With the advent of the 10.1 patch, I can only say that I am still disappointed with the crafting system. While some may say that they like the new ingredients required, I think it is outright stupid and punishes people for playing casually and saving money.
First of all, I don't mind the idea of making the higher level crafting recipes more difficult. It needed to be done as more and more people are getting to higher level crafting levels and if everyone is wielding the perfect weapon in every scenario, it can be a problem for balance.
And that is where my (insignificant amount of) praise stops.
Turbine, you are still missing the point.
I'm glad raid loot is off the recipes, but favor rewards?! Astral diamonds?! Purified dragon shards?! These things are clearly just pay to win to me. The haves and have nots will be determined by your willingness to purchase adventure packs and grind them over and over. As if the expenditure of resources to get to a high enough crafting level wasn't enough. Boot ingredients have horrible drop rates...and also require an expensive purchase. Large Devil Scales are the most needed ingredient in Shroud Crafting...and require an expensive purchase. But the worst thing of all is Silver Flame Pots! At least Shavarath and Vale packs are WORTH getting.
Silver Flame Potions require you to have ALL of the Necro packs. And do almost ALL the quests on elite. Let me remind you that most consider Necro 1-3 to be among the worst purchases in the game.
Turbine, I ask that you THINK for a little longer and TEST them to make sure it all works and makes sense!
Again and again, you make changes that seem haphazard at best and implement them without a second thought.
DDO is a great game and I enjoy playing it. But please, this is simply unprofessional to make brainless decisions under the guise of "beta".