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  1. #21
    Community Member Requiro's Avatar
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    Quote Originally Posted by Gol View Post
    This was bug reported and posted on Lamannia as well.
    So this is sad. They don't even try to read bug report on Lamannia anymore?

    Quote Originally Posted by Velexia View Post
    (...)

    D&DO Unlimited Beta. Why the hell am I putting money into this game?
    I'm stop.
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    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.

  2. #22
    2015 DDO Players Council FuzzyDuck81's Avatar
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    Quote Originally Posted by Zildoran View Post
    So...now instead of crafted handwraps being broken they are all broken instead (besides DR breaking on non-crafted). Monks need some love in update 9.2
    lack of abuse isnt love http://en.wikipedia.org/wiki/Stockholm_syndrome

    I don't mean to come across as unsympathetic - but I am, so I do.

  3. #23
    Community Member Tsuarok's Avatar
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    time to dust off my bard

  4. #24
    Community Member fluffybunnywilson's Avatar
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    This was mentioned on 5-13 on Lamania.

    http://forums.ddo.com/showthread.php?t=318069

    It was bug reported and on the Llama-land forums.

    I understand that Turbine can't fix everything before it goes live and that there are some bugs that they just can't take care of before they have to roll out the patch, but it would be really great if Turbine could make a list of known bugs that actually includes all of the bugs that they know about.

  5. #25
    The Hatchery Syllph's Avatar
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    Just so you know Lamania isn't a "test" server, it's a preview server. Most things on Lamania (bugs and all) get brought over to live. It isn't their testing ground.

  6. #26
    Founder Barak_Hammerhand's Avatar
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    I did some testing on the guild ship. Swap out different handwraps had the same to hit for each one. Activated my planer gird and my to hit went up +10 (4 for GH and 6 from epic wraps) but went I switched wraps it drop back to the low to hit.

  7. #27
    Community Member le_goat's Avatar
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    so clicky buffs affect it, any one try if spell buffs affect it?

  8. #28
    Community Member redspecter23's Avatar
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    After reading this I did some testing myself. GH clickie does indeed seem to fix the "to hit" issue but I also found that if you swap out of Litany of the Dead it will fix both "to hit" and damage issues. A very poor workaround but it is a workaround. So swap wraps, then unequip and reequip Litany then continue the fight. This may have something to do with adding or removing to hit and damage bonuses. Testing with other (easier to acquire) items may find other workarounds.

    I tested with Tumbleweed and crafted goggles (+2 attack bonus) and they seem to fix the to hit issue as well by swapping them.

    Perhaps and item that adds damage like bold trinket will be able to fix the damage issue? I don't have one to test with.
    Last edited by redspecter23; 05-17-2011 at 08:38 AM.
    Kaarloe - Degenerate Matter - Argonnessen

  9. #29
    Hero
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    Quote Originally Posted by fluffybunnywilson View Post
    This was mentioned on 5-13 on Lamania.

    http://forums.ddo.com/showthread.php?t=318069

    It was bug reported and on the Llama-land forums.
    Turbine's QA process needs an overhaul.

    Don't expect to see a fix for this for weeks. Look how long it took them to roll out a fix for green steel crafting, and that's got much higher visibility than unarmed characters.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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  10. #30
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by Gol View Post
    This was bug reported and posted on Lamannia as well.
    My post from when greensteel was broken

    Quote Originally Posted by Cam_Neely View Post
    5. The live game players are not Turbines QC. Alot more of these stuff seems to be slipping though.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  11. #31
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    I am absolutely positive that this is not a problem with any Turbine employee's work ethic. The problem is that the entire process is screwed up and they have to spend so much time putting out fires (metaphorically speaking, most of the time...) that they don't have enough resources to improve the system and prevent those fires in the first place.

    I've seen issues like this in other companies and it will continue until senior management decides that they actually care about the code that is being released and decides to put some resources into improving the process instead of just cracking the whip and calling for more code to be produced in time for the next deadline.

    If Turbine does decide to improve its development and QA process, we can expect to see the rate of releases slow down for a while. And even then, it won't be an overnight improvement, but a gradual shift where we start to see more bugs killed than created with each new release and (even more importantly) we start to see that bugs that have been killed stay dead.
    This.

    In any MMO this old, the code goes WAAAAAAYYYY back.

    A lot of it is intertwined, especially with Epics being thrown on top of older content.

    If you notice, the older content that got Epic'd is not nearly as smooth or polished as the content that came out already Epic'd.

    If we want more bug fixes, we have to quit demanding so much new content. But as the community has stated (by forum posts or cash spent), we are more worried about newer, shinier content and items and OMG! than we are with a more polished, smoother game
    Smrti///Warcrye///Dukkha///Nomey///Dhaarmika///Smrtiheals
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  12. #32
    Community Member Feralthyrtiaq's Avatar
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    Default Yeah the Handwraps R Bugged It Sux

    Took my Horc Black Lotus "Returning" to GH at lunch and the Stonedust handwraps worked properly until switched out for a wand then back..after the switch they are definitely not applying the +5 Enh Bonus to hit or to damage. Did get enuff kills to hit level 12, guess ill keep the PJs of Equilibium in Bank a lil longer and get the ML 12 Cove Gear in my other rogues bank...will wait patiently for UA Speed Vorpal SAs...unless this game mechanic breaks as a result of HWs getn fixed oO

  13. #33
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    Started a monk today (with vet status). I had heard of the handwrap problems but discovered something new: equipping order matters.

    Each time I started naked, the handwraps are the vet starting wraps of +1 flaming, necklace is the necklace of contemplation with a +1 comp. bonus to attack.

    Try 1
    Beginning attack of +7
    Equip necklace -> +8
    Equip handwraps -> +7
    Worse than I thought! (not that it really matters at level 4, but it seems to be wiping out all bonuses)

    But wait:
    Try 2
    Beginning attack of +7
    Equip handwraps -> +7
    Equip necklace -> +9
    The full attack I should have!

    Both numbers were confirmed in combat log as the actual numbers.

  14. #34
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    If we want more bug fixes, we have to quit demanding so much new content. But as the community has stated (by forum posts or cash spent), we are more worried about newer, shinier content and items and OMG! than we are with a more polished, smoother game
    Besides they stated they are working on newer content with months in advance, so by extrapolation we have to report the new bugs two updates before they are found.

  15. #35
    Community Manager Cordovan's Avatar
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    Just to give a (minor, I know) update to this: We're continuing to investigate improperly-applied handwrap enhancement bonuses to determine the cause, and find the best solution. Thank you for your patience!
    Have fun, and don't forget to gather for buffs!
    Submit DDO Bugs through: ddobugs.turbine.com
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  16. #36
    Community Member Karrai's Avatar
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    Quote Originally Posted by Cordovan View Post
    Just to give a (minor, I know) update to this: We're continuing to investigate improperly-applied handwrap enhancement bonuses to determine the cause, and find the best solution. Thank you for your patience!
    When something breaks for the monk its DEFCON 1 when it another class it DEFCON 5- we fix it in 2-5 years.

  17. #37
    Hero Gkar's Avatar
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    Quote Originally Posted by Velexia View Post
    So this passed Quality Assurance, Mournlands, and Lammania without being noticed, but
    Actually it as noticed and reported on Lama.

  18. #38
    Community Member Velexia's Avatar
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    Quote Originally Posted by Gkar View Post
    Actually it as noticed and reported on Lama.
    I meant by the developers. We always notice these things.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  19. #39
    Community Member dkyle's Avatar
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    Quote Originally Posted by Karrai View Post
    When something breaks for the monk its DEFCON 1 when it another class it DEFCON 5- we fix it in 2-5 years.
    What bug of this magnitude has remained for 2-5 years?

    DPS is fundamental to the role of melee in DDO, and this is a tremendous reduction of DPS.

  20. #40

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    Quote Originally Posted by dkyle View Post
    What bug of this magnitude has remained for 2-5 years?

    DPS is fundamental to the role of melee in DDO, and this is a tremendous reduction of DPS.
    lag, I need say no more
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