Page 2 of 2 FirstFirst 12
Results 21 to 33 of 33
  1. #21
    Community Member laniza's Avatar
    Join Date
    Sep 2009
    Location
    Orien
    Posts
    98

    Default

    I wish melee would read this post. In my experience the failed EVON a lot of times has being due to the fact that people just do not give a bard a head start (forget runner, i've never had one on my bard, had to pull and fascinate all by myself praying to all gods not to die in meanwhile). I am still pondering how to deal with this problem, how to explain that my bard should arrive to the base first (I am yet to figure out how to outrun monks and barberians that charge ahead ignoring the fact that my bard is not in front of them), that trying to fascinate mobs that are getting hit by melee (the same monks and barberians that obviously arrived before me and now trying to deal with angry elementals) all over the place is almost mission impossible and leads to the great waiste of mana by poor healers and failed EVON! Sorry for such frustraded post, but i had one of this runs once again just yesterday with my bard on Orien server, so the wound is still fresh.....Any suggestions?

  2. #22
    Community Member
    Join Date
    Dec 2009
    Posts
    1,243

    Default

    Interesting. Pretty much all the runs I've done on Thelanis we have the party split. Wizard+1 healer+ 1-2thf
    melees go to ice while bard and rest goes through fire to mephits. Bard fascinates along the way and we stagger
    prep fire. We don't usually use the runner either but I can see how that might be useful with squishier bards that
    don't have evasion. That looks like a very smooth run right there though.

  3. #23
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    6,522

    Default

    Quote Originally Posted by Sarisa View Post
    Just an aside, when Genasi's epic item review goes into effect (hopefully update 11), the following item will be nice for low CHA melee builds fascinating the bases:

    Epic Shimmering Pendant: Increased Charisma boost to +7, increased skill boosts to +20. That makes this item the only +20 source of the two skills it provides (diplomacy/perform).
    Mmmyes, it will be delicious. I'm already prepping the ingredients to make this for Hobadash - the +7 Cha is much more preferable to me than my Epic Elyd Edge.

    Quote Originally Posted by GrampaBill View Post
    I've come to the conclusion that much of the success of the run is due to the leading runner. I've had quite simple runs with someone that takes the mobs right to the edge and stands there. I had a horrible run where nothing was discussed ahead of time - due to a language barrier - and I didn't know ahead of time how the runner was going to group them. Finally by third base, and a couple of my deaths, I had figured out that he was kind of rounding them up before standing still and taking the attacks.

    Also, you go into Fascinate only, Dollar tends to use Enthrall for the chance of them staying inactive even after being hit.

    I'll look into your other suggestions regarding withstanding the fireballs and lightning bolts. I bought 30 resist cload and armor and am still having a hard time staying alive when I get hit.
    Enthrall works too.. if you're a Virtuoso. They are still the minority. I assumed that all Virtuosos reading the guide would have the sense to realize they could replace every time I said "Fascinate" with "Enthrallment".

    Re: The Runner. Yes, they are important, too. That said, there are plenty of Bards that can do this without. Meaning they are unnecessary, provided you have adequate preparation going in. I have done Fire Base before without a runner, when a runner has died on Mephit Base. It happens.

    Quote Originally Posted by laniza View Post
    ....melee.... give a bard a head start (forget runner)... Orien... .....Any suggestions?
    Sounds to me like Orien pugs need a reality check.

    My personal suggestion? Be an absolute a-hole. Serious - I make it clear in Party Chat, and over Voice, multiple times, to the point that I'm probably on the border of being squelched - give me my damn space.

    And I will have a runner - even if I'm fairly sure I can do without, it is yet another step of preparation. Truthfully, anyone with High HP can do it - make one of those super-light-speed monks do it. They have Evasion. Yay evasion.

    Continuing on with being a jerk about it - If someone runs ahead of you, there are multiple ways to handle this:

    1. Call them out. "Hey Aneist, where are you bro? Guess what - it's not behind the Bard, where you should be!"
    2. Let them die. If they're ahead of you... turn the train around. Everyone else can go back to home base, those rebarbs and monktards can die on base 1 by themselves. It's a learning lesson.
    3. Run it again. DDoor, Teleport, if you're nice Greater Teleport - make it clear that they need you, not the other way around. And if they don't want to act in a way that allows you to cooperatively do your job, as a team? You're not going to drag them through a completion they don't deserve.
    4. Be faster. Really, provided you can make it to base 1 before them, you're golden here. It will take a party *at least* 10 seconds to DPS the Djinn down to a "prepped" state. In that 10 seconds, you and your runner can already be high-tailing it to Base 2. It's simple : Fascinate. Confirm Fascination of mobs. Run to the next base. If someone hits it after you've left? It just became their problem for being an idiot.
    5. This actually goes back to #1 - call someone out. But better yet, call them out on home base. Quiz someone. "Hey Aneist, just in case someone's new here - can you explain what the melee are supposed to do on the bases?" Start a dialogue. Make sure all key points are addressed. People can ignore one person talking pretty easily - certain raid leaders on Sarlona get tuned out regularly. But a dialogue provides more mental stimulation, and perhaps will make things just that much clearer.

    Hope it helps. But absolutely, never carry idiots through a quest or raid.

    Quote Originally Posted by Rawel_San View Post
    Interesting. Pretty much all the runs I've done on Thelanis we have the party split. Wizard+1 healer+ 1-2thf
    melees go to ice while bard and rest goes through fire to mephits. Bard fascinates along the way and we stagger
    prep fire. We don't usually use the runner either but I can see how that might be useful with squishier bards that
    don't have evasion. That looks like a very smooth run right there though.
    Ah, sorry - this post made it in while I was replying.

    Yup, that run was *fairly* smooth. I've had better, I've had worse.

    Again, the runner isn't an absolute necessity maybe... but I necessitate it nonetheless, because it is one more step of using cooperative teamplay to ensure the safety of a completion.

    Also, the advantage of not splitting the party as you've described on Thelanis is that there is more DPS per Djinn, meaning less time spent on any individual base. And it also means that if the Runner isn't DPSing until Base 3 (Fire base for us), then the loss is less noticeable.
    Last edited by TheDearLeader; 07-09-2011 at 04:13 PM.

  4. #24
    Community Member Sarisa's Avatar
    Join Date
    Apr 2010
    Posts
    3,614

    Default

    I've done it once without a runner, and it was successful but rather painful. I would much rather have a good monk leading. It gives me much less to worry about.

    Sarlona PUG's aren't always that good about giving me space either, and being a witch in party chat to get them to give me space just got me "banned from their guild runs", because "they knew how to run eVoN6". I generally only run EV6 in private groups now, maybe once a week or so.

    Sarlona PUG melees aren't always good about removing their guards either, especially if they're the ones to jam on sprint boost and race me to the Djinn...

    In my normal once a week or so run, my regular puller (an old WoP based Ranger) will take off for fire as soon as I finish Fascinating air, so that the melees are busy on the Djinn and he can spend enough time getting the fire eles pulled into the corner.

  5. #25
    Community Member gavijal's Avatar
    Join Date
    Feb 2011
    Posts
    244

    Default

    Quote Originally Posted by TheDearLeader View Post
    Oh hey... a post. Glad to see the guide is still being looked at.

    60 is *preferable*. That said, it is just a guideline. 51 is still a sexy number.


    If you don't mind, could you break down your Perform Skill? Perhaps there's more we can do to increase that number for you.

    In the meantime, if you "Hover" over the Fascinate button, it will show you your DC - basically, the game does the d20 toll ahead of time. You can hover off, hover on, hover off, hover on, until you get a higher DC number based on that predetermined d20 roll.
    Sorry, forgot about this thread..well update, my Perform is 62 self buffed, 63 with ship buff now

  6. #26
    Community Member Terebinthia's Avatar
    Join Date
    Feb 2010
    Location
    UK
    Posts
    1,101

    Default

    Great post. This is pretty similar to how most groups on Khyber I've been in run it. Nice to see you got plenty of space from the melee.

    The fire ele base looks the hardest to round up, given their penchant for standing still and chucking spells. What's the best tactic for getting them all rounded up that way? It looked like your base runner just more or less run straight through to the safe spot, but is there anything else that's useful to know?

    Good tip about the Shimmering Pendant, too. The Magewright's cloak is a pretty nifty toy also
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
    The Hand of the Black Tower, Khyber.
    Cupcakes welcomed.

  7. #27
    Community Member Sarisa's Avatar
    Join Date
    Apr 2010
    Posts
    3,614

    Default

    Quote Originally Posted by Terebinthia View Post
    Great post. This is pretty similar to how most groups on Khyber I've been in run it. Nice to see you got plenty of space from the melee.

    The fire ele base looks the hardest to round up, given their penchant for standing still and chucking spells. What's the best tactic for getting them all rounded up that way? It looked like your base runner just more or less run straight through to the safe spot, but is there anything else that's useful to know?

    Good tip about the Shimmering Pendant, too. The Magewright's cloak is a pretty nifty toy also
    My pullers usually go straight for the safe spot on fire. That way, they're out of direct line of sight and the eles are more likely to wander over rather than JUST toss fireballs. My regular pullers usually take off as soon as I finish Fascinating air, in order to give enough time for the eles to start moving.

  8. #28
    Community Member Terebinthia's Avatar
    Join Date
    Feb 2010
    Location
    UK
    Posts
    1,101

    Default

    So at least in part it's even more crucial to give the puller more time to establish aggro and have patience while they get into position.

    So, if you didn't have a puller per se, e.g. a bard with evasion, you'd do the same and wait on the fascinate until they mosied on over?
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
    The Hand of the Black Tower, Khyber.
    Cupcakes welcomed.

  9. #29
    Community Member Skani's Avatar
    Join Date
    Jul 2009
    Location
    Lodz, EU
    Posts
    321

    Default

    Quote Originally Posted by TheDearLeader View Post
    Pre-Raid Preparation : Other useful items
    Shield with large guild slot = 8 guild resistance for elements. Possible on other gear too, but shield have nice synergy with greenteel triple absorb and is easy to switch
    MR. NOOB
    Skanher, Skani, Skaner, Skannar, Skanbot.

  10. #30
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by Sarisa View Post


    Sarlona PUG's aren't always that good about giving me space either, and being a witch in party chat to get them to give me space just got me "banned from their guild runs", because "they knew how to run eVoN6". I generally only run EV6 in private groups now, maybe once a week or so.

    Proven yourself to be a very competent Healer, talented player, and good person to run with in every one of our adventure's.

    Your welcome on any of our runs with room.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  11. #31
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    6,522

    Default

    Quote Originally Posted by gavijal View Post
    Sorry, forgot about this thread..well update, my Perform is 62 self buffed, 63 with ship buff now
    Congrats! Glad to hear it's working out for you.

    Quote Originally Posted by Terebinthia View Post
    Great post. This is pretty similar to how most groups on Khyber I've been in run it. Nice to see you got plenty of space from the melee.
    I'm an absolute ass. I've made it clear before that if the melee don't give me and my runner space, I will teleport out, and cackle while I do so. Cackle.

    Quote Originally Posted by Terebinthia View Post
    The fire ele base looks the hardest to round up, given their penchant for standing still and chucking spells. What's the best tactic for getting them all rounded up that way? It looked like your base runner just more or less run straight through to the safe spot, but is there anything else that's useful to know?
    Erm...What Sarisa says below, on all points.

    Quote Originally Posted by Sarisa View Post
    My pullers usually go straight for the safe spot on fire. That way, they're out of direct line of sight and the eles are more likely to wander over rather than JUST toss fireballs. My regular pullers usually take off as soon as I finish Fascinating air, in order to give enough time for the eles to start moving.
    Quote Originally Posted by Terebinthia View Post
    So at least in part it's even more crucial to give the puller more time to establish aggro and have patience while they get into position.

    So, if you didn't have a puller per se, e.g. a bard with evasion, you'd do the same and wait on the fascinate until they mosied on over?
    Yes to the first part, and probably yes to the second spot. Although even with Evasion, I'd probably want a runner - They're my 400~500 temp HP Buff. And in all seriousness, they do tend to still have +5~+10 to Reflex over a splash Bard.

  12. #32
    Community Member Terebinthia's Avatar
    Join Date
    Feb 2010
    Location
    UK
    Posts
    1,101

    Default

    I like the large guild slot shield idea, very nifty. Thinking of making a +10 reflex save Parasitic Breastplate too, they are rather useful looking also
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
    The Hand of the Black Tower, Khyber.
    Cupcakes welcomed.

  13. #33
    Blogger and Hatchery Hero
    2015 DDO Players Council
    katz's Avatar
    Join Date
    Nov 2009
    Location
    Texas - the most "MURICA!" part of 'murica! rawr
    Posts
    3,425

    Default

    Quote Originally Posted by TheDearLeader View Post
    What YOU can do to help!

    If you do it differently on your server, but still involve a Bard in the process, post it in this thread! Screenshots, Videos, etc. All greatly welcomed.

    Any videos will get put up top in the original link; I'll try and get "Process" into this post here.

    Thanks for reading!
    i am by no means an expert in the process... but i have been in 2 evon runs now (same guild twice) and they do something very similar to this. the only difference is: the runner, bard, and a melee... PLUS whoever is assigned to ice base run to fire FIRST. fascinate. prep djinni. DD out. then everyone goes as a group, runner and bard first of course, ice - air - then finally back to fire... with each assigned group peeling off at their appropriate bases. prep djinni. wait till kill order is given... kill djinni, kill pillar, and then either run or DD back home.

    orien server, by the way. on guild runs + a few puggers

    the official home of LOLWUT

    LONG LIVE R.O.G.U.E ! Pay2Win AND PROUD
    Q: how do you get me to instantly appear in a thread? A: ask a bard question!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload