The thing is, when upgrading you only have to add the potential once. Remaking a weapon means redoing the potential each time. So it's a difference of:
6, 6,7, 6,7,8, 6,7,8,9, 6,7,8,9,10, 6,7,8,9,10,11, 6,7,8,9,10,11,12.
This seems like a no-brainer to me even if it didn't also save on the very expensive prefix/suffix shards you'd be recrafting every time. It's the shards of potential that solidify the superiority of upgrading over remaking.
For the player with a longterm crafting strategy, it makes sense to just up the potential of your silver/cold iron/adamantine/flametouched blanks to +12 right out of the gate and never worry about potential again.
I think we can agree that at 0 greaters and 4 lessers, the cost of the dummy shard is easily ignored. Especially because you can use virtually any type of lesser you want for this.
Let's look at a typical crafted item, and I won't even use Holy since they're so expensive compared to their peers that it would stack the deck in my favor. Instead, let's consider the Marut-beater for a level 11 player going to level 13. Let's also assume we're just an average crafter, so only level 35 in Arcane and Divine.
+2 Anarchic Adamantine Maul of Construct Bane (+6, ML11)
+3 Anarchic Adamantine Maul of Construct Bane (+7, ML13)
Anarchic = 3G 12L (27 lessers)
Construct Bane = 10G 32L (82 lessers)
+1 Enhancement Bonus = 1G 4L (9 lessers)
+3 Enhancement Bonus = 6G 32L (62 lessers)
+6 Potential = 25 lessers
+7 Potential = 50 lessers
+8 Potential = 100 lessers
The idea is you "clear" the +2 Enhancement with a +1 Enhancement, then add the +3 Enhancement. This keeps the required potential to one above the final level.
Creating the ML13 version from scratch costs 246 lessers, and the resulting weapon has +7 potential
Upgrading from ML11 to ML13 costs 171 lessers, and the resulting weapon has +8 potential
Pretty much no matter how you slice it, the upgrade is the better choice. It costs fewer essences and you end up with a better weapon by virtue of it having a higher potential, making the next upgrade cheaper in the process. Even better, of those 171 lessers, 100 can be any type you please (but all of the same type) so this makes getting the required essences together far easier. Not that Chaos essences are particularly hard to find, but this is a huge deal when Holy or Chaotic Outsider Bane get involved.
Last edited by EllisDee37; 06-11-2011 at 08:48 PM.
The only tests i have done is with the stone of change recipes that seem to add +1 (2 ML to the item), decon removes these so thats another reason to be thankful we can just straight overwrite shards.
When deconning the items the current ML doesnt revert if a stone of change recipe
Also armor kits are NOT removed on decon - so korthos grindin just got prettier.
[EDIT] I just found 2 potential level 0 suffix shard, unfortunatelly they are not available within weapon. But whoever crafting stuff on their accessories or armor could consider using them. That's Shard of Resistance(Enchantment) and Poison Save+2.
Last edited by samho; 06-11-2011 at 10:54 PM.
So based on some experiment, I think it's safe to say that you can upgrade your post-9.1 item with less cost than crafted from blank.
That's said if you have a crafted item with Enhancement Bonus X, Prefix Y, and Suffix Z, and you know you can find a potential level 0 shard on either prefix or suffix.
Then use the potential level 0 dummy shard to downgrade first but do not upgrade the same part yet.
Finsih upgrade on other part (where you can't find potential level 0).
And come back to the part with potential level 0 dummy shard and finish your final upgrade.
[EDIT] In addition, once you downgrade the part with dummy shard, you are better off start with the shard with highest potential level.
Last edited by samho; 06-11-2011 at 11:33 PM.
Fire Touch, Acid Touch, Cold Touch, Shocking Touch --> can be used on Weapon/Shield
Minor Spell Penetration I --> can be used on Weapon/Shield, plus Ring and Trinket.
+0 Potential Suffix:
Enchantment Save+1, Poison Save+1/+2 --> can be used on all but weapon/shield
Last edited by samho; 06-11-2011 at 11:22 PM.
by way of curiosity, have you had any luck overwriting with a null prefix/suffix any of those +6 or greater pre 9.1 items?
also worth noting the stone of change binding is treated as a +1 and runs up against the cap as well if you max out.. no idea on actual stone rituals beyond binding and attuning.
Very nice, i hope they keep it this way..
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For everything less than +12 Potential, just add an extra potential (which you'd probably end up needing eventually anyway) and then use a +0 or +1 dummy shard on the shard you're overwriting before adding the upgraded version and you're good to go.
Last edited by EllisDee37; 06-12-2011 at 10:47 AM.
Just confirmed, you can downgrade an enhancement, but you need to have the spare crafting levels on the item like mentioned above. So, if you have a +6 total weapon currently, you need to upgrade the potential to +7 to make room for the +1, as it appears to add before it removes. Which I hope is just a bug in the long run, or changing high level enchantments will be a major PITA
Same goes suffix on weapon.
Note: If you still couldn't figure it out, post your current setup and what you want to upgrade, I'm sure more than one person here could find the process for you.
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