I'm currently levelling my pure rogue mechanic repeater user (nearly level 12) (Using the revisiting paths: Master mechanic build as a human http://forums.ddo.com/showpost.php?p...&postcount=735 ) Lots of people have said a splash to DWS can be beneficial, however, I find the capstone very tempting, Anyone have any good advice?
On the one hand, ranger saves me a feat on rapid shot and provides me limited access to ranger spells and gives me sniper shot.
On the other hand, the capstone gives me a further bonus to my trapskills from int (though I'm not exactly falling short or anything), extra damage from int and the additional sneak attack dice (I'm already doing absolutely ridiculous damage when something else has aggro) and obviously further levels in rogue gives me further bonuses to damaging abilities and trap abilities (again, not sure if I even need these further bonuses, I'm spotting even level traps without even wearing goggles currently).
Do repeaters really crit hard enough to make sniper shot any sort of improvement over 4d6 sneak attack damage?
(Could anybody tell me, as I've read some conflicting details, if sniper shot is a short term buff or just a single shot, and what the duration or cooldown is on this?)
One additional question, that's not really related to the topic: Are traps worth making? I've made basically the lowst tier ones so far and they've been ****, are they ever viable? Should I just offload my trap parts onto some sucker who's makiong a flavour build?