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  1. #1
    Community Member Ngha's Avatar
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    Default Dairies of a F2P True Reincarnate

    Introduction



    Well, playing on and off for years, I've finally come back to Dungeond & Dragons Online (DDO). And after playing for a month or so as VIP, I decided it would be a good idea to catalog what happened, what I did, etc. This idea turned into a hitch-hickers guide type deal after a while, and I decided to start fresh on a new server, Sarlona, with a fresh character, Craftlord of Shavarath, on a fresh F2P account(since due to some things that happened, I'm not gonna pay to play anymore).

    This is mainly for me, as the idea of this topic is to find my own path through the F2P world to a True Reincarnate, giving some of my own experience as advice along the way, and hopefully find more about he game since Update 9. This is not intended to be an end all be all guide of the DDOverse, simply allowing the accumulated knowledge of what I have, what I have learned from others, and what I am about to learn, laid out for other F2P players. A lot of this credit goes to:

    Lithic for Star's Path to 20
    Augie for Journal of an Experienced Newbie
    Sirgog for Reviews of all Adventure Packs
    Robi3.0 for Free to Play Guide



    There are numerous people who have helped me through this game for the past few years, I cannot remember them all but I do appreciate their help. For this run to 20 on a F2P account, I will be using a 18/2 Cleric/Fighter build, focusing on healing and survivability. This Particular split I picked for many reasons, mainly:

    -Soloability
    -Self Healing
    -Guaranteed Party Spot
    -Enough Cleric to do my job
    -Learning how to pay attention to what others in my party are doing
    -Learning how to play my role
    -More Equipment to learn about



    The exact build I will be using may change, and as it does so I will edit this as needed, but for now my mapped out build is:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1 
    DDO Character Planner Home Page  
    
    CraftLord of Shavarath 
    Level 20 Chaotic Good Human Male 
    (2 Fighter / 18 Cleric) 
    Hit Points: 330 
    Spell Points: 1465 
    
    BAB: 15/15/20/2525 
    Fortitude: 16 
    Reflex: 7 
    Will: 16 
    
                  Starting      Ending     Feat/Enhancement 
    Abilities    Base Stats   Base Stats    Modified Stats 
    (28 Point)    (Level 1)    (Level 20)      (Level 20) 
    Strength           14             19                20 
    Dexterity           8              8                 8 
    Constitution       14             14                15 
    Intelligence        8              8                 8 
    Wisdom             16             16                20 
    Charisma           14             14                16 
    
                  Starting      Ending    Feat/Enhancement 
                 Base Skills  Base Skills  Modified Skills 
    Skills       (Level 1)    (Level 20)      (Level 20) 
    Balance            1              9                9 
    Bluff              2              3                3 
    Concentration      2              12               12 
    Diplomacy          2              3                3 
    Disable Device     n/a            n/a              n/a 
    Haggle             2              3                3 
    Heal               3              6                8 
    Hide               -1             -1               -1 
    Intimidate         2              3                3 
    Jump               2              11               11 
    Listen             3              5                5 
    Move Silently      -1             -1               -1 
    Open Lock          n/a            n/a              n/a 
    Perform            n/a            n/a              n/a 
    Repair             -1             -1               -1 
    Search             -1             -1               -1 
    Spot               3              5                5 
    Swim               2              5                5 
    Tumble             1              1                1 
    Use Magic Device   n/a            n/a              n/a 
     
    Level 1 (Fighter) 
    Skill: Balance (+2) 
    Skill: Tumble (+2) 
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword 
    Feat: (Selected) Lightning Reflexes 
    Feat: (Human Bonus) Toughness 
    Feat: (Automatic) Attack 
    Feat: (Automatic) Defensive Fighting 
    Feat: (Automatic) Heavy Armor Proficiency 
    Feat: (Automatic) Heroic Durability 
    Feat: (Automatic) Light Armor Proficiency 
    Feat: (Automatic) Martial Weapon Proficiency (ALL) 
    Feat: (Automatic) Medium Armor Proficiency 
    Feat: (Automatic) Shield Proficiency (General) 
    Feat: (Automatic) Simple Weapon Proficiency 
    Feat: (Automatic) Sneak 
    Feat: (Automatic) Sunder 
    Feat: (Automatic) Tower Shield Proficiency 
    Feat: (Automatic) Trip 
     
    Level 2 (Cleric) 
    Skill: Concentration (+2) 
    Feat: (Automatic) Magical Training 
    Feat: (Automatic) Turn Undead 
    Spell (1): Bane 
    Spell (1): Bless 
    Spell (1): Cause Fear 
    Spell (1): Command 
    Spell (1): Cure Light Wounds 
    Spell (1): Divine Favor 
    Spelll (1): Doom 
    Spell (1): Inflict Light Wounds 
    Spell (1): Nightshield 
    Spell (1): Nimbus of Light 
    Spell (1): Obscuring Mist 
    Spell (1): Protection From Evil 
    Spell (1): Remove Fear 
    Spell (1): Shield of Faith 
    Spell (1): Summon Monster I 
     
    Level 3 (Cleric) 
    Skill: Concentration (+2) 
    Feat: (Selected) Empower Healing Spell 
     
    Level 4 (Cleric) 
    Ability Raise: STR 
    Skill: Concentration (+2) 
    Spell (2): Aid 
    Spell (2): Bear's Endurance 
    Spell (2): Bull's Strength 
    Spell (2): Close Wounds 
    Spell (2): Cure Moderate Wounds 
    Spell (2): Deific Vengance 
    Spell (2): Eagle's Spendor 
    Spell (2): Find Traps 
    Spell (2): Hold Person 
    Spell (2): Inflict Moderate Wounds 
    Spell (2): Lesser Restoration 
    Spell (2): Owl's Wisdom 
    Spell (2): Remove Paralysis 
    Spell (2): Resist Energy 
    Spell (2): Seek Eternal Rest 
    Spell (2): Soundburst 
    Spell (2): Spawn Screen 
    Spell (2): Summon Monster II 
     
    Level 5 (Cleric) 
    Skill: Concentration (+2) 
     
    Level 6 (Cleric) 
    Skill: Balance (+0.5) 
    Skill: Concentration (+1) 
    Feat: (Selected) Mental Toughness 
    Spell (3): Bestow Curse 
    Spell (3): Blindness 
    Spell (3): Contagion 
    Spell (3): Cure Serious Wounds 
    Spell (3): Dispel Magic 
    Spell (3): Glyph of Warding 
    Spell (3): Inflict Serious Wounds 
    Spell (3): Magic Circle Against Evil 
    Spell (3): Mass Aid 
    Spell (3): Prayer 
    Spell (3): Protection From Energy 
    Spell (3): Remove Blindness 
    Spell (3): Remove Curse 
    Spell (3): Remove Disease 
    Spell (3): Searing Light 
    Spell (3): Summon Monster III 
    Spell (3): Water Breathing 
     
    Level 7 (Cleric) 
    Skill: Balance (+0.5) 
    Skill: Concentration (+1) 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Cleric Radiant Servant I 
    Enhancement: Cleric Improved Empower Healing I 
    Enhancement: Racial Toughness I 
    Enhancement: Improved Heal I 
    Enhancement: Improved Heal II 
    Enhancement: Cleric Life Magic I 
    Enhancement: Cleric Life Magic II 
    Enhancement: Cleric Energy of the Zealot I 
    Enhancement: Cleric Charisma I 
    Enhancement: Cleric Wisdom I 
    Enhancement: Fighter Toughness I 
    Enhancement: Cleric Divine Might I 
    Enhancement: Cleric Improved Turning I 
     
    Level 8 (Cleric) 
    Ability Raise: STR 
    Skill: Balance (+1) 
    Spell (4): Chaos Hammer 
    Spell (4): Cure Critical Wounds 
    Spell (4): Deathward 
    Spell (4): Dismissal 
    Spell (4): Divine Power 
    Spell (4): Freedom of Movement 
    Spell (4): Holy Smite 
    Spell (4): Inflict Critical Wounds 
    Spell (4): Mass Shield of Faith 
    Spell (4): Neutralize Poison 
    Spell (4): Order's Wrath 
    Spell (4): Panacea 
    Spell (4): Poison 
    Spell (4): Recitaation 
    Spell (4): Restoration 
    Spell (4): Summon Monster IV 
    Spell (4): Symbol of Flame 
    Spell (4): Unholy Blight 
     
    Level 9 (Cleric) 
    Skill: Balance (+1) 
    Feat: (Selected) Improved Mental Toughness 
     
    Level 10 (Cleric) 
    Skill: Balance (+1) 
    Spell (5): Break Enchantment 
    Spell (5): Divine Punishment 
    Spell (5): Flame Strike 
    Spell (5): Greater Command 
    Spell (5): Mass Cure Light Wounds 
    Spell (5): Mass Inflict Light Wounds 
    Spell (5): Protection From Elements 
    Spell (5): Raise Dead 
    Spell (5): Slay Living 
    Spell (5): Spell Resistance 
    Spell (5): Stalwart Pact 
    Spell (5): Summon Monster V 
    Spell (5): Symbol of Pain 
    Spell (5): True Seeing 
     
    Level 11 (Cleric) 
    Skill: Balance (+1) 
     
    Level 12 (Cleric) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Jump (+0.5) 
    Feat: (Selected) Quicken Spell 
    Spell (6): Banishment 
    Spell (6): Blade Barrier 
    Spell (6): Cometfall 
    Spell (6): Create Undead 
    Spell (6): Greater Dispel Magic 
    Spell (6): Greater Glyph of Warding 
    Spell (6): Harm 
    Spell (6): Heal 
    Spell (6): Heroes Feast 
    Spell (6): Mass Bear's Endurance 
    Spell (6): Mass Bull's Strength 
    Spell (6): Mass Cure Moderate Wounds 
    Spell (6): Mass Eagle's Spendor 
    Spell (6): Mass Inflict Moderate Wounds 
    Spell (6): Mass Owl's Wisdom 
    Spell (6): Summon Monster VI 
    Spell (6): Symbol of Fear 
    Spell (6): Symbol of Persuasion 
    Spell (6): Undead to Death 
    Spell (6): Word of Recall 
     
    Level 13 (Cleric) 
    Skill: Balance (+0.5) 
    Skill: Jump (+0.5) 
    Enhancement: Cleric Radiant Servant II 
    Enhancement: Human Adaptability Constitution I 
    Enhancement: Racial Toughness II 
    Enhancement: Cleric Prayer of Life I 
    Enhancement: Cleric Prayer of Incredible Life I 
    Enhancement: Cleric Energy of the Zealot II 
    Enhancement: Cleric Charisma II 
    Enhancement: Cleric Wisdom II 
    Enhancement: Cleric Wisdom III 
     
    Level 14 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Jump (+1) 
    Feat: (Fighter Bonus) Improved Shield Bash 
     
    Level 15 (Cleric) 
    Skill: Balance (+0.5) 
    Skill: Jump (+0.5) 
    Feat: (Selected) Toughness 
    Spell (7): Destruction 
    Spell (7): Greater Restoration 
    Spell (7): Mass Cure Serious Wounds 
    Spell (7): Mass Inflict Serious Wounds 
    Spell (7): Mass Protection From Elements 
    Spell (7): Mass Restoration 
    Spell (7): Mass Spell Resistance 
    Spell (7): Resurrection 
    Spell (7): Summon Monster VII 
    Spell (7): Symbol of Stunning 
    Spell (7): Symbol of Weakness 
     
    Level 16 (Cleric) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Jump (+0.5) 
     
    Level 17 (Cleric) 
    Skill: Balance (+0.5) 
    Skill: Jump (+0.5) 
    Spell (8):: Death Pact 
    Spell (8): Firestorm 
    Spell (8): Holy Aura 
    Spell (8): Mass Cure Critical Wounds 
    Spell (8): Mass Death Ward 
    Spell (8): Mass Inflict Critical Wounds 
    Spell (8): Summon Monster VIII 
    Spell (8): Symbol of Death 
     
    Level 18 (Cleric) 
    Skill: Jump (+1) 
    Feat: (Selected) Toughness 
     
    Level 19 (Cleric) 
    Skill: Jump (+1) 
    Spell (9): Energy Drain 
    Spell (9): Implosion 
    Spell (9): Mass Heal 
    Spell (9): Summon Monster IX 
    Spell (9): True Resurrection 
     
    Level 20 (Cleric) 
    Ability Raise: STR 
    Skill: Heal (+1) 
    Skill: Jump (+0.5) 
    Enhancement: Human Greater Adaptability Wisdom I 
    Enhancement: Human Improved Recovery I 
    Enhancement: Cleric Improved Empower Healing II 
    Enhancement: Cleric Improved Empower Healing III 
    Enhancement: Racial Toughness III 
    Enhancement: Cleric Life Magic III 
    Enhancement: Cleric Life Magic IV 
    Enhancement: Cleric Energy of the Zealot III 
    Enhancement: Cleric Energy of the Zealot IV 
    Enhancement: Fighter Strength I


    The intention of this thread is mainly to:
    -Find the Quickest path to 20 for a F2P
    -Find easier ways to do things
    -Find better Loot management systems
    -Find the best TP management system
    -Finding time saving tips and tricks
    -Paying attention to what others are doing in your party/raid

    I will start out on Korthos, experienced players feel free to comment or correct as I go as this is not only for me but the newer players. I will be providing at least 1 screen shot per level for a visual aid. I will level about once per day(mainly for me because I have a bad memory and will have to write it as soon as I finish), the first 1-20 should be done within a month, the next two lives by next year.

    I will not be using any P2P items, account options, or adventure packs I do not farm up enough TP for on my own, but during the three lives I will be using this guide for, I will try to open up all necessary content and as much other content as possible.

    Without further ado, lets get started...
    Last edited by Ngha; 05-21-2011 at 09:15 PM.

  2. #2
    Community Member Ngha's Avatar
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    Level 1



    Okay so I started out on a beach with nothing but the clothes on my back, I talked to the noisy rogue standing there that probably took all my stuff, follow him up the hill where he offers me a choice of weapons. I plan on being a bastard sword/shield user, but for this first quest I just want to kill things as quickly as possible. The fighter level I have grants me proficiency in all martial weapons, so I take the big ol' greataxe, thanks guy, now I can bash your head in an take my ambiguous missing things back. Oh, whats that? Help out your cleric friend, okay but only because it gives me XP, but then we need to talk.

    I run my butt up the hill watching the barrels go by, breaking a few but not picking anything up,and click on the entrance to the cave to enter. A foxy cleric is standing there so I click to talk to her, she makes me temporarily immortal, cool beans, lets get it over with. As we come through the door I find myself confronted by a locked gate. Hmm, can't get through this one so I look around, ah a ladder, up we go (insert mission impossible theme here). Drop through a hole to find myself on the other side of the gate and the cleric starts yapping something about a lever... I just showed you the way lady, but I'll find this lever just because I might need your help later.

    One fish dude protecting the lever, I bring my axe down on his forehead and he plops. Pull the lever, everyone decides to show up, yay. We continue through the dungeon, I gotta press T and use mouselook to swim down to get this key....even though the Warforged standing right there doesn't need to breathe. Then we continue some more until I almost get my arms chopped off for trying to open a trapped door, thanks rogue, could have warned me first, now go disarm it.

    Finish the dungeon without in incident, have to use my search skill in the action bar to GTFO, but the cleric decides to give me something, cool, now I don't have to kill your friend. I pick the ember longsword so I can use the shield I found in a chest and enter snowy side Korthos. I don't like snowy side Korthos, too many other people who have no idea what they're doing, so I try to get ahead and start playing with people who actually know how to finish these quests, I'll just follow them.



    I go to the dock and talk to the ship person on the back left side, yes I want to skip, yes send me to the harbor, bam there I am, I talk to the chick with a chalice over her head and she gives me some bags to carry gems and collectibles in, thanks lady. I get back on the boat and go back, oh look, its not snowing anymore, must be sunny side. Press O to see if theres any sunny side groups going on, unfortunately there is not, so I decide to solo the village on casual.

    Heytons Rest is first, doesn't matter what I pick for the end reward cause I'm going to replace it later. Cannith Crystal is next, ooh lookie lookie, three bracers to choose from, I pick the Bracers of Assistance because they're really handy in emergencies to add an extra 11 hp and +1 to your attack roll. Storehouse Secret, I get my choice of a bunch of belts, Rugged Belt is my choice, for the same reason as the bracers, this early in the game HP>all, I could probably solo the last three quests on casual with no weapons or armor with as much HP as the bracers and the belt give me, which is 16 total.

    Enter the Collaborator, I find a basic tower shield in a chest and equip it instead of my starter shield, it adds more AC and some DR, always a plus. I finish and I pick the longsword again and equip it, lots of these fish heads running around, and extra 1d6 is like attacking with an extra weapon against them, should work nicely. I didn't really get any good loot on casual, so I go to the vendor and sell everything I'm not using, makes me a hundred plat or so, now is a good time to hit the trainer to pick up some enhancements, I choose fighter toughness and fighter haste boost. The toughness increases my HP by an additional 10, and the haste boost lets me attack 15% faster for 20 seconds, good for bosses or when I get gang stomped, anyways lets continue.

    After picking up the quests from inside the village, I go through the gates to my first outside area, I follow this path and find another guy with a chalice on his head, so I talk to him. Jump down enter the quest, I run into my first puzzle, it takes me a minute but I finish. I run back up the hill, turn in, it doesn't really matter to me which one I choose, so I pick one and go to the next. Finished Redemption, Nercomancer's Doom, and Sacrifices on casual. DING! Thats right, I leveled. Recall back to the village, turn in my quests, pick up the Cloak of Feather Fall for those times when I need to jump from higher than I'm comfortable with, the Anger's Boots because they let me run faster when I need to, and googles of insight giving me an extra +1 to attack rolls.



    Hit the Cleric Trainer to take my next level in Cleric, pick up the Energy of the Zealot for extra SP and the life magic enhancement because its a prerequisite for my Prestige Class Enhancement, go to the tavern to swap spells out. I've been using melee to kill so far so I pick Cure light wounds to heal myself and others, bless for when my bracers' aid timer is up, and divine favor for adding an extra +1 during boss fights. Not to shabby, I can now heal myself and others, and my melee is bumped up a tiny notch.



    Screen Shot of Leveling up






    What I learned:
    -If I find something in a chest that is better than something I'm already using, I should switch to it then.
    -Pick end rewards based on stuff I need first.
    -Low level loot is cheap.
    -Check out my surroundings
    -Search skill helps if there is no rogue
    -It is okay to Solo
    -I can skip Korthos and come back later.
    -HP is one of the most important things in the game, you can't do your job when you're dead.
    -End rewards are usually the same class equipment no matter what difficulty.
    -In quest loot is better the higher difficulty you do it at.
    -The faster you attack, the faster the enemy dies, the longer you live.
    -Clickies are helpful
    -If you can't hit the enemy, you need some help.
    - http://ddowiki.com/ go there
    -Its okay to multiclass a little, if it helps.
    -I forgot how to post images



    On to the next level.
    Last edited by Ngha; 05-21-2011 at 09:30 PM.

  3. #3
    Community Member Ngha's Avatar
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    Level 2



    So I just leveled up, I finally find a group on sunny side Korthos. I joined but wound up doing Misery's peak by myself anyways, left and picked up anger's necklace, finishing up my Anger's wrath set giving me some more attack bonus. Then I head back to the Harbor. First thing I do it go to the wayward lobster and find the spirit binder so In the event I HAVE to release from a quest, I don't wind up back in korthos.



    Following Star's Path to 20 now that I got my starter gear, I press O and start a group for Kobold's new ringleader, it doesn't take long at all for people to start joining so I go ahead and enter. Not 20 feet into the quest I find a shortcut, theres a big breakable box that I can jump on to skip the first part of the quest. I jump over and open the shrine knowing that the damn dirty kobolds are about to swarm me. Take them out and finish the quest almost getting killed by the hard hitting boss, lets me know I need to up my HP, AC, and DR.

    I proceed to do the same quest on normal three more times, then hard and elite. The group changed a little bit between runs so it was basically something different every time. The last run on elite we did we decided that we should do all the optionals for even more XP. This worked and made me level. All in all this took me about a half hour to an hour, not very long at all. I got some equipment upgrades running through here, a +1 minor ice guard full plate and a +1 iice touch bastard sword, which increased my survivability a lot. Not much else of use, even the rare named loot(not for my character anyways) except for a ring of resistance that upped all my saves by 1.



    I go to the Cleric Trainer and get another cleric level, giving me more SP and pick up some enhancements, mainly improved empower healing. I also add the spell Nimbus of light so I can hit things from a distance and don't have to get beat down by some boss guy. I also get to choose a feat at this level, for which I choose empower healing, that way I can keep some people alive.



    Screen Shot of Leveling Up





    What I learned:
    -HP helps but I need some defense too
    -Not all loot is going to be good loot
    -Watch for shortcuts
    -Grinding one good XP quest can make you level really quick comparitively
    -Gearing up right is important
    -If you can't stand toe to toe, you need something to hit them from across the room
    -The more ways you can damage the enemy the better



    On to level 3...
    Last edited by Ngha; 05-22-2011 at 01:46 PM.

  4. #4
    Community Member Ngha's Avatar
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    Level 3



    At level 3, I'm starting to look more Cleric-y. Following Star's Path to 20, its time to hit the Waterworks. A couple of the people that were running Kobold's new ringleader with me come as well, but I put up another LFM to fill out the party. I'm sitting at about 1000 plat, which really isn't enough to buy toilet paper with on the AH, but I don't think I'll need money until about level 5 anyways, when I'll need to start carrying pots etc.



    So we start up on the first part of the Lost Seeker's quest in the Waterworks with about 4 people on normal, We fly through it pretty quick, caught a good deal as most of the rares were there giving some good loot to sell, nothing that I'll really need though. I experienced my first death here, one of the Sorcorers went off by his self to finish up the quest after we pulled both levers, wound up pulling all the kobolds and spiders into one place, got webbed and killed.

    I tried to save him, But I couldn't get his stone, after we both died, he let me know I could target his stone by pressing backspace(which I never new about in the past 3 years), which targets the nearest item, then press E to pick it up when you're nearby(I did know this part). Another Sorc comes to pick us up and shrines us, we finish up.



    Go on to part 2, a couple other people start joining. We get this one guy who knows nothing about the Waterworks and doesn't even come but keeps asking how to get there, yay, I'm not the only newb. Regardless its some comic relief as we speed through this level, because we skip all the optionals it makes it a faster quest. We decide to window this quest so we can repeat it a few times for good xp/min.

    The way you window is, one guy stays in the quest after its finished while everyone recalls, someone clicks on the entrance like they're going to reenter, which brings up the window(hence the name), then the person still inside recalls, once they're out the person who has the window goes back in, which resets the quest. We do the second one a three times total, and the guy still hasn't made it yet, and yeah we're still laughing.



    We move on to the Third Part, this quest goes faster if you split up in the first big room, so we do, takes us about 3-5 minutes to finish the first time. We window it and go back in, this time the guy finally shows up, and we finish it pretty quick, we recall to grab window, and the new guy decides not to listen when we say recall, goes on to the next part. So some weird stuff splits the party up, we got 3 in part three including me and the new guy and someone else in part 4. Begin Flaming. We almost wipe on part 3, but the sorc saves us again and we make it to part 4(since we can't window again with someone in part 4) before they finish.

    Part four was basically cleared by the time we got there, just finished up optionals and found Venn to finish at a hefty -80% XP penalty for coming in late. Done with the Waterworks we turn in, I pick up Graystich's skullcap for the wis bonus, pick up some essences(which will sell good on AH, if I don't wind up using them for crafting) as the one time end reward outside. We're kinda disappointed so we decide not to run WW again, instead we move on to Butcher's Path.



    We Zerg Butcher's Path on Normal, Hard and Elite with 4 out of the 6 people in the party(new guy was still in waterworks with someone else) which gives me enough XP to level, yay. I didn't really get any good loot I needed from it(By this point I'm starting to get irritated that I'm picking up all crappy loot), but I'm glad I leveled.



    I go to the Cleric Trainer to pick up level 4, get the new healing spell which allows me to actually heal people better, now I'm finally starting to look like a real cleric, basically I'm a cleric of 1 level less than my main level, so its not bad, pick up some more enhancements(will edit because I forgot which). Then sell off everything looking at about 2000 plat now, still not enough for anything useful, gonna have to start making money on the next level.



    Screen Shot of Leveling Up





    What I learned:
    -Its okay if things don't go according to plan
    -How to Window
    -Named loot is usually better than random loot
    -Use the highest level healing spell I have at low levels
    -Not getting good loot hurts my bank account
    -Making money starts becoming necessary after a while
    -Empower is necessary regardless of what type of caster you have
    -Empower Healing is for clerics and Favored Souls



    On to Level 4
    Last edited by Ngha; 05-22-2011 at 02:33 PM.

  5. #5
    Community Member Ngha's Avatar
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    Level 4



    Starting on Level 4 after sorting my spells out in the wayward lobster, I join a group that is about to do stealthy reposession on Elite, I figure I might as well get the favor now, one lest quest to grind later. This is where I experience my first party wipe. First thought? Today is going to be a long day. We quickly regroup and finish the quest the second time with 1 death but otherwise without incident. Thankfully.



    After that I join a different group that does Garrison's missing pack, they have a near wipe with me being the only survivor until I finish the quest. I was really in a bad mood so I didn't bother to rez them. Sorry guys, two wipes are enough for me, next time don't zerg.



    Then I get on my Level 4 XP grind. We do the Depths chain all the way out in house Deneith, once on elite, 3 times on normal, once on hard, and another elite. This actually turned my day around, it turned out I was playing with some patient, experienced, and good natured individuals, which is rare for a PUG at lower levels. We breeze through it all starting on Depths of Despair, Depths of Darkness, Depths of Discord, and Depths of Doom. All in all it takes less than an hour, and by the end I'm a half dot away from leveling.

    This is where I began noticing the difference between VIP and F2P, and I'll mark this as the beginning of the game for F2Ps because this is where the grind started for me. I still got crappy loot the whole time, but the sell price of everything went up drastically, netting me about 5k plat. Not bad, after I level it should get me most of what I need to get myself back up. Also I noticed since crafting came out, it is harder to sell things on AH or through the Trade channel unless they're really rare items. A bonus, however, is that F2P do not need leveling sigils to level anymore, Thank the Gods.



    After that, a quick run through of the swiped signet was enough to make me level, all in all Level 4 took me about 2 hours, including the wipes, still not bad, but not the best either. I hit the cleric trainer to get another cleric level, following the posted build, sell off everything I don't need. I came up with a new cloak that gives me invisibility, for those times when everyone decides to leave me behind and go wipe by themselves, letting me pick up their stones. Also I picked up and adamantine full plate with a tiny guild augment slot, this will be good for a low level crafting blank as when deconstructed it will retain both adamantine and the tiny guild augment slot. But I'll get more into crafting later.

    Also I accidently sold a weapon upgrade D:



    Screen Shot of Leveling Up:




    What I Learned:
    -Save stuff you might want for later
    -Can't just sell any kind of feces on the AH anymore
    -Don't need leveling sigils (yay)
    -Money is still hard to come buy
    -Pay attention or you might sell something you'll need later



    On to level 5...
    Last edited by Ngha; 05-23-2011 at 01:33 AM.

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    Level 5



    Wow, level 5, world class pain in the... rear. Anyways, I started this level off with Freshen the air in the marketplace, N/N/N/H...Wiped on elite, twice. Nothing against the group we just couldn't handle it, plus I was already spacing off so my healing capacity was... low.



    Moving on to next quest... Go to house K, Pick up lair of summoning, N/N/N/H/E. Not much of an issue, near wipe on elite but pulled through, guys got trapped in the earth elemental room before anyone else got in. Then we went on to Chamber of Insanity, N/H/E. Didn't feel like doing this one all five times, my mind was starting to grind to a halt. Did surprising well, not even a near wipe, I died a couple times though.



    Anyways, left house K, went to house P, first did Rest for the Restless, normal. I hadn't done this quest since I first started years ago, once I remembered it, yeah, time to leave. Went on over to Caged Trolls, windowed it on normal 3 times(the travel time for this quest is rediculous), then did is on hard and elite, afterwards 2 dots away from leveling.

    Running on over to Gwylan's Stand, I do it three times on normal. From now on, this is the first quest I do at level 5 when leveling a F2P player, and I do it n/n/n/n/n/n/n/n/n/n/n/n/n/n/n/n/h/e.... or some other such nonsense. It really is a long quest, but as a f2p I really didn't find anything else that would make me gain dots as fast so it was worth the time, especially when I had a good group that knew the quest, I'm probably going to go back and do it some more at level 6. Anyways, Ding, time to level.



    However before I went to level, I sold off everything, and took all the essences I've been stocking up, ran over to house K and dropped them for about 40k plat. It would have been more but I forgot about the F2P plat cap...ugh. Sold them at 500 plat for each greater and they went off as soon as I said I was selling them. Some people have the trade channel turned off, thats why I ran over to the crafting house and put it in general, bling bling. My eyes started to shine, I also sold a flametouched ice guard full plate for 800 plat, could have got more but, eh.

    Sitting at plat cap I thought to myself, "Well Craftlord, level 6 is really like the level 1 of mid levels, better upgrade my equipment" and so I did. Bought a +2 lesser lightning guard full plate of light fortification(very few things are resistant to lightning, and fortification drops a percentage of the crits), my personal favorite a +1 holy bastard sword of pure good, adding an extra 3d6 per hit on any non good(everything) mob, sexy, last I picked up a +2 health belt and a lesser false life ring upping my HP by 6 or so.

    After leveling I picked up some new spells, also had a bunch of plat left over too. So now I got resist/protection from energy(mandatory), a higher level healing spell(nioce), and mass aid, which is basically bless that add hit points too. Picked up 100 scrolls of cure moderate and 150 charges of the same in wands, also picked up a couple misc buff wands from AH since they were pretty cheap. at the end I was sitting at the same amount of plat I had before I sold the essences... lol, good deal.



    Screen Shot of Leveling Up:





    What I learned:
    -Gwylan's stand, If you are F2P, Do it, if you're P2P, skip
    -Essences, current reliable bank roll of DDO
    -Better be self sufficient by now
    -Better have a role by now
    -Level 5, a pain in the... rear.



    On to level 6.
    Last edited by Ngha; 06-13-2011 at 10:37 PM.

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