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  1. #1

    Default Crafting Recipes by Gear

    Crafting recipes by gear will let you see at a glance all the shards that can be added to a given piece of equipment. Note that only one prefix and one suffix can be added to any one item.

    Starting with the Menace of the Underdark expansion, new flexible slot shards have been added to the game. For details on flexible shards see the second post in this thread. For traditional crafting, see the following:

    Main Hand Weapons
    Armor
    Shields / Off Hand Weapons
    Docent
    Clothing
    Headgear
    Goggles
    Necklace
    Cloaks
    Bracers
    Gloves
    Belts
    Boots
    Rings
    Trinkets / Rune Arms

    Some effects have a parenthetical explanation of what they do, others don't. The main idea of these lists is to give you the keywords you need to search the shard machine.

    There are a dizzying array of spell effects. To help get a handle on them, here are all the keywords associated with an energy type both for spells and weapons.


    .............------------ Spell Power ------------...------- Weapon Effects -------....Energy
    Energy Type..Passive.........Active......Lore........Standard...Burst.......Other......Absorption
    -----------..--------------..----------..---------...---------..----------..-------....---------------
    Acid.........Corrosion.......Erosion.....Acid........Acid.......Acid
    Cold.........Glaciation......Freeze......Ice.........Frost......Icy.........Cold
    Electricity..Magnetism.......Spark.......Lightning...Shock......Shocking...............Electrical
    Fire.........Combustion......Inferno.....Fire........Flaming....Flaming.....Fire.......Fire
    Sonic........Resonance.......Cacophony...Sonic.......Screaming..Thundering..Roaring
    Force........Impulse.........Impact......Kinetic
    Healing......Devotion........Ardor.......Healing
    Repair.......Reconstruction..Mending.....Repair
    Light........Radiance........Brilliance
    Negative.....Nullification...Nihil.......Void..........................................Negative Energy



    For easy reference, here's a list of the standard crafting slots for stat bonuses:

    Strength: Belt, Gloves, Ring, Bracers
    Dexterity: Boots, Gloves, Ring
    Constitution: Belt, Necklace, Ring
    Intelligence: Goggles, Headgear, Ring
    Wisdom: Headgear, Necklace, Ring
    Charisma: Cloak, Headgear, Ring



    Quick tip: Persuasion, Good Luck and Charisma are the only ways to boost UMD apart from Command, which doesn't stack with persuasion and only goes on armor. A typical umd swap will be either charismatic (hat/ring) of persuasion, or if you normally equip charisma, underwater action (goggles/ring) of persuasion.
    Last edited by EllisDee37; 06-26-2012 at 10:23 PM.

  2. #2

    Default

    Flexible Shards

    U14 introduced flexible shard recipes (bound level 101-150), allowing standard shards to be crafted into non-standard slots.

    The following keywords mean that the shard can go in any slot in the list:
    .....Accessory: Hat, Goggles, Necklace, Cloak, Bracers, Gloves, Belt, Boots, Ring, Trinket
    .....Armor: Heavy Armor, Medium Armor, Light Armor, Docent, Clothing
    .....Weapon: Two-handed weapon, One-handed weapon, Shield
    .....Shield: One-handed weapon, Shield

    NOTE: To avoid confusion, for shards that go on the "Weapon" group I include the "Shield" keyword even though it's redundant.



    Stats: Accessory
    .....Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Energy Resist: Anywhere
    .....Acid, Cold, Fire, Lightning, Sonic

    Energy Absorption:
    .....Electrical: Accessory, Armor
    .....Fire: Accessory, Armor, Shield
    .....Negative: Accessory, Armor, Shield



    Mana:
    .....Power: Anywhere
    .....Wizardry: Accessory, Armor
    .....Magi: Accessory, Armor

    Spell Focus: Anywhere
    .....Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation

    Spell Power: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Potency, Corrosion, Glaciation, Magnetism, Combustion, Resonance,
    .....Impulse, Devotion, Reconstruction, Radiance, Nullification

    Lore: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Acid, Ice, Fire, Healing, Kinetic, Lightning, Repair, Sonic, Void



    Armor Bonus................Ring, Bracers
    Attack Bonus +2..........Accessory, Armor
    Attack Bonus +4..........Goggles, Ring, Trinket, Weapon, Shield
    Deathblock..................Necklace, Ring, Trinket, Armor, Shield
    Dodge Bonus...............Accessory, Armor
    Dusk..........................Accessory, Armor
    Eternal Faith................Accessory, Armor
    False Life....................Accessory, Armor, Shield
    Feather Falling.............Accessory, Armor
    Fortification.................Accessory, Armor, Shield
    Good Luck...................Accessory, Armor
    Melee Alacrity..............Anywhere
    Natural Armor..............Accessory, Armor, Shield
    Proof Against Disease....Accessory, Armor
    Proof Against Poison.....Accessory, Armor
    Protection...................Accessory, Armor, Shield
    Ranged Alacrity............Anywhere
    Regeneration...............Accessory, Armor
    Secret Door Detection...Accessory, Armor
    Silver Flame.................Accessory, Armor
    Spell Penetration..........Anywhere
    Spell Resistance...........Accessory, Armor, Shield
    Striding.......................Accessory, Armor
    True Seeing.................Accessory, Armor
    Underwater Action........Accessory, Armor
    Last edited by EllisDee37; 06-26-2012 at 11:27 PM.

  3. #3

    Default

    Main Hand Weapons

    NOTE: Anything that can be put on a main hand weapon can also be put on a shield.

    Prefix
    Any one energy Touch:
    .....Acid, Cold, Shocking, Fire
    Any one energy damage:
    .....Acid, Frost, Shock, Flaming, Screaming
    Any one energy Burst:
    ....Acid, Icy, Shocking, Flaming
    Any one divine damage: (Also available in Burst form)
    .....Holy, Unholy, Axiomatic, Anarchic
    Double critical range:
    .....Keen, Impact
    Bodyfeeder (Melee only, not ranged)
    Life Shield (Weapon) - Ranged weapons only
    Ghost Touch
    Aligned (Bypasses any alignment-based DR)
    Metalline (Bypasses any metal-based DR)
    Songblade (+2 to Perform skill)
    Cursespewing
    Crippling
    Finesse (Light weapons or rapiers only, Weapon Finesse feat and +2 Dexterity)
    Maladroit (Bludgeon only, -1 Dexterity on hit)
    Roaring
    Sacred
    Seeker
    Stench
    Strength Sapping
    Telekinetic
    Thundering
    True Law
    True Chaos
    Unbalancing
    Vengeful (Note: May not work if put on last, so try to make this the first shard attached.)
    Vicious
    Wounding
    Weakening
    Increase effectiveness of any one spell type (passive):
    .....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
    .....Devotion, Reconstruction, Radiance, Nullification
    Increase effectiveness of any one spell type (active):
    .....Erosion, Freeze, Spark, Inferno, Cacophony, Impact,
    .....Ardor, Mending, Brilliance, Nihil
    Any one spell Focus: (Increase DC to resist spells from that school)
    .....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation
    Increase effetciveness of all spells:
    .....Potency, Efficacy
    Efficient Metamagic: Empower Healing
    Spell Penetration

    Suffix
    Melee Alacrity
    Ranged Alacrity
    Everbright (Immune to ooze and rust monsters)
    Parrying (Insight bonus to AC and Saves)
    Power
    Vampirism (Melee only, not ranged)
    Bleed
    Bone Breaking (Bludgeon only)
    Deception
    Destruction
    Enfeebling
    Maiming
    Puncturing (Piercing only)
    Pure Good
    Righteousness
    Shatter (Increase DC to resist your Sunder)
    Shattermantle (Temporarily reduce target's spell resistance)
    Slicing
    Slowburst
    Sneak Attack Bonus
    Staggering Blow
    Stunning (Bludgeon only)
    Tendon Slice
    Vertigo (Increase DC to resist your Trip)
    Manage threat level:
    .....Incite, Stealth Strike
    Any one Bane:
    .....Human, Dwarf, Elf, Halfling, Gnoll,
    .....Reptilian, Goblinoid, Orc, Monstrous Humanoid, Plant, Animal, Vermin, Ooze,
    .....Giant, Dragon, Magical Beast, Elemental, Aberration, Construct,
    .....Undead, Incorporeal, Evil Outsider, Chaotic Outsider, Lawful Outsider
    Any one Lore: (Increase spell critical hit and damage multiplier)
    .....Healing, Repair, Void, Acid, Ice, Lightning, Fire, Sonic, Kinetic

    Recipe Ideas
    Weapon recipes can be found here.
    Last edited by EllisDee37; 02-13-2013 at 10:02 PM.

  4. #4

    Default

    Armor

    WARNING: You can only craft items that have a "+" rating in the top right of the description. If it doesn't have a +, it can't be crafted, so be wary of Elven Chain; that's an uncraftable "named" item. Elven Chainmail is craftable.

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Blood Rage
    Blueshine (Immune to ooze and rust monsters)
    Deathblock
    Fearsome
    Feat: Mobility (Medium or Light armor only, can't be metal armor)
    Hallowed
    Life Shield
    Lionheart
    Sacred
    Silver Flame
    Twilight
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Command
    Dusk
    Eternal Faith
    False Life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Nimbleness (Similar effect as mithral, stacks with mithral, but doesn't make it lighter)
    Resistance (Bonus to all saves)
    Power
    Protection (Deflection bonus to AC)
    Stability

    Recipe Ideas
    ...of Invulnerability
    Life Shield of Greater Stability
    Deathblock of Spearblock (or Axeblock)
    Last edited by EllisDee37; 07-12-2012 at 09:30 AM.

  5. #5

    Default

    Shields / Off Hand Weapons

    Shields and Off Hand Weapons can take any ability in the Main Hand Weapons lists, plus the following additional abilities:

    More Shield / Off Hand Weapon abilities

    Prefix
    Deathblock
    Life Shield
    Lionheart
    Shield Spikes
    Undead Guard

    Suffix
    Any one energy resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one damage absorption:
    .....Electrical, Fire, Negative Energy
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Bashing
    Command
    False Life
    Fortification
    Natural Armor
    Protection (Deflection bonus to AC)
    Spell Resistance
    Stability

    Recipe Ideas
    Seeker of Stunning (or Sneak Attack)
    Efficient Metamagic: Empower Healing of Healing Lore
    +5 Life Shield Mithral Tower Shield of Axeblock (for shield blocking)
    Last edited by EllisDee37; 06-26-2012 at 02:21 PM.

  6. #6

    Default

    Docent

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Arcane Sigil (Reduce arcane spell failure chance)
    Blood (Increase healing from positive energy, reduce fortification)
    Blood Rage
    Deathblock
    Fearsome
    Feat: Mobility
    Life Shield
    Lionheart
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Construct Fortification
    Dusk
    False Life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Power
    Protection (Deflection bonus to AC)
    Resistance (Bonus to all saves)
    Stability
    Last edited by EllisDee37; 06-26-2012 at 11:35 PM.

  7. #7

    Default

    Clothing (Robes, Outfits)

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Blood Rage
    Deathblock
    Fearsome
    Feat: Mobility
    Life Shield
    Lionheart
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Dusk
    False life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Power
    Protection (Deflection bonus to AC)
    Resistance
    Stability

    Recipe Ideas
    ...of Invulnerability
    Life Shield of Greater Stability
    Deathblock of Spearblock (or Axeblock)
    Last edited by EllisDee37; 06-26-2012 at 02:58 PM.

  8. #8

    Default

    Headgear (Helmet, hat, cap, mask, etc...)

    Prefix
    Charisma
    Hallowed
    Intelligence
    Sacred
    Silver Flame
    Underwater Action
    Wisdom

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one mana boost:
    .....Power, Wizardry, Magi
    Eternal Faith
    Persuasion (+3 to charisma-based skill checks, eg: UMD)

    Recipe Ideas
    Underwater Action of Persuasion
    Last edited by EllisDee37; 06-26-2012 at 02:59 PM.

  9. #9

    Default

    Goggles

    Prefix
    Blindness Immunity
    Intelligence
    Underwater Action

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Attack Bonus
    Dodge
    Persuasion (+3 to Charisma-based skill checks, eg: UMD)
    Resistance (Bonus to all saves)
    Secret Door Detection
    True Seeing

    Recipe Ideas
    Blindness Immunity of Attack Bonus
    Underwater Action of Persuasion
    Last edited by EllisDee37; 06-26-2012 at 02:59 PM.

  10. #10

    Default

    Necklace

    Prefix
    Constitution
    Hallowed
    Proof Against Disease
    Proof Against Poison
    Sacred
    Silver Flame
    Wisdom

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Eternal Faith
    Natural Armor
    Protection (Deflection bonus to AC)
    Resistance (Bonus to all saves)
    Last edited by EllisDee37; 06-26-2012 at 03:03 PM.

  11. #11

    Default

    Cloaks

    Prefix
    Charisma
    Feather Falling
    Unbalancing

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Dusk
    Negative Energy Absoption
    Protection (Deflection bonus to AC)
    Resistance (Bonus to all saves)
    Spell Resistance

    Recipe Ideas
    Feather Falling of Resistance
    Feather Falling of Spot (for trapmonkeys to free up goggle slot for blindness of attack bonus)
    Last edited by EllisDee37; 06-26-2012 at 02:59 PM.

  12. #12

    Default

    Bracers

    Prefix
    Armor Bonus
    Strength
    Any one spell Focus: (Increase DC to resist spells from that school)
    .....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Dodge
    Natural Armor
    Resistance (Bonus to all saves)
    Last edited by EllisDee37; 06-26-2012 at 03:00 PM.

  13. #13

    Default

    Gloves

    Prefix
    Arcane Casting Dexterity (Reduce arcane spell failure chance)
    Dexterity
    Strength

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Resistance (Bonus to all saves)
    Last edited by EllisDee37; 06-26-2012 at 03:00 PM.

  14. #14

    Default

    Belts

    Prefix
    Constitution
    Proof Against Disease
    Proof Against Poison
    Strength

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    False Life
    Fortification
    Resistance (Bonus to all saves)
    Spell Resistance
    Last edited by EllisDee37; 06-26-2012 at 03:04 PM.

  15. #15

    Default

    Boots

    Prefix
    Dexterity
    Feat: Mobility
    Feather Falling
    Striding

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide,
    .....Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search,
    .....Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Resistance (Bonus to all saves)
    Last edited by EllisDee37; 06-26-2012 at 03:00 PM.

  16. #16

    Default

    Rings

    Prefix
    Increase effectiveness of any one spell type:
    .....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
    .....Devotion, Reconstruction, Radiance, Nullification
    Any one spell Focus: (Increase DC to resist spells from that school)
    .....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation
    Any one stat bonus:
    .....Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
    Blindness Immunity
    Casting Dexterity (Reduce arcane spell failure chance)
    Feat: Mobility
    Feather Falling
    Hallowed
    Potency (Increase spell damage)
    Proof Against Disease
    Proof Against Poison
    Sacred
    Silver Flame
    Spell Penetration
    Striding
    Unbalancing
    Underwater Action

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one mana boost:
    .....Power, Wizardry, Magi
    Eternal Faith
    False Life
    Fortification
    Natural Armor
    Persuasion (+3 to charisma-based skill checks, eg: UMD)
    Protection (Deflection bonus to AC)
    Regeneration
    Resistance (Bonus to all saves)
    Spell Resistance
    Last edited by EllisDee37; 10-22-2012 at 10:48 PM.

  17. #17

    Default

    Trinkets / Rune Arms

    Note that craftable trinkets are tougher to find than other items. They can be bought in the DDO store, found in quest drops -- I found mine in Red Fens as an end reward for Into the Deep -- or created by disjuncting a Shard of Power from The Shroud. Note: Greater and Supreme Shards of Power aren't craftable, only a regular Shard of Power can be disjuncted.

    DDO Store trinkets must be disjuncted before you can craft with them.

    Prefix
    Increase effectiveness of any one spell type:
    .....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
    .....Devotion, Reconstruction, Radiance, Nullification
    Any one spell Focus: (Increase DC to resist spells from that school)
    .....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation
    Any one Efficient Metamagic:
    .....Empower, Enlarge, Extend, Maximize, Empower Healing
    Blindness Immunity
    Casting Dexterity (Reduce arcane spell failure chance)
    Feat: Mobility
    Hallowed
    Potency (Increase spell damage)
    Sacred
    Silver Flame
    Spell Penetration

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one mana boost:
    .....Power, Wizardry, Magi
    Melee Alacrity
    Ranged Alacrity
    Attack Bonus
    Dodge
    Eternal Faith
    False Life
    Good Luck (Bonus to all saves and skill checks)
    Good Luck - Will Save +1
    Good Luck - Reflex Save +1
    Natural Armor
    Persuasion (+3 to charisma-based skill checks, eg: UMD)
    Resistance (Bonus to all saves)
    Secret Door Detection
    Spell Resistance
    True Seeing
    Any one Lore: (Increase spell critical hit and damage multiplier)
    .....Healing, Repair, Void, Acid, Ice, Lightning, Fire, Sonic, Kinetic
    One of two energy Absorption: (Absorb 33% of incoming spell damage)
    .....Electrical, Fire

    Recipe Ideas
    Superior Devotion IV of Melee Alacrity (for pallies and rangers)
    Efficient Maximize of Lore
    Last edited by EllisDee37; 06-26-2012 at 10:24 PM.

  18. #18
    Community Member simsiim's Avatar
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    Oregon
    Posts
    499

    Default

    you don't happen to know which item can use the Hidden doors shard do you ?

    I've only tried on a Ring and Cloak and I get no recipes can be found message

  19. #19
    Community Member Paryan's Avatar
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    MD
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    452

    Default

    Quote Originally Posted by EllisDee37 View Post
    Trinkets

    Note that craftable trinkets can only be found in quest drops. I found mine in Red Fens as an end reward for Into the Deep.
    One other place to get these, you can deconstruct a shard of power from the shroud (pt 1) to make a bound to character one. I know these may have more value for GS depending on how lucky you are in pulling but just an FYI that it can be done.

    Nice job putting the list together ! +1
    Agro - Paryan, Pary, Parrii, Parriahh
    Bringers of Darkness

  20. #20
    Community Member Jaid314's Avatar
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    Jan 2010
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    Default

    Quote Originally Posted by simsiim View Post
    you don't happen to know which item can use the Hidden doors shard do you ?

    I've only tried on a Ring and Cloak and I get no recipes can be found message
    do a search in the bound items construction device for secret doors. hover over the portion of the recipe that is not a shard - it should tell you what it needs.

    on a side note, goggles work, according to his lists :P

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