I'd also like to ask where your development team is getting most of it's feedback from? Bug reports? The forums? Somewhere else that has a very limited number of people giving feedback? I ask that because the crafting system that we are seeing now is not what Fernando said it was going to be. I also ask because almost nothing that the community has ever posted about crafting is what we are seeing now. Crafting is something that players on the forums have discussed for years, yet it seems like your team ignored it all and went with something that your team thought would be fun and workable.
For instance, we asked for the ability to craft items with no slot restrictions since the first day that crafting was announced. What did we get? Slot restrictions.
We never asked for raid loot effects on crafted items. What did we get? Raid loot effects, often at much lower levels than something basic like a Greater Bane effect.
I know you enjoy the game as much as we do so what I'd really like to see if for you to have an open and honest discussion about crafting with the community. A discussion in which you are willing to admit your team's mistakes with the system but also willing to defend it's strengths. One where you are willing to explain why you choose to implement crafting the way it is now. I think the community would be more understanding if we had an explanation for things like why an effect that drops on ML six items comes on shards that are CL 75. We just don't understand why there is such a huge disparity between random loot and crafted items, at least I know I don't.
If you had that open and honest discussion with us and you had the immediate and overwhelming response that you did when the 10.1 changes were announced; would you be willing to make the changes that community wants? You've shown that your team can make changes and actually make them fairly quickly. Would you be willing to do more changes just as quickly?