Take a step back and look at what crafting was a month ago. It wasn't too expensive, it wasn't a game breaker, and anyone could do it. But a handful, or possibly even a couple dozen players, with large resources, grinded out and capped crafting at breakneck speed. That wasn't the bad part, the bad part was that they bragged and told everyone. That got the devs worried, caused them to over-react, and ultimately messed it up for the rest of us.
Admittedly, I never planned to cap my crafting, GS is useable at a lower level and much better overall, although I have made a few mid level items for my toons. I saw crafting as a means for those who were annoyed at picking up "ghost touch of backstabbing" weapons or "full plate of silent moves" armor, could craft non-redundant equipment. I made a "+3 keen repeating xbow of puncturing" for my mechanic, and a few other minor items for other alts and all seemed well, for the "casual" gamer I claim to be.
Am I alone in thinking that it shouldn't cost an arm and a leg to craft a 6th level(+1 GEOB) weapon? Maybe for a +5 Holy burst GEOB but not the bare bones one. IMHO the system wasn't bad. In the future, maybe the devs should come out with the harder version first, and later on soften it up. If they would have come out with the extreme version first, then dropped back to where we are at now, the only complaint they would be getting would be "easy button" from the elite gamers, the rest would be praising them.
End of line...