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  1. #1
    Community Member 0xxxanarchyxxx0's Avatar
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    Default 12/6/2 Wizard Paladin Monk. Vampire Hunter of The Dead.

    I like the damage I get from my smites, plus my gear/buffs will give me much more Cha for my smites. I also LOVE my vampire form, which I will be fighting in mainly, but if I'm going somewhere that has a lot of light damaging foes, I will be forced to use some fire spells and buff the party, but that's all I can do when it comes to light damaging foes. I will be mainly Duel-wielding khopeshes that I will craft. I took the 2 monk for the 2 feats plus evasion, and using the stances before I get vampire form. I took 6 Paladin because I absolutely love the Paladin and their smites and lay on hands, so I can heal someone in a pinch. This is mainly a fun to play build, not necessarily the "best" but pretty decent, and will definitely be fun to play!!! Any opinions would be nice. I plan on this being my first TR ever for my Paladin! Self-Healing, Buffing(party and self), Can heal party in a pinch, DEMOLISHES undead, Melee capability when fully buffed and with divine power clickies, in vampire form.


    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page

    Level 20 Lawful Good Human Male
    (6 Paladin / 2 Monk / 12 Wizard)
    Hit Points: 251
    Spell Points: 834

    BAB: 13/13/18/23
    Fortitude: 19
    Reflex: 17
    Will: 18

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (34 Point) (Level 1) (Level 20) (Level 20)
    Strength 16 23 24
    Dexterity 15 17 17
    Constitution 12 14 14
    Intelligence 14 16 18
    Wisdom 8 10 10
    Charisma 14 16 18

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 6 20 20
    Bluff 2 4 4
    Concentration 5 25 26
    Diplomacy 2 4 4
    Disable Device n/a n/a n/a
    Haggle 2 4 4
    Heal -1 1 1
    Hide 6 16 17
    Intimidate 2 4 4
    Jump 4 9 9
    Listen 3 19 19
    Move Silently 6 16 17
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair 2 4 4
    Search 2 4 4
    Spot 3 5 5
    Swim 3 7 7
    Tumble 3 4 4
    Use Magic Device 3 5 5

    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Jump (+1)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Augment Summoning
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Autoomatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike

    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip

    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Spell (1): Expeditious Retreat
    Spell (1): Feather Fall
    Spell (1): Grease
    Spell (1): Jump
    Spell (1): Shield

    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Spell (1): Merfolk's Blessing
    Spell (1): Detect Secret Doors
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    Enhancement: Combustive Spellcasting I
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I

    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Spell (2): See Invisibility
    Spell (2): Blur
    Enhancement: Human Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Deadly Flame I

    Level 6 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Feat: (Selected) Extend Spell
    Spell (2): False Life
    Spell (2): Resist Energy
    Enhancement: Racial Toughness II
    Enhancement: Flame Manipulation II
    Enhancement: Wizard Subtle Spellcasting I

    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Haste
    Spell (3): Displacement
    Enhancement: Wizard Energy of the Scholar II

    Level 8 (Wizard)
    Abbility Raise: STR
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Spell (3): Rage
    Spell (3): Heroism
    Enhancement: Wizard Pale Master I
    Enhancement: Summon Skeletal Knight
    Enhancement: Shroud of the Zombie

    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (4): Wall of Fire
    Spell (4): Dimension Door
    Enhancement: Wizard Intelligence II

    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Listen (+1)
    Skill: Move Silently (+0.5)
    Spell (4): Negative Energy Burst
    Spell (4): Death Aura
    Enhancement: Combustive Spellcasting II
    Enhancement: Deadly Flame II
    Enhancement: Wizard Subtle Spellcasting II

    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+0.5)
    Skill: Listen (+1)
    Skill: Move Silently (+0.5)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I

    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Combustive Spellcasting III
    Enhancement: Flame Manipulation III
    Enhancement: Paladin Charisma I

    Level 13 (Wizard)
    Skill: Hide (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Spell (5): Cloudkill
    Spell (5): Protection From Elements
    Enhancement: Deadly Flame III
    Enhancement: Flame Manipulation IV

    Level 14 (Wizard)
    Skill: Concentration (+2)
    Skill: Listen (+2)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Teleport
    Spell (5): Mind Fog
    Enhancement: Human Greater Adaptability Charisma I

    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (6): Greater Heroism
    Spell (6): Create Undead
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II

    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Spell (6): True Seeing
    Spell (6): Disintegrate
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith

    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Summon Blackbone Knight

    Level 18 (Paladin)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II

    Level 19 (Paladin)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Enhancement: Paladin Divine Sacrifice I

    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Feat: (Automatic) Remove Disease
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I

  2. #2
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Nice

    ...At least you plan on giving out some buffs....have fun...let us know how it turnd out...
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  3. #3
    Community Member 0xxxanarchyxxx0's Avatar
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    Default Thanks :D

    So you think it's viable for a Vampire melee build?

  4. #4
    Community Member Kourier's Avatar
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    Default

    12 con battle caster is sketchy. Do you really need all that int? Your DCs will be awful anyway so I would drop int and raise con. Augment summoning is pretty meh especially on a build that doesn't get the highest level ones. Is mental toughness for wraith form? Wraith is pretty good.

  5. #5
    Community Member Horkrux's Avatar
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    Default

    Id drop cha to 12 and put that into con.

    the +2 con is > +2 cha.

    thats really low hp on a battle caster so prepare to be sitting back on a hard/elite shroud, vod/hox/tod//any epics.

    TBH in epics you cant be dps since your hp is to low and id rather grab a dps class.

    Your hp is way to low for epics anyways, id be carrying you around in my backpack.

    find a way to get more hp it might be somewhat viable
    Exalted Tyrants
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  6. #6
    Community Member 0xxxanarchyxxx0's Avatar
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    Default Thanks =D

    I switched it up a little like you guys said, you're right, I won't need all that Int and I did need more Con. So now I have 301 Base HP instead =) Thanks a ton and check it out!!!

    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page

    Level 20 Lawful Good Human Male
    (6 Paladin / 2 Monk / 12 Wizard)
    Hit Points: 301
    Spell Points: 792

    BAB: 13/13/18/23
    Fortitude: 20
    Reflex: 16
    Will: 17

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (34 Point) (Level 1) (Level 20) (Level 20)
    Strength 16 23 24
    Dexterity 15 17 17
    Constitution 16 18 18
    Intelligence 10 12 14
    Wisdom 8 10 10
    Charisma 12 14 16

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 6 13 13
    Bluff 1 3 3
    Concentration 7 27 28
    Diplomacy 1 3 3
    Disable Device n/a n/a n/a
    Haggle 1 3 3
    Heal -1 1 1
    Hide 2 8 9
    Intimidate 1 3 3
    Jump 4 9 9
    Listen 3 15 15
    Move Silently 2 7 8
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair 0 2 2
    Search 0 2 2
    Spot 3 5 5
    Swim 3 7 7
    Tumble 3 4 4
    Use Magic Device 2 4 4

    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+1)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Augment Summoning
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Profficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike

    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip

    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Shield

    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Spell (1): Merfolk's Blessing
    Spell (1): Detect Secret Doors
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    Enhancement: Combustive Spellcasting I
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I

    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Spell (2): See Invisibility
    Spell (2): Blur
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Deadly Flame I

    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Feat: (Selected) Extend Spell
    Spell (2): False Life
    Spell (2): Resist Energy
    Enhancement: Racial Toughness II
    Enhancement: Flame Manipulation II
    Enhancement: Wizard Subtle Spellcasting I

    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Move Silently (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Haste
    Spell (3): Displacement
    Enhancement: Wizard Energy of the Scholar II

    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Spell (3): Rage
    Spell (3): Heroism
    Enhancement: Wizard Pale Master I
    Enhancement: Summon Skeletal Knight
    Enhancement: Shroud of the Zombie

    Level 9 (Wizard)
    Skiill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (4): Wall of Fire
    Spell (4): Dimension Door
    Enhancement: Wizard Intelligence II

    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+0.5)
    Spell (4): Negative Energy Burst
    Spell (4): Death Aura
    Enhancement: Combustive Spellcasting II
    Enhancement: Deadly Flame II
    Enhancement: Wizard Subtle Spellcasting II

    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+0.5)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I

    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Flame Manipulation III
    Enhancement: Paladin Charisma I

    Level 13 (Wizard)
    Skill: Hide (+1)
    Skill: Listen (+1)
    Spell (5): Cloudkill
    Spell (5): Protection From Elements
    Enhancement: Deadly Flame III

    Level 14 (Wizard)
    Skill: Concentration (+2)
    Skill: Listen (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Teleport
    Spell (5): Mind Fog
    Enhancement: Human Greater Adaptability Charisma I

    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (6): Greater Heroism
    Spell (6): Create Undead
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II

    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Listen (+1.5)
    Spell (6): True Seeing
    Spell (6): Disintegrate
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith

    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+0.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Summon Blackbone Knight

    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatiic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Toughness II

    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+0.5)
    Enhancement: Paladin Divine Sacrifice I

    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+0.5)
    Feat: (Automatic) Remove Disease
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    Last edited by 0xxxanarchyxxx0; 07-22-2011 at 12:58 AM.

  7. #7
    Community Member 0xxxanarchyxxx0's Avatar
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    Default

    Quote Originally Posted by Horkrux View Post
    Id drop cha to 12 and put that into con.

    the +2 con is > +2 cha.

    thats really low hp on a battle caster so prepare to be sitting back on a hard/elite shroud, vod/hox/tod//any epics.

    TBH in epics you cant be dps since your hp is to low and id rather grab a dps class.

    Your hp is way to low for epics anyways, id be carrying you around in my backpack.

    find a way to get more hp it might be somewhat viable
    It's funny you say that, I have 301 Base, without any +Con items or the Minos helm, plus any Greater false life item.
    Also I don't plan on being DPS in epics, just having fun with other quests, but I can still do some damage and help buff/heal in a pinch in epics. I'm looking at over 400 HP possibly 500 with all my gear. I think I'm doing fairly well with my HP. Thanks for the opinion though I changed my build from 251 HP to 301 Because of what you said, but I took out from Int since my DC's suck anyways. I like the damage from my Smites so I'm keeping my Cha.

  8. #8
    Community Member Baloran's Avatar
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    Question I don't get it

    I don't see any synergy between the wizard and the paladin. I also like my paladin (although I like my casters better) but I always stayed pure. I can understand to take two levels of paladin on a charisma class like Favored Soul or Sorcerer for the increased saves and an emergency Lay on Hands but I don't see the advantage of 6 paladin levels on a wizard. Especially when you take the Paladin levels mostly at endgame, where your Lay on Hands won't be as effective since a clerics Heal will be better (and the cleric has much more Heals than you have Lay on Hands). Furthermore, a wizards needs a high int and the only stat a TWF fighting Paladin doesn't need at all is int.

    I love playing monks. I even like splashing monks on other builds (currently leveling a clonk). I also love playing arcanes. And I also like playing Paladins, although I never capped one up to now. But I don't think I would have fun playing a combination like the one you presented. When melee fighting I would think, oh man, I wish my to-hit, my hp and my damage would be better. When casting I would think, oh man, I wish my DCs were higher and my available spells selection would match the content I'm currently doing.

    But on the other hand, I get my enjoyment of this game by playing toons which can solo most quests. If you like playing in a full party, mostly handing out buffs, doing some emergency heals and contribute some melee and/or arcane dps this might be nice build for you. I know it wouldn't be for me.

    And one more thing: Enhancement: Paladin Improved Turning I at level 20? Why?

    Cheers

    Baloran

  9. #9
    Community Member Duke-H-'s Avatar
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    Default

    Quote Originally Posted by Baloran View Post
    And one more thing: Enhancement: Paladin Improved Turning I at level 20? Why?
    Probably because:

    Paladin Hunter of the Dead I
    Requires One of the Following: Paladin Divine Light I, Paladin Extra Lay on Hands I
    Requires All of: Paladin Extra Turning I, Paladin Improved Turning I
    Devourer ate my characters.

  10. #10
    Community Member Baloran's Avatar
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    Thumbs up Good point

    Quote Originally Posted by Duke-H- View Post
    Probably because:

    Paladin Hunter of the Dead I
    Requires One of the Following: Paladin Divine Light I, Paladin Extra Lay on Hands I
    Requires All of: Paladin Extra Turning I, Paladin Improved Turning I
    Ah, ok. Good point Sir, good point.

    Cheers

    Baloran

  11. #11
    Community Member 0xxxanarchyxxx0's Avatar
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    Default Baloran~

    I see what you mean about the no synergy between the pally and wiz, it's because there is none. I was mainly looking for a few levels of DPS so my BAB wouldn't be AS BAD as it is. I would just like a build that had 12 levels of wizard for vampire form, a little self-healing/buffs, and that has greater TWF that uses khopeshes. That is all I would like for a toon, but nobody seems to have a build like that. What would you suggest I take for the 8 levels instead of 6/2 pally monk?

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