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  1. #1

    Default Crafting Recipes by Gear

    Crafting recipes by gear will let you see at a glance all the shards that can be added to a given piece of equipment. Note that only one prefix and one suffix can be added to any one item.

    Starting with the Menace of the Underdark expansion, new flexible slot shards have been added to the game. For details on flexible shards see the second post in this thread. For traditional crafting, see the following:

    Main Hand Weapons
    Armor
    Shields / Off Hand Weapons
    Docent
    Clothing
    Headgear
    Goggles
    Necklace
    Cloaks
    Bracers
    Gloves
    Belts
    Boots
    Rings
    Trinkets / Rune Arms

    Some effects have a parenthetical explanation of what they do, others don't. The main idea of these lists is to give you the keywords you need to search the shard machine.

    There are a dizzying array of spell effects. To help get a handle on them, here are all the keywords associated with an energy type both for spells and weapons.


    .............------------ Spell Power ------------...------- Weapon Effects -------....Energy
    Energy Type..Passive.........Active......Lore........Standard...Burst.......Other......Absorption
    -----------..--------------..----------..---------...---------..----------..-------....---------------
    Acid.........Corrosion.......Erosion.....Acid........Acid.......Acid
    Cold.........Glaciation......Freeze......Ice.........Frost......Icy.........Cold
    Electricity..Magnetism.......Spark.......Lightning...Shock......Shocking...............Electrical
    Fire.........Combustion......Inferno.....Fire........Flaming....Flaming.....Fire.......Fire
    Sonic........Resonance.......Cacophony...Sonic.......Screaming..Thundering..Roaring
    Force........Impulse.........Impact......Kinetic
    Healing......Devotion........Ardor.......Healing
    Repair.......Reconstruction..Mending.....Repair
    Light........Radiance........Brilliance
    Negative.....Nullification...Nihil.......Void..........................................Negative Energy



    For easy reference, here's a list of the standard crafting slots for stat bonuses:

    Strength: Belt, Gloves, Ring, Bracers
    Dexterity: Boots, Gloves, Ring
    Constitution: Belt, Necklace, Ring
    Intelligence: Goggles, Headgear, Ring
    Wisdom: Headgear, Necklace, Ring
    Charisma: Cloak, Headgear, Ring



    Quick tip: Persuasion, Good Luck and Charisma are the only ways to boost UMD apart from Command, which doesn't stack with persuasion and only goes on armor. A typical umd swap will be either charismatic (hat/ring) of persuasion, or if you normally equip charisma, underwater action (goggles/ring) of persuasion.
    Last edited by EllisDee37; 06-26-2012 at 10:23 PM.

  2. #2

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    Flexible Shards

    U14 introduced flexible shard recipes (bound level 101-150), allowing standard shards to be crafted into non-standard slots.

    The following keywords mean that the shard can go in any slot in the list:
    .....Accessory: Hat, Goggles, Necklace, Cloak, Bracers, Gloves, Belt, Boots, Ring, Trinket
    .....Armor: Heavy Armor, Medium Armor, Light Armor, Docent, Clothing
    .....Weapon: Two-handed weapon, One-handed weapon, Shield
    .....Shield: One-handed weapon, Shield

    NOTE: To avoid confusion, for shards that go on the "Weapon" group I include the "Shield" keyword even though it's redundant.



    Stats: Accessory
    .....Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Energy Resist: Anywhere
    .....Acid, Cold, Fire, Lightning, Sonic

    Energy Absorption:
    .....Electrical: Accessory, Armor
    .....Fire: Accessory, Armor, Shield
    .....Negative: Accessory, Armor, Shield



    Mana:
    .....Power: Anywhere
    .....Wizardry: Accessory, Armor
    .....Magi: Accessory, Armor

    Spell Focus: Anywhere
    .....Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation

    Spell Power: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Potency, Corrosion, Glaciation, Magnetism, Combustion, Resonance,
    .....Impulse, Devotion, Reconstruction, Radiance, Nullification

    Lore: Necklace, Ring, Trinket, Armor, Weapon, Shield
    .....Acid, Ice, Fire, Healing, Kinetic, Lightning, Repair, Sonic, Void



    Armor Bonus................Ring, Bracers
    Attack Bonus +2..........Accessory, Armor
    Attack Bonus +4..........Goggles, Ring, Trinket, Weapon, Shield
    Deathblock..................Necklace, Ring, Trinket, Armor, Shield
    Dodge Bonus...............Accessory, Armor
    Dusk..........................Accessory, Armor
    Eternal Faith................Accessory, Armor
    False Life....................Accessory, Armor, Shield
    Feather Falling.............Accessory, Armor
    Fortification.................Accessory, Armor, Shield
    Good Luck...................Accessory, Armor
    Melee Alacrity..............Anywhere
    Natural Armor..............Accessory, Armor, Shield
    Proof Against Disease....Accessory, Armor
    Proof Against Poison.....Accessory, Armor
    Protection...................Accessory, Armor, Shield
    Ranged Alacrity............Anywhere
    Regeneration...............Accessory, Armor
    Secret Door Detection...Accessory, Armor
    Silver Flame.................Accessory, Armor
    Spell Penetration..........Anywhere
    Spell Resistance...........Accessory, Armor, Shield
    Striding.......................Accessory, Armor
    True Seeing.................Accessory, Armor
    Underwater Action........Accessory, Armor
    Last edited by EllisDee37; 06-26-2012 at 11:27 PM.

  3. #3
    Community Member Lord_HeX's Avatar
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    Question new updates not in the existing recipes

    Quote Originally Posted by EllisDee37 View Post
    Flexible Shards

    Armor Bonus................Ring, Bracers
    Attack Bonus +2..........Accessory, Armor
    Attack Bonus +4..........Goggles, Ring, Trinket, Weapon, Shield
    Deathblock..................Necklace, Ring, Trinket, Armor, Shield
    Dodge Bonus...............Accessory, Armor
    Dusk..........................Accessory, Armor
    Eternal Faith................Accessory, Armor
    False Life....................Accessory, Armor, Shield
    Feather Falling.............Accessory, Armor
    Fortification.................Accessory, Armor, Shield
    Good Luck...................Accessory, Armor
    Melee Alacrity..............Anywhere
    Natural Armor..............Accessory, Armor, Shield
    Proof Against Disease....Accessory, Armor
    Proof Against Poison.....Accessory, Armor
    Protection...................Accessory, Armor, Shield
    Ranged Alacrity............Anywhere
    Regeneration...............Accessory, Armor
    Secret Door Detection...Accessory, Armor
    Silver Flame.................Accessory, Armor
    Spell Penetration..........Anywhere
    Spell Resistance...........Accessory, Armor, Shield
    Striding.......................Accessory, Armor
    True Seeing.................Accessory, Armor
    Underwater Action........Accessory, Armor
    As per the above info, the shards like GoodLuck and regen can go on armor or accessories.
    But they are not updated in your existing recipes for armor or accessories.
    am i missing something?


    Also can you highlight the changes you did in the recipes, like maybe a different color or font.
    Last edited by Lord_HeX; 06-30-2012 at 08:00 AM.

  4. #4

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    Quote Originally Posted by davidolson22 View Post
    I heard a rumor that proof against poison changed to a suffix. Not logged into ddo right now to check.
    It appears to still be a prefix.

    Quote Originally Posted by Lord_HeX View Post
    As per the above info, the shards like GoodLuck and regen can go on armor or accessories.
    But they are not updated in your existing recipes for armor or accessories.
    am i missing something?


    Also can you highlight the changes you did in the recipes, like maybe a different color or font.
    The individual item recipe lists do not contain any flexible recipes, but instead focus on the native shards for that slot. I briefly considered adding them to the individual lists, but it would essentially amount to the list you quoted being added to every single list. I feel that would be too unwieldy. It would also be awkward to try and shoehorn in flexible stats, for example, to slots that only natively hold one or two stats. I could try color coding to differentiate them, but it could easily turn into a giant mess that ends up being less useful overall.

    I envision the individual lists being used by crafters as they level to 100, giving them all the info they need at a glance to plan out their gear. Once you get up to the 90s and can start thinking about flexible shards, you will probably have a pretty good grasp of what goes on what and can just refer to the flexible shard post to see what your new options are.

    Using similar logic I decided not to split up the flexible shards into prefix and suffix lists, since by the time you can craft them you'll probably know which is which already. In the end, it seemed to me that the most efficient way to present the flexible shard info was concise (alphabetical) lists with minimal clutter for easy lookup and quick reference.

    EDIT: The complete list of all changes made to the individual lists can be found here. It didn't amount to much.

  5. #5
    The Hatchery psteen1's Avatar
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    Default

    Any word on mobility shards now only able to go on armor? I tried putting it into a craftable+3 on the bracers of wind, but it wouldn't go. The shard does specifically say "armor"-- don't know if it always said that.

    Mobility was changed after update 14 to be even better than it used to be, so I wouldn't be surprised if they limited its slotting. I wonder if it can still go into a trinket.

  6. #6

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    Quote Originally Posted by psteen1 View Post
    Any word on mobility shards now only able to go on armor? I tried putting it into a craftable+3 on the bracers of wind, but it wouldn't go. The shard does specifically say "armor"-- don't know if it always said that.

    Mobility was changed after update 14 to be even better than it used to be, so I wouldn't be surprised if they limited its slotting. I wonder if it can still go into a trinket.
    Mobility never went on bracers.

    I can confirm that mobility still goes on trinkets since I just last week made a Mobile trinket of Fire Absorption 33% for my cleric to swap in for shroud harry fights.

    Based on your post I went through the shard machine to verify that it's listed correctly on the lists here. It was, except that Mobility now goes on medium or light armor (not heavy), but it won't go on metal armor. The armor list is now updated to reflect this.

    Thanks much for pointing this out.

  7. #7
    Community Member Krumm's Avatar
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    Default

    How does flexible shards work?

    Are they prefix or suffix or can be both or is it neither?
    Can you still put 2 shards, ie 1 flexible and 1 pre/suf shard on an item or just 1 flexible shard only? Can you put 2 flexible shard on an item?

    Thanks for incredibly useful post.

  8. #8

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    Quote Originally Posted by Krumm View Post
    How does flexible shards work?

    Are they prefix or suffix or can be both or is it neither?
    Can you still put 2 shards, ie 1 flexible and 1 pre/suf shard on an item or just 1 flexible shard only? Can you put 2 flexible shard on an item?
    The flexible shards are the same prefix/suffix as their non-flexible counterparts. You can mix and match flexible with nonflexible, much like you can mix and match bound and unbound shards. You can have both the prefix and suffix be flexible shards if you like.

  9. #9
    Community Member Greyhawk6's Avatar
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    Default

    Tried the same thing with some bracers - game sees natural armour as a prefix not a suffix so unable to create according to this guide. Tried with some bracers.

  10. #10

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    You have to add the natural armor first and it'll work. I was able to make a health +6 necklace of natural armor +3 for my monk by adding the natural armor first.

  11. #11
    Community Member Gadget2775's Avatar
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    Just want to say thank you. This contiues to be one of my favorit crafting resources. Frequenlty link it to anyone who asked about crafting.
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  12. #12

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    It was pointed out to me that Aligned is a weapon prefix, not suffix. Originally it was a suffix, allowing Metalline of Aligned weapons, but at some point it was changed to a prefix. I suspect this happened a long time ago and I just didn't notice.

    Anyway, updated the weapon list to reflect this.

  13. #13

    Default

    Main Hand Weapons

    NOTE: Anything that can be put on a main hand weapon can also be put on a shield.

    Prefix
    Any one energy Touch:
    .....Acid, Cold, Shocking, Fire
    Any one energy damage:
    .....Acid, Frost, Shock, Flaming, Screaming
    Any one energy Burst:
    ....Acid, Icy, Shocking, Flaming
    Any one divine damage: (Also available in Burst form)
    .....Holy, Unholy, Axiomatic, Anarchic
    Double critical range:
    .....Keen, Impact
    Bodyfeeder (Melee only, not ranged)
    Life Shield (Weapon) - Ranged weapons only
    Ghost Touch
    Aligned (Bypasses any alignment-based DR)
    Metalline (Bypasses any metal-based DR)
    Songblade (+2 to Perform skill)
    Cursespewing
    Crippling
    Finesse (Light weapons or rapiers only, Weapon Finesse feat and +2 Dexterity)
    Maladroit (Bludgeon only, -1 Dexterity on hit)
    Roaring
    Sacred
    Seeker
    Stench
    Strength Sapping
    Telekinetic
    Thundering
    True Law
    True Chaos
    Unbalancing
    Vengeful (Note: May not work if put on last, so try to make this the first shard attached.)
    Vicious
    Wounding
    Weakening
    Increase effectiveness of any one spell type (passive):
    .....Corrosion, Glaciation, Magnetism, Combustion, Resonance, Impulse,
    .....Devotion, Reconstruction, Radiance, Nullification
    Increase effectiveness of any one spell type (active):
    .....Erosion, Freeze, Spark, Inferno, Cacophony, Impact,
    .....Ardor, Mending, Brilliance, Nihil
    Any one spell Focus: (Increase DC to resist spells from that school)
    .....Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation
    Increase effetciveness of all spells:
    .....Potency, Efficacy
    Efficient Metamagic: Empower Healing
    Spell Penetration

    Suffix
    Melee Alacrity
    Ranged Alacrity
    Everbright (Immune to ooze and rust monsters)
    Parrying (Insight bonus to AC and Saves)
    Power
    Vampirism (Melee only, not ranged)
    Bleed
    Bone Breaking (Bludgeon only)
    Deception
    Destruction
    Enfeebling
    Maiming
    Puncturing (Piercing only)
    Pure Good
    Righteousness
    Shatter (Increase DC to resist your Sunder)
    Shattermantle (Temporarily reduce target's spell resistance)
    Slicing
    Slowburst
    Sneak Attack Bonus
    Staggering Blow
    Stunning (Bludgeon only)
    Tendon Slice
    Vertigo (Increase DC to resist your Trip)
    Manage threat level:
    .....Incite, Stealth Strike
    Any one Bane:
    .....Human, Dwarf, Elf, Halfling, Gnoll,
    .....Reptilian, Goblinoid, Orc, Monstrous Humanoid, Plant, Animal, Vermin, Ooze,
    .....Giant, Dragon, Magical Beast, Elemental, Aberration, Construct,
    .....Undead, Incorporeal, Evil Outsider, Chaotic Outsider, Lawful Outsider
    Any one Lore: (Increase spell critical hit and damage multiplier)
    .....Healing, Repair, Void, Acid, Ice, Lightning, Fire, Sonic, Kinetic

    Recipe Ideas
    Weapon recipes can be found here.
    Last edited by EllisDee37; 02-13-2013 at 10:02 PM.

  14. #14

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    Armor

    WARNING: You can only craft items that have a "+" rating in the top right of the description. If it doesn't have a +, it can't be crafted, so be wary of Elven Chain; that's an uncraftable "named" item. Elven Chainmail is craftable.

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Blood Rage
    Blueshine (Immune to ooze and rust monsters)
    Deathblock
    Fearsome
    Feat: Mobility (Medium or Light armor only, can't be metal armor)
    Hallowed
    Life Shield
    Lionheart
    Sacred
    Silver Flame
    Twilight
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Command
    Dusk
    Eternal Faith
    False Life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Nimbleness (Similar effect as mithral, stacks with mithral, but doesn't make it lighter)
    Resistance (Bonus to all saves)
    Power
    Protection (Deflection bonus to AC)
    Stability

    Recipe Ideas
    ...of Invulnerability
    Life Shield of Greater Stability
    Deathblock of Spearblock (or Axeblock)
    Last edited by EllisDee37; 07-12-2012 at 09:30 AM.

  15. #15

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    Shields / Off Hand Weapons

    Shields and Off Hand Weapons can take any ability in the Main Hand Weapons lists, plus the following additional abilities:

    More Shield / Off Hand Weapon abilities

    Prefix
    Deathblock
    Life Shield
    Lionheart
    Shield Spikes
    Undead Guard

    Suffix
    Any one energy resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one damage absorption:
    .....Electrical, Fire, Negative Energy
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Bashing
    Command
    False Life
    Fortification
    Natural Armor
    Protection (Deflection bonus to AC)
    Spell Resistance
    Stability

    Recipe Ideas
    Seeker of Stunning (or Sneak Attack)
    Efficient Metamagic: Empower Healing of Healing Lore
    +5 Life Shield Mithral Tower Shield of Axeblock (for shield blocking)
    Last edited by EllisDee37; 06-26-2012 at 02:21 PM.

  16. #16
    Hatchery Hero Tenchi's Avatar
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    Empower Healing goes on Shields too apprently. PREFIX.

    Quote Originally Posted by EllisDee37 View Post
    Shields / Off Hand Weapons

    Shields and Off Hand Weapons can take any ability in the Main Hand Weapons lists, plus the following additional abilities:

    Prefix
    Deathblock
    Life Shield
    Lionheart
    Natural Armor
    Shield Spikes
    Undead Guard

    Suffix
    Any one energy resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one damage absorption:
    .....Electrical, Fire, Negative Energy
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Bashing
    Command
    False Life
    Fortification
    Protection (Deflection bonus to AC)
    Spell Resistance
    Stability

  17. #17
    The Hatchery
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    Quote Originally Posted by Tenchi View Post
    Empower Healing goes on Shields too apprently. PREFIX.
    Yes, because it is on the Main Hand Weapons list. Note the "Shields and Off Hand Weapons can take any ability in the Main Hand Weapons lists, plus the following additional abilities:" in your quote.

    And at the top of the Main Hand Weapons list:
    Main Hand Weapons

    NOTE: Anything that can be put on a main hand weapon can also be put on a shield.
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  18. #18

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    Docent

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Arcane Sigil (Reduce arcane spell failure chance)
    Blood (Increase healing from positive energy, reduce fortification)
    Blood Rage
    Deathblock
    Fearsome
    Feat: Mobility
    Life Shield
    Lionheart
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Construct Fortification
    Dusk
    False Life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Power
    Protection (Deflection bonus to AC)
    Resistance (Bonus to all saves)
    Stability
    Last edited by EllisDee37; 06-26-2012 at 11:35 PM.

  19. #19

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    Clothing (Robes, Outfits)

    Prefix
    Any one Guard: (Damages melee attackers each time you get hit)
    .....Acid, Ice, Lightning, Fire, Sonic, Thorn, Undead
    Blood Rage
    Deathblock
    Fearsome
    Feat: Mobility
    Life Shield
    Lionheart
    Unbalancing

    Suffix
    Any one energy Resistance:
    .....Acid, Cold, Lightning, Fire, Sonic
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one damage reduction:
    .....Axeblock, Hammerblock, Spearblock, Invulnerability
    Dusk
    False life
    Fortification
    Natural Armor
    Negative Energy Absorption
    Power
    Protection (Deflection bonus to AC)
    Resistance
    Stability

    Recipe Ideas
    ...of Invulnerability
    Life Shield of Greater Stability
    Deathblock of Spearblock (or Axeblock)
    Last edited by EllisDee37; 06-26-2012 at 02:58 PM.

  20. #20

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    Headgear (Helmet, hat, cap, mask, etc...)

    Prefix
    Charisma
    Hallowed
    Intelligence
    Sacred
    Silver Flame
    Underwater Action
    Wisdom

    Suffix
    Any one skill except UMD:
    .....Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate,
    .....Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spot, Swim, Tumble
    Any one Save:
    .....Reflex, Fortitude, Will, Enchantment
    Any one mana boost:
    .....Power, Wizardry, Magi
    Eternal Faith
    Persuasion (+3 to charisma-based skill checks, eg: UMD)

    Recipe Ideas
    Underwater Action of Persuasion
    Last edited by EllisDee37; 06-26-2012 at 02:59 PM.

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