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  1. #1
    Community Member BoBo2020's Avatar
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    Default Please relax slot restrictions

    In another thread MadFloyd stated:

    Quote Originally Posted by MadFloyd View Post
    Did we ever say that we wouldn't relax slot restrictions? I can't say that I have personally noticed anyone asking for it (doesn't mean you haven't, just means I haven't seen it), but I do know it's something high on our list of considerations and we have been debating it.
    In response, please consider signing this petition to encourage greater diversity in slot options for Cannith crafting.

    Please feel free to list specific (non game-breaking) examples of expanded slot options.

    For example, we can currently have seeker on a pirate hat. I would like to see seeker on goggles.
    Meleee alacrity comes on main hand weapons and trinkets. I would like to see it on gloves.
    Other suggestions?

    ...

  2. #2
    Community Member Cyr's Avatar
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    /signed

    I would put almost everything as no slot restriction with only weapon modifiers being more restrictive (those which apply as body effects such as seeker) and those being modified on a case by case basis.
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  3. #3
    Community Member dkyle's Avatar
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    Quote Originally Posted by BoBo2020 View Post
    For example, we can currently have seeker on a pirate hat. I would like to see seeker on goggles.
    Disapprove on this one. Accessory Seeker is the epitome of what should remain the purview of named items (and the products of very specific crafting systems). Same with backstabbing, and things like Destruction, Crippling, Smiting, etc.

    Mixing and matching conventional accessory enchantments is fine. Stuff like Strength +6 amulets, and Charisma +6 belts. Maybe throw armor into the mix; just restrict truly potent things like Lifeshield and possibly Deathblock to armor.

    But crossing between weapon and accessory enchantments is out of line.

  4. #4
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by dkyle View Post
    Disapprove on this one. Accessory Seeker is the epitome of what should remain the purview of named items (and the products of very specific crafting systems). Same with backstabbing, and things like Destruction, Crippling, Smiting, etc.

    Mixing and matching conventional accessory enchantments is fine. Stuff like Strength +6 amulets, and Charisma +6 belts. Maybe throw armor into the mix; just restrict truly potent things like Lifeshield and possibly Deathblock to armor.

    But crossing between weapon and accessory enchantments is out of line.
    PRetty sure seeker already comes on goggles, out of the new pack.

    edit - yup sure does....
    http://ddowiki.com/page/Lenses_of_Opportunity

    And armor ...
    http://ddowiki.com/page/Marilith_Chain

    And Trinket ...
    http://ddowiki.com/page/The_Blood_Stone
    http://ddowiki.com/page/Shimmering_Arrowhead


    I know thats all named stuff, but not super hard to get...

    AS far as deathblock, it comes on many things, including cloaks and necklaces..
    Last edited by karnokvolrath; 07-14-2011 at 05:12 PM.
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  5. #5
    Community Member dkyle's Avatar
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    Quote Originally Posted by karnokvolrath View Post
    PRetty sure seeker already comes on goggles, out of the new pack.

    edit - yup sure does....
    http://ddowiki.com/page/Lenses_of_Opportunity
    It's come on goggles for a long, long time. Mentau Goggles.

    What's your point?

    I said accessories with Seeker should be the purview of named items. Those accessories with Seeker are named items.


    Quote Originally Posted by karnokvolrath View Post
    AS far as deathblock, it comes on many things, including cloaks and necklaces..
    Named items.

  6. #6
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by dkyle View Post
    It's come on goggles for a long, long time. Mentau Goggles.

    What's your point?

    I said accessories with Seeker should be the purview of named items. Those accessories with Seeker are named items.

    Named items.
    I get your point not to dull out the named items, but its not like any of the effects are that hard to get. Its mostly for ease of slotting.

    Just an example...i wouldnt care if the min level was 20 on an item that let me move things around, shrug, maybe im in the minority on that. Banishing seeker/deathblock because it isnt named is a bit silly though.
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  7. #7
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    I'd like to see more prefixes available on equipment types that don't have many. I mean, look at the list here: http://forums.ddo.com/showthread.php?t=318331 Before 10.1 (and possibly after), there are as few as 3 prefixes available to pieces of equipment like Googles. Suffixes don't have the problem because (aside from there being more suffixes available in general) skill boosts are a suffix and are universally useful. Having only Armor, Natural Armor, and Spell Focus available on Bracers makes crafting them basically pointless for anybody that isn't building an offensive caster or trying to achieve usable AC.

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  9. #9
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    I'm going to go against the grain here and say that Cannith Crafting shouldn't be able to reproduce items that couldn't drop randomly. Just my opinion. Odd slottings are part of what makes named items more valuable. Make that available in Cannith Crafting and you devalue named loot like Spectral Gloves and Bloodstones.

  10. #10
    Founder Creadance's Avatar
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    Quote Originally Posted by Darkrok View Post
    I'm going to go against the grain here and say that Cannith Crafting shouldn't be able to reproduce items that couldn't drop randomly. Just my opinion. Odd slottings are part of what makes named items more valuable. Make that available in Cannith Crafting and you devalue named loot like Spectral Gloves and Bloodstones.
    Buts that is not true, there are random loot items that go against the grain in the current game like Strenght Rings and Strider Rings. So why should we not be able to craft said items.
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  11. #11
    Community Member dkyle's Avatar
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    Quote Originally Posted by Creadance View Post
    Buts that is not true, there are random loot items that go against the grain in the current game like Strenght Rings and Strider Rings. So why should we not be able to craft said items.
    Strength Rings and Strider Rings are entirely within the grain.

    Rings can take on the enchantments of any other accessory slot. That's just how they work.

    And I though Strength Rings and Strider Rings were craftable. Are they not?

  12. #12
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    Quote Originally Posted by dkyle View Post
    Strength Rings and Strider Rings are entirely within the grain.

    Rings can take on the enchantments of any other accessory slot. That's just how they work.

    And I though Strength Rings and Strider Rings were craftable. Are they not?
    Striding for sure, as that's where I've been putting it most of the time. Strength I can't say for sure because there are so many low ML str items and my crafting isn't up to replicating the +6 str items that are easily gotten from desert turn ins that replace those. But I've done dex, int and wis on rings, so don't see why str wouldn't be there too.

    EDIT: Oh and /not signed, but I wouldn't be against someone taking another look at slotting in general or some of the existing irregularities in crating vs. random slot assignments.
    Last edited by Gremmlynn; 07-14-2011 at 04:58 PM.

  13. #13

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    Quote Originally Posted by Gremmlynn View Post
    Striding for sure, as that's where I've been putting it most of the time. Strength I can't say for sure because there are so many low ML str items and my crafting isn't up to replicating the +6 str items that are easily gotten from desert turn ins that replace those. But I've done dex, int and wis on rings, so don't see why str wouldn't be there too.
    Yep, rings can take any stat bonus. (But no ogre power bracers *grumble* *grumble*)

  14. #14
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    Quote Originally Posted by Creadance View Post
    Buts that is not true, there are random loot items that go against the grain in the current game like Strenght Rings and Strider Rings. So why should we not be able to craft said items.
    I'm all for relaxing any slot restrictions that don't match up to the items that can be randomly dropped.

    I'm against adding things to crafting that can't drop as a random item.

    They may have oversights that need added to bring crafting into line with random drops still and if they do those need fixed. They should also fix the ML's while they're at it so that crafting is in line with non-crafted.

  15. #15
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by Creadance View Post
    Buts that is not true, there are random loot items that go against the grain in the current game like Strenght Rings and Strider Rings. So why should we not be able to craft said items.
    I'm going to go against the grain here and say we should be able to craft seeker trinkets.
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  16. #16

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    Quote Originally Posted by Darkrok View Post
    I'm going to go against the grain here and say that Cannith Crafting shouldn't be able to reproduce items that couldn't drop randomly.
    Quote Originally Posted by Darkrok View Post
    I'm against adding things to crafting that can't drop as a random item.
    Too late, that ship has sailed. Ever since the very first iteration -- back in u9.0 -- you could put any skill on any piece of clothing or jewelry.

    Not a lot of boots of minute seeing or bracers of concentration in the random loot tables.

  17. #17
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Too late, that ship has sailed. Ever since the very first iteration -- back in u9.0 -- you could put any skill on any piece of clothing or jewelry.

    Not a lot of boots of minute seeing or bracers of concentration in the random loot tables.
    /hugs his lowbies intim cloak like a blankie

    Would be nice, even if it'd be limited to 2 period.

  18. #18
    The Hatchery sirgog's Avatar
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    /signed

    Quote Originally Posted by Darkrok View Post
    I'm going to go against the grain here and say that Cannith Crafting shouldn't be able to reproduce items that couldn't drop randomly. Just my opinion. Odd slottings are part of what makes named items more valuable. Make that available in Cannith Crafting and you devalue named loot like Spectral Gloves and Bloodstones.
    Spectral Gloves are valued because they have three good effects in one item slot, one of which (+2 Competence To-Hit) is a huge DPS increase in bardless groups on almost any melee that isn't a Kensai 2 or Barbarian.

    Edit: Seeker in non-weapon slots should not be allowed unless it's a much higher + value than it is now. Seeker on weapons is a lot less valuable than Seeker on an accessory.
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  19. #19
    Community Member Arctigis's Avatar
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    Quote Originally Posted by sirgog View Post

    Edit: Seeker in non-weapon slots should not be allowed unless it's a much higher + value than it is now. Seeker on weapons is a lot less valuable than Seeker on an accessory.
    Kinda makes me wonder why they added it though. I can't think of a situation now (without autocrit) where
    +seeker on a weapon makes any sense. The extra versatility would go a long way to justifying the cost of
    crafting IMO.

  20. #20
    Community Member Cyr's Avatar
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    Is it really a big deal if an item has lets say str +6 on a goggle slot? Does that make an item good?

    I don't think so. I think that the driving factors for good items are the ML and the combination of effects. Slotting comes in as a distant third unless we are talking about weapon -> body slots which IS different as dps increasing modifiers on accessories can increase your total dps. Basically better slotting just allows you to fit in that last combination of item effects that you might not have been able to get without it. While useful this is not really super powerful.

    Really the big named items are big ones because they have unique effects, low ML's for what they have, and/or multiple effects on them that are not possible with random loot.

    I am truly at a failure to think of a single slot swap item that is super fantastic that does not involve a dps on weapon -> body slot.

    Let's go through raids one by one through the levels and loot at the good loot from them...

    Von:
    +6 Wisdom hat with low ML.
    SoS -> enough said
    +6 str and mod fort wow man wow for the ML
    KDS -> best light armor ac for it's ML
    KD boots a unique effect gives this value
    Maul another unique effect gives this value

    Titan:
    +6 Cha hat with low ML
    Gloves with rare powers on it
    Chattering ring with rare power on it
    Belt has two great powers for it's ML

    DQ:
    Torc has a unique power
    bracers have a unique power
    bramble casters have a rare effect
    Chaos Blade has multiple useful powers that work together well
    Marilith chain has a weapon effect on a non-weapon

    Reaver:
    Head of Good Fortune -> was a rare effect until crafting and one of the bigger losers from it that mattered
    Napkin had a unique power, but still good combination of powers for ML
    Boots have a unique power
    Dreamsplitter had unique powers, now just multiple good powers

    Well you get the drift. The items that stand out do not stand out due to slotting more often then not.
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