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  1. #1
    Community Member protokon's Avatar
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    Default past life magic missiles...

    should be blocked by night shield.

    just sayin'.

    I recently capped my completionist in progress on his sorc life (who has wizard past life), the manner in which you can go back and forth between meteor swarm and magic missiles and kill virtually everyone (or most of the time just 1 shot with magic missiles), its just ludicrous.
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  2. #2
    Community Member Dispel's Avatar
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    It's a feat. It's only viable *because* it bypasses Nightshield. It is WAI. It doesn't bypass Pale Lavender Ioun Stone.

    This is like requesting to nerf Heat Death. There are ways around it. Nothing in PvP should be changed. Ever.

  3. #3
    Community Member heyytoi's Avatar
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    Aww dont nerf ma missiles!
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  4. #4
    Community Member fluffybunnywilson's Avatar
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    They also shouldn't work when a beholder is staring at you, but my Wizard isn't going to complain too loudly about that either.

  5. #5
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    nerfing force spell .... meh

  6. #6
    Community Member protokon's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    They also shouldn't work when a beholder is staring at you, but my Wizard isn't going to complain too loudly about that either.
    why would people ever complain about something that benefits them? especially when it comes to fighting beholders...

    but yeah. night shield should block it.
    Last edited by protokon; 06-14-2011 at 10:34 PM.
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  7. #7
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    They also shouldn't work when a beholder is staring at you, but my Wizard isn't going to complain too loudly about that either.
    just a little info on the mechanics of D&D:

    Spell-Like Abilities such as the Wiz PL feat MM are not actually magical in nature, they are innate abillities to the Character, and as such are immune to Anti-Magic effects.
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  8. #8
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    just a little info on the mechanics of D&D:

    Spell-Like Abilities such as the Wiz PL feat MM are not actually magical in nature, they are innate abillities to the Character, and as such are immune to Anti-Magic effects.
    This is also why pale masters, archmages, and savants laugh at beholders. A solid few SLA strikes and problem solved.
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  9. #9
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Dispel View Post
    It's a feat. It's only viable *because* it bypasses Nightshield. It is WAI. It doesn't bypass Pale Lavender Ioun Stone.

    This is like requesting to nerf Heat Death. There are ways around it. Nothing in PvP should be changed. Ever.
    Pretty sure the +1 to all DCs makes the feat "viable"?

  10. #10
    Community Member krud's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    just a little info on the mechanics of D&D:

    Spell-Like Abilities such as the Wiz PL feat MM are not actually magical in nature, they are innate abillities to the Character, and as such are immune to Anti-Magic effects.
    Really?

    from the compendium:
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    hmmm... seems like it's a magic missile spell to me, and is magical in nature.
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  11. #11
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by krud View Post
    Really?

    from the compendium:
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    hmmm... seems like it's a magic missile spell to me, and is magical in nature.
    if that were true, you would need a blue bar to cast it and it would cost mana, and it does not.
    you could be a Barb with this PL and still cast it
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  12. #12
    Community Member krud's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    if that were true, you would need a blue bar to cast it and it would cost mana, and it does not.
    you could be a Barb with this PL and still cast it
    what about item clickies, wands, etc? they don't either, yet they count as spells. I don't know any other way "cast the magic missile spell" can be interpreted.
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  13. #13
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Pretty sure the +1 to all DCs makes the feat "viable"?
    barely anyone even cares about the MM except for lowbie quests :P
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  14. #14
    Community Member Asmodeus451's Avatar
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    as per Core D&D 3.5 rules, SLAs are NOT spells, and thus are not effected by Anti-magic effects. They are abilities that mimic spells, hence the name spell LIKE ability.

    wands, scrolls, and clickies dont mimic spells, they cast spells, and are thus effected.
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  15. #15
    Community Member krud's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    as per Core D&D 3.5 rules, SLAs are NOT spells, and thus are not effected by Anti-magic effects. They are abilities that mimic spells, hence the name spell LIKE ability.

    wands, scrolls, and clickies dont mimic spells, they cast spells, and are thus effected.
    Then why do my elven displacement DMs get dispelled by beholder anti-magic fields? Are DMs not SLAs? I guess it's just lazy programming to get everything working/documented correctly.
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  16. #16
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    just a little info on the mechanics of D&D:

    Spell-Like Abilities such as the Wiz PL feat MM are not actually magical in nature, they are innate abillities to the Character, and as such are immune to Anti-Magic effects.
    Actually, this is completely incorrect.

    http://www.d20srd.org/srd/specialAbi...lLikeAbilities
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  17. #17
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    as per Core D&D 3.5 rules, SLAs are NOT spells, and thus are not effected by Anti-magic effects. They are abilities that mimic spells, hence the name spell LIKE ability.

    wands, scrolls, and clickies dont mimic spells, they cast spells, and are thus effected.
    Actually they do count as spells. You might be confusing them with supernatural abilities, not that it would matter since anti-magic fields work on those too.
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  18. #18
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    as per Core D&D 3.5 rules, SLAs are NOT spells, and thus are not effected by Anti-magic effects. They are abilities that mimic spells, hence the name spell LIKE ability.

    wands, scrolls, and clickies dont mimic spells, they cast spells, and are thus effected.
    And this, also incorrect.

    http://www.d20srd.org/srd/specialAbi...lLikeAbilities

    Quote Originally Posted by SRD
    Using a spell-like ability while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated.
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  19. #19
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    Quote Originally Posted by heyytoi View Post
    Aww dont nerf ma missiles!
    I know how else would you possibly win then?

  20. #20
    Community Member heyytoi's Avatar
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    Quote Originally Posted by Beeeeeaner View Post
    I know how else would you possibly win then?
    Probably with another spell... only god knows
    Last edited by heyytoi; 07-27-2011 at 11:04 PM.
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