Reading through various PvP treads I noticed many people complain that they get one shoted from range.
On the other hand, there are people complaining if a melee comes to close that he will trip them and kill them.
My idea of trying to improve PvP:
Give 80% (debatable) damage resistance and healing resistance while in PvP area.
What do I think will happen:
No one shot kills: Heat death, ruin, etc
No simple "combo" kills: Stunnin blow + slash = death, trip + slash = death, ottos dance = death, etc
Fights will last longer (which will make them more interesting I guess)
People will be used to use more skills and combos thanks to cooldowns.
So what are your thoughts? What are the downsides? Do you think it would be a good idea?
If you plan to reply something like: "PvP in DDO what is that", "play other game if you want PvP" or similar, then move along please.
P.S. This idea isn't really mine, it was one of possible fixes for a game called Runes of Magic which i played long ago. PvP was fun and very developed part fo a game there, but constant level increases etc. turned that PvP into one shot spam fest (PvP died which pretty much lead to death of the game)