Greetings! We've got another Work-in-Progress 101 guide to share, and this time it's the TWF 101 template for our Fighter 101 guide.
Some important notes:
- We've got the same "Important Abilities," "Secondary Abilities," etc sections as Sorcerer 101, but for this feedback session we want to hone the provided template.
- This is a 28 point newbie build.
- Currently, the suggested Ability Point Buy includes a 6 CHA. Do you feel like that's not a good idea? Let us know, and please feel free to include suggestions.
- The Enhancement section isn't a full load-out. Our goal here is to give some useful suggestions that will lead a newbie into useful enhancement lines later on -- without having to tell them, and overload their brain-matter.
Overhauled the Feats section and added the Feats Explanation section after TheDjinnFor made that great post.
Thanks goes to Cam_Neely, bobbryan2, coolpenguin410, Asketes, LeLoric, TheDjinnFor, and Ralmeth!
Template: Two Weapon Dwarf Fighter
This template can be used as a guide to building a stout-and-strong dual-wielding dwarf fighter. Feel free to follow it however much or little you like; everyone has their own DDO play style!
Ability Point Buy
• Strength --------16
• Dexterity -------16
• Constitution ---16
• Intelligence ----10
• Wisdom --------8
• Charisma -------6
• Ability Point Buy: At level 4, put 1 Ability Point into DEX. Then, at every fourth level beyond that, put all Ability Points into Strength (STR).
This fighter build won't have a massive pile of skill points to work with because of the Intelligence (INT) score. Don't worry; this two-weapon fighter (TWF) build is more about feats.
At character creation, invest a few skill points into Balance, Jump, and at least one rank of Tumble. Concentrate on maintaining a high Balance skill, but only train 10 ranks of Jump – spells can temporarily raise this skill in party situations, where it really matters.
Tip! Dwarfs have an innate bonus when using *gasp* dwarf axes. Because these are slashing weapons, this feat list focuses on improving capability with slashing. Prioritize dwarf axes (if you want) for a leg-up on your opponents.
• (1) Toughness
• (1) Two Weapon Fighting
• (2) Weapon Focus: Slashing Weapons
• (3) Shield Mastery
• (4) Weapon Specialization: Slashing Weapons
Remember: At level 4, put an ability point into DEX to meet the requirements for Improved Two Weapon Fighting at level 6.
• (6) Improved Two Weapon Fighting
• (6) Stunning Blow
• (8) Improved Critical: Slashing Weapons
• (9) Power Attack
• (10) Greater Weapon Focus: Slashing Weapons
• (12) Greater Two Weapon Fighting
• (12) Toughness
• (14) Greater Weapon Specialization: Slashing Weapons
• (15) Toughness
• (16) Superior Weapon Focus: Slashing Weapons
• (18) Quick Draw
• (18) Toughness
• (20) Oversized Two Weapon Fighting
Below are good utility feats. Toughness – largely considered an essential feat for any class -- boosts your Hit Points (HP) and unlocks additional HP-boosting enhancements. Quick Draw allows faster swapping of weapons and armor, but it also reduces the delay between special boost abilities (see Enhancements, below). Shield Mastery can be a useful feat to turtle up with when the going gets rough, especially at lower levels.
• Toughness (Level 1 & 14)
• Shield Mastery (Level 18)
• Quick Draw (Level 18)
These feats enhance fighting ability when holding a weapon in each hand; you'll be more accurate and swing more often during combat.
• Two Weapon Fighting (Level 1)
• Improved Two Weapon Fighting (Level 6)
• Greater Two Weapon Fighting (Level 12)
These feats help you deal more damage! Power Attack trades accuracy for damage (don't worry, you'll hit plenty with the above feats added) and Improved Critical doubles the chance of getting a critical hit.
• Improved Critical: Slashing Weapons (Level 8)
• Power Attack (Level 9)
A fighter is a master of weapons, and these feats improve both your accuracy and damage potential with slashing weapons, such as short swords and axes. Moreover, these feats enable the Kensei Prestige Enhancement class (see Enhancements, below), a powerful class-boost for the two weapon fighter.
• Weapon Focus: Slashing Weapons (Level 2)
• Weapon Specialization: Slashing Weapons (Level 4)
• Greater Weapon Focus: Slashing Weapons (Level 10)
• Greater Weapon Specialization: Slashing Weapons (Level 12)
• Superior Weapon Focus: Slashing Weapons (Level 16)
Stunning Blow, Sunder and Trip are used during combat and have specific uses. A master fighter uses all the tools at their disposal. Note that some of the tougher boss creatures in DDO resist these active abilities, no matter how good a character is at using them.
• Stunning Blow (Level 6)
• Sunder (Fighter class feat)
• Trip (Fighter class Feat)
Because enhancements can be changed in-game for a small fee, feel free to experiment with your choices.
For example, this dwarf two-weapon fighter has a -1 to Will Saves because of his 8 Wisdom – so I always grab the Dwarf: Spell Defense enhancement to counter-act this weakness. Additionally, grabbing any "Toughness" enhancements is highly recommended.
Sample two-weapon dwarf fighter enhancements:
• Dwarf: Spell Defense
• Fighter Strategy (Stunning Blow) I
• Fighter Toughness
• Fighter Haste Boost I
• Fighter Strength I
• Fighter Critical Accuracy
• Dwarven Constitution
• Racial Toughness I
Remember, enhancements aren't permanent choices, so experiment and find out what works best for you!