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  1. #1
    Community Member Zorack00's Avatar
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    Default Getting a Group for ToD

    Is a pain...
    Dinosaur.

  2. #2
    Community Member
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    At first I thought the same like you - and still wouldn't want to open one myself yet...

    But there are more than enough going that your chances are high to find one to join... most groups have no problems in showing the raid to newbies and after you've ran it a few times with others chances are higher that people recognise you and join your tod lfm's (except you open them when the server is kinda empty...).

    Just upgraded my first tod ring yesterday btw, and most of the runs were pugged except 2 guild runs (which we also filled up with puggers).

  3. #3
    Community Member osiris1976's Avatar
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    Smile

    Quote Originally Posted by Zorack00 View Post
    Getting a group for ToD is a pain...
    That's why is better to run with guildies.

  4. #4
    The Hatchery
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    Quote Originally Posted by osiris1976 View Post
    That's why is better to run with guildies.
    Guildies are overrated
    The Cult Has Risen Again (Welcome Back) ~ The Spellswords ~ Khim* on Ghallanda.
    EU: Keeper (RIP)

  5. #5
    Community Member grodon9999's Avatar
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    Form a static-group, my core-group of players started with that. You have a light monk and a good fighter so I doubt you'll have trouble.

  6. #6
    Community Member Samadhi's Avatar
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    Quote Originally Posted by osiris1976 View Post
    That's why is better to run with guildies.
    There should be no content in the game that requires you to have a guild to run with for normal.

    Match the current game to reality; and tell me what you think.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  7. #7
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Samadhi View Post
    There should be no content in the game that requires you to have a guild to run with for normal.

    Match the current game to reality; and tell me what you think.
    ToD normal doesn't require a guild run.

  8. #8
    Community Member Chai's Avatar
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    Default

    ToD normal requires an LFM and the first 11 people who join to run, with *some* assigned roles.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  9. #9
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Chai View Post
    ToD normal requires an LFM and the first 11 people who join to run, with *some* assigned roles.
    And at least 1 halfling sacrifice.

  10. #10
    Community Member XaesLiech's Avatar
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    Talking

    One halfling sacrifice is good...

    but it´s better to have one gimp ranger to tank Suulo, too





    ~ Circle of Light ~
    ~ Insii ~ Angelander ~ Excanta ~ Lysara ~ Lovise ~

  11. #11
    Community Member Yazzman's Avatar
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    Quote Originally Posted by grodon9999 View Post
    And at least 1 halfling sacrifice.
    Make it 5, just to be sure.

  12. #12
    The Hatchery sirgog's Avatar
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    Step 1: Server x-fer to Khyber
    Step 2: Hit a TOD LFM, or if none is up, wait 10 minutes then look again
    Step 3: Curse as your ring doesn't drop, again.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #13
    Community Member Kamo's Avatar
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    Default

    I see TOD groups on G LAND pop up often, just have to look.

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