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  1. #41
    Community Member brightfang's Avatar
    Join Date
    Mar 2010


    Just a rough idea:

    Drow Improved Spell resistance I: +2 to Drow Spell Resistance

    Tier II: Additional +2 against orange or higher mobs

    Tier III: Additional +2 against red or higher mobs

    Tier IV: Additional +2 against purple mobs

    Tier V: Additional +2 against red or higher mobs with Epic Ward

  2. #42
    Community Member SensaiRyu's Avatar
    Join Date
    Dec 2010


    Quote Originally Posted by danotmano1998 View Post
    Exactly my thoughts.. (Though nowhere close in numbers.) Or here's another twist in that vein of thinking...

    SR as fortification?

    Past a certain point SR could function like fortification thereby reducing spell critical chances?
    How the heck I end up with a German forum text?

    In the meantime, I really like this idea. It would be nice to see something useful out of selecting Drow.

    I don't think -20 hp is a game breaker. What's 700 vs 720 end game for a fighter; one magic missile?

    It would be nice to get SR into the 40s or 50s like CR for my monk's stun fist. Then I may go back to drow/monk instead of helf/monk.

    SR to reduce crit spells would be
    My 3rd Life Monk, 2nd Life Monk builds. My pre-MoTU Light Monk build.
    Other Monks: Martens, TeenyTiny, Metaru, Rockan, Horcrux.
    My old Intimitank Build. 3rd life and haven't updated.

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