Dust to Dust & Gnolls too!
Well, we discovered this problem with the Vale of Twilight. Apparently, not only are creatures from Shavarath and Lammania leaking through to take over this wonderful, great, fantastic and beautiful natural habitat, but also some members of The Twelve have gone missing! Well, we better find them before this Shroud place blows up or something, and all the demons get through. That would suck.
So we set off into the Vale. Gripping my crossbow tightly, I ripped off shots whenever I could fit them in between the Wizard and Sorcerer of our group slinging their spells. We had gone into an underground lair of spiders that, heaven forbid, we couldn't kill! Who ever heard of *not* killing spiders? They are nasty. But we had been told that they were not the real problem, that it was the ogres instead. So as to avoid hitting the now friendly spiders, I had to switch to my shortsword, not as effective. Example: (if you please) I was stabbing away at this ogre with my sword, but it wasn't quickly enough because the ogre took me down just before I could get him. Well, our faithful cleric Gillbey was right there to bring me back, but I'd like to reiterate here, for those of you listening, that death is *still* not any fun.
We eventually found the Rakshasha that was in charge of it all and sent him packing. On to the Gnolls!
The Gnoll camp was on a hill so far away that we had to go invisible and speed up to get there safely. Flashpointe helped us with that. Well, we tore through that camp like nothing and with hardly a scratch on us, we encountered the Twelve member Paetus, who we had to help through the rest of the camp to reach the terrible master tiefling! Turns out that Shavarath was invading the Gnoll camp too. (Darn Shavarath, they are everywhere lately!)
After collecting our due rewards, we retired to Meridia, eager to start out on our next heroic quest. But I have just one question-What in Eberron is chipmunk funk and where does it come from? I'll leave you to decide.