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  1. #1
    Community Member Yajerman01's Avatar
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    Default Turbine please block Divine Punishment in PVP

    Simply stated.

    CONCESSIONS: (lets get this out of the way)

    1. DDO is not designed around pvp
    2. I do not beleive an exorbant amount of time should be vested in the PVP arena
    3. Im against recoding PVP to balance gameplay as a whole.

    MY ARGUMENT:

    Block Divine Punishment in the PVP arena as you do other Spells because Melees essentially cannot counter this spell except for not dropping down into the arena. The counter to this spell essentially is by dispelling it. Most if not all melees cannot dispell over a casters DC.

    Sans Divine Punishment all other spells currently used in PVP are absolutely fine. TUrbine has in the past blocked spells that now cannot be used in the pit I therefore see no reason to not block this.

    Searing light, scorching ray and any other non-save spell requires a direct line hit, a melees counter is to keep moving; Meeorswarm and the new Savant DOT's for the most part have a save opportunity to mitigate damage.

    There is no save opportunity to Divine Punishment, it stacks making it virtually impossible to heal through once the third tier stack takes effect.

    DP has ruined any meleers abilities to counter.

    Please block DP from the pit.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  2. #2
    Community Member Jaid314's Avatar
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    to stack divine punishment 3 times, the favored soul needs 20 seconds. the solution is to not stand there for 20 seconds... run up to the favored soul and trip them, or stun them, or kill them. problem solved, no more triple-stacked divine punishment.

    so, if you can heal through single stack just fine, that gives you a minimum of 10 seconds to do something about the attack before getting the double stack. run away for a bit, get out of LOS when it's time for them to refresh it, trip or stun them so that they can't re-cast it on you, etc.

  3. #3
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by Jaid314 View Post
    to stack divine punishment 3 times, the favored soul needs 20 seconds. the solution is to not stand there for 20 seconds... run up to the favored soul and trip them, or stun them, or kill them. problem solved, no more triple-stacked divine punishment.

    so, if you can heal through single stack just fine, that gives you a minimum of 10 seconds to do something about the attack before getting the double stack. run away for a bit, get out of LOS when it's time for them to refresh it, trip or stun them so that they can't re-cast it on you, etc.

    You dont pvp much against FVS do you? It is simply not possible to do what your saying unless your up against a FVS who doesnt PVP much and is willing to just stand there for you.

    I'll play the FVS her for a sec. You the melee drop down, 1st hit, as you approach i fly across the room, I turn around and bam second hit, Now you as a "healing" melee either get busy spamming your heals and trying to hide or try to go after a fvs whos gonna fly away again, so you drop down and try to hide, I the FVS have you targeted so its not hard to tier the third after i locate you. ENDGAME.

    sorry but I disagree with your simplistic solution. Its neither tangbile or realistic now.
    Last edited by Yajerman01; 05-10-2011 at 12:00 PM.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  4. #4
    Community Member Talon_Moonshadow's Avatar
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    I'm willing to bet they still need line of sight to you.

    Seems they should have to make concentration checks too. And probably can't cast when hit with disabling effects.....

    Bet it has a limited range too. (unlike ranged weapons)


    But I'll admit that I never saw the thrill of outsmarting an opponent in cage match.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #5
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    I'm willing to bet they still need line of sight to you. Cant confirm because i spammed the second i drop down

    Seems they should have to make concentration checks too. And probably can't cast when hit with disabling effects..... Most have quicken but assumign they dont, there in the back and you have to run up on them, they fly away turn around and do it again, concentration is minute in this scenario.

    Bet it has a limited range too. (unlike ranged weapons) Limited range in a limited room. As you say, cage match.


    But I'll admit that I never saw the thrill of outsmarting an opponent in cage match.
    Response in yellow
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  6. #6
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    I am so hunting you down with my FvS ...
    Gamma Tester, Dungeons & Dragons Online
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  7. #7
    Community Member FooWonk's Avatar
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    Quote Originally Posted by Yajerman01 View Post
    There is no save opportunity to Divine Punishment, it stacks making it virtually impossible to heal through once the third tier stack takes effect.
    Any of the following should stop the effect:
    -> bless
    -> aid
    -> mass aid

    Remove curse may also counter the effect.

  8. #8
    Community Member loki_3369's Avatar
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    I totally agree.

    While we're at it: just disable all spells, clickies (except self buffs for melee's), and arcane archer arrow imbue's. After you do that, slow every non-melee character's movement (and attack speed for AA's and such) by 85% while at the same time boosting all melee character's movement and attack speeds by 50%.

  9. #9
    Community Member protokon's Avatar
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    Quote Originally Posted by FooWonk View Post

    Any of the following should stop the effect:
    -> bless
    -> aid
    -> mass aid

    Remove curse may also counter the effect.
    wrong. none of these effects will stop it.

    edit: block meteor swarm and past life magic missiles as well (or at least let it be blocked by night shield like its supposed to)
    Last edited by protokon; 05-10-2011 at 01:07 PM.
    Proud member of Renowned, Thelanis server.

  10. #10
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by FooWonk View Post

    Any of the following should stop the effect:
    -> bless
    -> aid
    -> mass aid

    Remove curse may also counter the effect.

    I notice "should" and "may" are used in your retort.

    I will make a deal with you. Know what your talking about with factual back-up before opining and I will stop whining. You obviously do not know what works and what does not.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  11. #11
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by Hafeal View Post
    I am so hunting you down with my FvS ...
    hehehe, transfer over! What guild are you in on Khyber now? long time no see.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  12. #12
    Community Member redspecter23's Avatar
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    There are other ways to balance pvp other than outright removal of spells and abilities. Off the top of my head how about an item that reflects magic damage back at the caster? Just the existence of such an item means that dealing 100's of damage at one time could simply result in the death of the caster instead of the target. They would have to think twice before casting at anyone for fear of reprisal. Inflation of hit points could be another thing to be added. When abilities could be dealing 1000's of points on a single hit, 500 hp just makes the matches end way too fast. If each person in the pit scaled their hp by 10x or 25x then you could take a few good hits before you bite the dust.
    Kaarloe - Degenerate Matter - Argonnessen

  13. #13
    Community Member Vyrn's Avatar
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    Sure.

    Be sure to block:
    Trip
    Stun
    Sap
    PWs
    Ottos
    Heat death
    TR missiles
    .
    .
    .

    See where this is going? Block one OP thing, and you should block the OP things other classes get too. The OP things balance out, how about you just stick to ganking or pvp with a friend on a melee. No offence, DDOs pvp is just to broken to give melees a fighting chance without making it undergo a major revamp. A decent caster can kill a lv20 melee with a jump clicky/pendant/and any ray spell. Really, just not set up for melee as is.

    There might be some way to make it more fair, but I dont believe blocking spells the the way to go, that just leads to a slippery slope of the recently nerfed class whining to block other classes abilities in much the same way melees are right now. It wont work.
    Last edited by Vyrn; 05-10-2011 at 02:07 PM.
    Quote Originally Posted by The_Rocking_Dead View Post
    It's simply a matter of catering to a larger audience.

  14. #14
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by redspecter23 View Post
    There are other ways to balance pvp other than outright removal of spells and abilities. Off the top of my head how about an item that reflects magic damage back at the caster? Just the existence of such an item means that dealing 100's of damage at one time could simply result in the death of the caster instead of the target. They would have to think twice before casting at anyone for fear of reprisal. Inflation of hit points could be another thing to be added. When abilities could be dealing 1000's of points on a single hit, 500 hp just makes the matches end way too fast. If each person in the pit scaled their hp by 10x or 25x then you could take a few good hits before you bite the dust.

    Never said anything about abilities just "A" Spell.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  15. #15
    Community Member PwnHammer40K's Avatar
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    Lightbulb

    I vote for melee classes getting an ability like this:


    Happy, OP?

  16. #16
    Community Member jcTharin's Avatar
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    but i like dieing a slow and unavoidable death. its just like how i died before except i have a few more seconds to live.
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  17. #17
    Community Member jcTharin's Avatar
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    Quote Originally Posted by PwnHammer40K View Post
    I vote for melee classes getting an ability like this:


    Happy, OP?
    we just got that. cleave got fixed in the last update and it is freaken awesome.
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  18. #18
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by PwnHammer40K View Post
    I vote for melee classes getting an ability like this:


    Happy, OP?
    It would be sweet if all the other pvpers agreed to stand in a line and accept their fate to the...shall I name it?

    The Abundant Ki stike! FTW
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  19. #19
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    I've seen so many people kill a fvs then die to divine punishment.

    The "aura of menace" eats mantle charges. There is an infamous fvs on cannith that flies into the pit and goes right back to the balcony over and over, until he sees an opening to gank someone. He usually dies horrible deaths to the rangers though

  20. #20

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    I agree OP, DP is rediculous, especially when you kill the FVS and then the DP kills you. Ice Storm dissapears once the caster is killed, its a DOT, so why shouldnt DP?
    Quote Originally Posted by FlimsyFirewood View Post
    I'm on it. Nerfing the new thing asap.
    Also, nerfing the old thing too, for balance.
    Quote Originally Posted by Failedlegend View Post
    nnnnnnnmn....Pie is greater than Cake....nnnnnnnnn
    ^^^^didn't need to hypnotize me to make me say that :P ^^^^^^

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