Come on fix this, its getting annoying if you cant hit anything...
I'm using the sora kotra set atm, it works but it's still a big pain to swap everything when you need to change wraps
On a long enough timeline, the survival rate for everyone drops to zero
Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone
What stinks is now I can't get that particular ship buff if I want to run a quest that requires swapping wraps. I don't have the Sora set and grinding for three pieces of a set I will only use to switch handwraps urks me so I can't force myself to do it.
I guess goggles of insight/bold trinket for me..
I hope this is fixed very soon, it is very frustrating.
I found that on my Clonk (17 cleric/3 monk), If he casts Divine favor the to hit and damage enhancement bonuses on the handwraps instantly reappear according to my character sheet. But then swapping handwraps it goes away again, so I have to cast Divine favor one more time ...
Maybe a clickie would work for those non-cleric/FvS types ..
Last edited by Kaldaka; 06-07-2011 at 02:11 PM.
Officer of ARCHANGELS - Thelanis
Strummie . Gruffie . Jinksy . Perversion . Sluffie . Indulgent . Adjuration . Wary . Disparage . Subdue . Affinity . Bestial . Contrivance . Indria . Thermo . Outlandish
Handwraps and the way that monks deal unarmed damage needs a complete overhaul, because this is getting ridiculous.
Here's an idea: Make Handwraps a normal weapon that deals 1dX damage (1d3 I think is base unarmed?). Give monks feats that increase the damage they deal when using handwraps. 1d4 = +0-1, 1d6 = +0-3, 1d8 = +0-5, etc. There's got to be a way to do this that isn't all that hard. Then handwraps can behave like real weapons, and we won't have to go through with this same old dance nearly every update.
Oh, and returning shuriken cannot be made craftable.
Wanted to echo that CRAFTED handwraps also don't work - most prefixes and suffixes don't work. Their enhancement bonuses work - what a cruel joke - but almost nothing else does.
I crafted +3 holy undead bane for Wiz King, neither holy NOR undead bane worked. I crafted anarchic lesser construct bane for the Marut, and the DR wasn't broken (didn't fully notice if the bane worked) and I took a neg level... whereas normal random anarchic wraps actually dont neg level you. Crafted vicious bleeding and the vic worked but bleeding didnt.
Maybe other players want new content, but I FAR FAR FAR prefer a game that WORKS. I have two chars, both are monk multiclasses that use handwraps. Given a choice between one new adv pack, and having my weapons work without an endless stream of major bugs... guess which I choose.
Just saying it's still broke
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