger on it.
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  8. #28
    Community Member AMDarkwolf's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (7 Monk \ 13 Rogue) 
    Hit Points: 308
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            12                    17
    Constitution         16                    19
    Intelligence         14                    16
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    34
    Bluff                 3                     4
    Concentration         3                     4
    Diplomacy             3                    23
    Disable Device        6                    26
    Haggle               -1                     4
    Heal                  2                     4
    Hide                  1                     5
    Intimidate            3                    23
    Jump                  7                    28
    Listen                2                     4
    Move Silently         1                     5
    Open Lock             5                    26
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                  6                    27
    Swim                  3                     7
    Tumble                5                    32
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Dodge
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Improved Sunder
    
    
    Level 8 (Monk)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Unbalancing Strike
    Enhancement: Winter's Touch
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II

    Just posted as current plan, little miffed at the low hp :/

  9. #29
    Community Member AMDarkwolf's Avatar
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    Just decided to put this here, since I don't think anywhere else really would matter, but as a short reply to some random comments people give.

    Q: "Why so much heal amp, when a heal hits you for 2500, you have just wasted 2000 hp?"
    A: Its not the big 'stand around a mob and get healed' recovery that matters, but its making the SMALL stuff COUNT. Even something as small as pouch of jerky's 2 hp every 2 seconds becomes 6. Its not a HUGE thing, but it matters. Consider also vampirsm, which (as outlined above) can keep one up if you keep the attacks going. Also having the ability to heal up solely from CSW pots saves u a ton of cash by not needing silver flame pots(Also saves inventory, devs please let us stack these to 100)

    Q: "Why quaterstaff, its the worse weapon in the game, why not unarmed?"
    A: Quaterstaff, with acrobat II, come much closer to what unarmed can do, considering SA from dex, glancing blows, cleaves/greatcleaves, etc. No dps calc currently existing takes ANY consideration of glancing blows on current target(Which happen, 1/3 of 'base' dmg is applied on each hit as long as u do not move) and, aside from alchemical wraps, there's no real good 'unarmed weapons' that can compare to the extra's greensteels, rhals, etc can give. Also, I much rather the combat animations for QS than unarmed. I think originally this was why i went Acrobat. An identical build to mine, with unarmed rather than sticks, (And switching THF line out for TWF) would do quite well, and vs a single target, would prob out dps(if using comparable wraps) and would prob be fun to play also. I am not knocking unarmed builds, I just 'prefer' the way of the staff. (Also whole plan came into being because of the E-SE, which cannot be duplicated with wraps)

    Q: "Why 7 monk, why not 6 monk, 1 fighter?" or "Why not 8 monk 12 rog?"
    A: 7 monk is for heal amp. Also, not as important, but a nice little 'extra', wholeness of body, great for topping off hp between encounters. If I was not focused on amp(IE: if not human), I'd go 6/1 for the extra feats, hp, etc. And Why not the other (12/8) Split? Because I'm not unarmed. If I WAS unarmed, I would go 8 monk for the extra diestep to unarmed damage. The extra feat at 13 rog(oppotunist) is nice, but I think it wouldn't hurt to lose. I was considering a 12/7/1 split (fighter) and losing op and 1d6 sa, but in the end the 13/7 just feels better.(for me)


    I will update when / if i think/remember any other random questions people ask. Also I can hope for the day they finish acrobat III, and would it be a better choice than NSI.

  10. #30
    Community Member Melt-emi's Avatar
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    I totally like the 13/7 acromonk concept and i'm about to TR my (extremely boring) barb into one of those. I already have a capped pure assassin and i wanted to enjoy some kind of hybrid between the dps and the support class. That's why i'm going light monk: it's more party friendly, spamming buffs around and stuff. A stunning fist dc of 43 (unbuffed and without tomes, just like you i like to spread out true numbers =P) adds dps to the party and some light cc, always useful. I will use both staffs and wraps depending on the situation.

    Quote Originally Posted by AMDarkwolf View Post
    Just decided to put this here, since I don't think anywhere else really would matter, but as a short reply to some random comments people give.

    Q: "Why so much heal amp, when a heal hits you for 2500, you have just wasted 2000 hp?"
    A: Self healing with a scroll can be stupidly easy with tons of healing amp and some points in Rogue Scroll Mastery. Also, healing shield/curse will be even more effective

    Q: "Why quaterstaff, its the worse weapon in the game, why not unarmed?"
    A: The flavor. It's enough for me. Also taking the Acrobat path and not using staffs feels like half a waste to me.
    EDIT: What's your server?
    Last edited by Melt-emi; 02-15-2012 at 06:12 AM.

  11. #31
    Community Member Alleyna's Avatar
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    Quote Originally Posted by Melt-emi View Post
    I totally like the 13/7 acromonk concept and i'm about to TR my (extremely boring) barb into one of those. I already have a capped pure assassin and i wanted to enjoy some kind of hybrid between the dps and the support class. That's why i'm going light monk: it's more party friendly, spamming buffs around and stuff. A stunning fist dc of 43 (unbuffed and without tomes, just like you i like to spread out true numbers =P) adds dps to the party and some light cc, always useful. I will use both staffs and wraps depending on the situation.
    My 13 rogue / 7 monk TA is a light monk. I liked the more support and utility for the trade-off of a little more DPS. The fists of light with high healing amp is not bad. Being able to help your healers/casters conserve SP with aligning the heavens is also good. Also, I love it when in TOD or LOB someone says "no light monk?" (or asks the monk(s) in the group if they are a light monk) and I pipe in "I'm a light monk!"
    Begonia ~ FVS Sorc Pali Barb Rngr Ftr Monk Rog Bard Cleric Druid Arti Wiz ~ Evoker FVS Completionist

  12. #32
    Community Member Melt-emi's Avatar
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    Quote Originally Posted by Alleyna View Post
    My 13 rogue / 7 monk TA is a light monk. I liked the more support and utility for the trade-off of a little more DPS. The fists of light with high healing amp is not bad. Being able to help your healers/casters conserve SP with aligning the heavens is also good. Also, I love it when in TOD or LOB someone says "no light monk?" (or asks the monk(s) in the group if they are a light monk) and I pipe in "I'm a light monk!"
    Exactly, i definitely love all those features that make the acrobat light monk a good support/dps for raids and parties in general. And he synergy between rogue and monk is a drug to my flavor addiction 8)

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