New to crafting with your monk and excited to try out all the possibilities crafting has to offer? Sorry to burst your bubble but there are several things about crafting that don't work. Before you plow head first into crafting wraps, here's a few things you need to know to avoid some very frustrating moments. There are several monks in my guild currently stumbling upon these issues so I'll try to keep this thread updated so some of you out there can avoid them. If you know of another bug with crafted wraps that isn't listed here, feel free to post about it.
1.) Crafting holy on wraps does not make them bypass good DR, although you still get the 2d6 damage. This is a known issue and will be fixed... eventually. Was not fixed in patch 10.2.
2.) Like holy, axiomatic and anarchic add the 2d6 damage, but do not give the DR bypass they should. Less important than the good DR bypass, but probably points to a common problem with mechanics. Also not fixed in 10.2.
3.) Holy on crafted wraps DOES NOT stack with holy burst on ToD rings (yes, holy not holy burst on wraps). Go figure. When you have both equiped, you only get the extra damage dice from holy burst and not the 2d6 from holy on the crafted wraps.
4.) Unlike regular wraps, crafted anarchic wraps give you a negative level. Whether this is WAI and all wraps are supposed to or if it isn't and no anarchic wraps were meant to, who knows. Something to consider when crafting wraps.
5.) Enhancement bonuses are weird. I'm getting mixed reviews on whether or not they work, but mine still do not properly add hit or damage. The issues with buffs still exist, and decrease your hit and damage when you receive them. They also do not allow your unarmed strikes to bypass magic DR.
6.) When wearing crafted wraps your bonuses actually go down when you receive buffs. Guild buffs, spell buffs, clickies, whatever. They either subtract your damage and/or to hit bonus or it simply fails to apply when you switch wraps.
7.) Ghost touch is odd. It works for crafted wraps post 10.2 but Turbine broke ghost touch on all other wraps in the game. Items like spectral gloves and wretched twilight still give your unarmed strikes ghost touch.
8.) Adding force ritual to any of your wraps makes everything about them not work. Avoid the headache and do NOT add force ritual to your crafted wraps. Not tested in 10.2, personally I don't want to.
9.) Metalline STILL doesn't work after patch 10.2. Does not bypass any DR at all. DO NOT CRAFT. Silver/cold iron wraps or bust!
10.) You still can not add stunning to crafted wraps. When you add the shard and wraps to the crafting device, the recipe blanks out. Wraps don't count as blunt weapons for the purposes of the shard.
11.) If you have a guild slot on your crafted wraps, slotting it with elemental damage will render the other crafted properties useless. Need a confirm for patch 10.2.
12.) Crafting any bane property will only give you the additional 1d6 to 3d6 damage, but will not properly add the enhancement bonus to hit or damage. Confirmed the enhancement bonus does work properly for other weapons.
The moral of this story is that you're still better of with randomly generated wraps in many cases. Most actually. Ghost touch wraps may be the only exception to this.
My understanding is that Patch 10.2 was not aimed at fixing wraps, and indeed, the only thing that really happened was the fix to ghost touch on crafted wraps and breaking ghost touch on all the rest of the wraps in the game. U11 only has notes about fixing ghost touch on crafted wraps, which already works properly. The only mention of ghost touch on regular wraps is for one pair of named wraps. Obviously, Turbine is either having trouble with this or it's not high on their priority list. Might sound lame, but keep filling out bug reports so at least something catches their attention. Either way, a grand total of 0 of these bugs listed above are mentioned as fixed in the U11 patch notes. I don't think I've seen Turbine acknowledge any of these bugs besides the ghost touch problem. The word "wraps" only appears twice in Lamania's Known Issues Thread.
As Turbine now has a major update coming through which will have it's own host of bugs to fix, don't get your hopes to high about any of this being fixed in the near future. It's been over a month with two patches and soon we'll have a major update with none of this being fixed. At this point in time, I'd actually be hard pressed to recommend the monk class to any new player out there looking into it. Until something happens, you're better off spending your Turbine Points on other things.