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  1. #181
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    Mar 2006
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    Default

    Quote Originally Posted by MarsAmbassador View Post
    I just tried crafting a Necklace with Proof Against Poison as my prefix and the game is saying it's a suffix. Both this site and the Cannith Crafting Planner at http://cannith.cubicleninja.com/ say that Proof Against Poison is a prefix. Looks like it's time to update things. Turbine needs to identify prefixes and suffixes explicitly on the shard identification popup because this is a pain trying to figure out by guessing.

    Proof against poison is a prefix. And the game does tell you which shards are prefixes and which are suffixes, it just does so subtly. When you hover your mouse over the shard icon in-game, if the name of the shard says shard of xxxxxxx then it is a suffix. If it says xxxxxxxx shard, then it is a prefix. The placement of the shard name relative the word shard, before or after, tells the difference. This always tells you which it is and it can be used before you craft it by looking at it in the crafting machine.

  2. #182

    Default

    Quote Originally Posted by MarsAmbassador View Post
    I just tried crafting a Necklace with Proof Against Poison as my prefix and the game is saying it's a suffix. Both this site and the Cannith Crafting Planner at http://cannith.cubicleninja.com/ say that Proof Against Poison is a prefix. Looks like it's time to update things. Turbine needs to identify prefixes and suffixes explicitly on the shard identification popup because this is a pain trying to figure out by guessing.
    It's a prefix, but the validation routine on the shard machine incorrectly thinks it's a suffix. The work-around is to apply proof against poison first, on an empty item, so that the verification logic doesn't cause problems.

    In addition to proof against poison this is also an issue with natural armor.

  3. #183
    Community Member
    Join Date
    Mar 2006
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    1,042

    Default Flexible Shards - Color Coded to Differentiate Suffix and Prefix Shards

    U14 introduced flexible shard recipes (bound level 101-150), allowing standard shards to be crafted into non-standard slots.

    The following keywords mean that the shard can go in any slot in the list:
    .....Accessory: Hat, Goggles, Necklace, Cloak, Bracers, Gloves, Belt, Boots, Ring, Trinket
    .....Armor: Heavy Armor, Medium Armor, Light Armor, Docent, Clothing
    .....Weapon: Two-handed weapon, One-handed weapon, Shield
    .....Shield: One-handed weapon, Shield

    NOTE: To avoid confusion, for shards that go on the "Weapon" group I include the "Shield" keyword even though it's redundant.

    Color key:

    Red = Prefix
    Green = Suffix


    Stats: Accessory
    .....Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma


    Energy Resist: Anywhere
    .....Acid, Cold, Fire, Lightning, Sonic

    Energy Absorption:
    .....Electrical: Accessory, Armor
    .....Fire: Accessory, Armor, Shield
    .....Negative: Accessory, Armor, Shield



    Mana:
    .....Power: Anywhere
    .....Wizardry: Accessory, Armor
    .....Magi: Accessory, Armor

    Spell Focus: Anywhere
    .....Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation


    Spell Power: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Potency, Corrosion, Glaciation, Magnetism, Combustion, Resonance,
    .....Impulse, Devotion, Reconstruction, Radiance, Nullification


    Lore: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Acid, Ice, Fire, Healing, Kinetic, Lightning, Repair, Sonic, Void




    Armor Bonus................Ring, Bracers
    Attack Bonus +2..........Accessory, Armor
    Attack Bonus +4..........Goggles, Ring, Trinket, Weapon, Shield

    Deathblock..................Necklace, Ring, Trinket, Armor, Shield
    Dodge Bonus...............Accessory, Armor
    Dusk..........................Accessory, Armor
    Eternal Faith................Accessory, Armor
    False Life....................Accessory, Armor, Shield

    Feather Falling.............Accessory, Armor
    Fortification.................Accessory, Armor, Shield
    Good Luck...................Accessory, Armor
    Melee Alacrity..............Anywhere
    Natural Armor..............Accessory, Armor, Shield

    Proof Against Disease....Accessory, Armor
    Proof Against Poison.....Accessory, Armor

    Protection...................Accessory, Armor, Shield
    Ranged Alacrity............Anywhere
    Regeneration...............Accessory, Armor
    Secret Door Detection...Accessory, Armor

    Silver Flame.................Accessory, Armor
    Spell Penetration..........Anywhere

    Spell Resistance...........Accessory, Armor, Shield
    Striding.......................Accessory, Armor
    True Seeing.................Accessory, Armor
    Underwater Action........Accessory, Armor

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