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    Community Member MsEricka's Avatar
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    Default Guide to reducing Arcane Spell Failure

    A recent post I replied to spoke about Arcane Spell Failure and some suggestions were made on how to reduce it. I looked around and couldn't find this information all in one place so here it is.

    ------------------------

    Items that reduce Arcane Spell Failure

    Seven Fingered Gloves
    Description: Gloves that include Arcane Casting Dexterity
    Location: Possible chest reward in The Titan Awakes. May also be in 20th end reward list.

    Fanged Gloves
    Description: Gloves with Lesser Arcane Casting Dexterity
    Location: Possible chest reward in the High Priest of Vol chest.

    Morleth's Docent (Dark Scarab Powder)
    Description: Docent with Lesser Arcane Sigil
    Location: Turn-in reward for the Dark Scarab Powder.

    Tempest Rune of Arcane Sigil
    Description: The Tempest Rune of Arcane Sigil offers -5% Arcane Spell Failure
    Location: Possible end chest reward in Prey on the Hunter. See here for more info.

    Sovereign Rune of Arcane Sigil
    Description: The Sovereign Rune of Arcane Sigil offers -10% Arcane Spell Failure
    Location: Possible end chest reward in Stealer of Souls. See here for more info.

    Random docents of arcane sigil
    Description: Random docents of arcane sigil
    Location: Random loot found in chests and end rewards


    Enhancements

    Elven Arcane Fluidity I
    Description: Your arcane spell failure chance while wearing light armor is decreased by 5%
    Cost: 1AP

    Elven Arcane Fluidity II
    Description: Your arcane spell failure chance while wearing light armor is decreased by 10%, and your arcane spell failure chance while wearing medium armor is decreased by 5%.
    Cost: 2AP

    Elven Arcane Fluidity III
    Description: Your arcane spell failure chance while wearing light armor decreased by 15%, your arcane spell failure chance while wearing medium armor is decreased by 10%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 5%.
    Cost: 3AP

    Elven Arcane Fluidity IV
    Description: Your arcane spell failure chance while wearing light armor decreased by 20%, your arcane spell failure chance while wearing medium armor is decreased by 15%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 10%.
    Cost: 4AP

    Warforged Inscribed Armor I
    Description: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%
    Cost: 1AP
    Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

    Warforged Inscribed Armor II
    Description: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
    Cost: 2AP
    Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

    Warforged Inscribed Armor III
    Description: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
    Cost: 3Ap
    Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

    Artificer Battle Engineer I
    Description: A workshop is not for you - you prefer to provide logical and technological support on the front lines. you gain 10 hit points, reduce arcane spell failure from armor by 10%, and have a +2 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains a +2 enhancement bonus (which stacks with the Enchant Weapon spell), and you gain the ability to enchant your crossbow to instantly reload itself, allowing you to lay down incredible amounts of fire for a short period of time.
    Cost: 4Ap
    Note: The 10% reduction to arcane spell failure from armor does not appear to affect the arcane spell failure from warforged plating.


    Alchemical Crafting

    Crystal Refinement
    Description: -10% Arcane Spell Failure on shields


    Epic Augments

    Blue, Green or Violet augment slot
    Description: A Blue, Green or Violet augment slot can be used for -15% ASF.
    Cost: 30 Epic Dungeon Tokens
    Note: Using a Blue, Green or Violet augment slot for the -15%ASF reduces spell failure for anything you have equipped (shield, armor, Warforged Body).


    Notes
    - Wands are not affected by ASF
    - Divine spells are not affected by asf
    - Divine scrolls are not affected by asf unless they are ALSO on the arcane spell list http://ddowiki.com/page/Category:Sor..._Wizard_spells
    - Arcane scrolls are affected by ASF
    - Lesser Arcane Sigil stacks with everything but itself (Credit to Oberon131313)
    - Arcane Sigil stacks with everything but itself. (Credit to Oberon131313)
    - (Lesser/Greater) Arcane Casting Dexterity does not stack with any tiers of itself. (Credit to Oberon131313)
    - Not all arcane spells have ASF, because not all spells have somatic components. Off the top of my head: blur, teleport, knock, dimension door, etc. (Credit to Therrias)


    Notes from http://ddowiki.com/page/Arcane_spell_failure

    Both Mithral & Twilight armor and shields reduce the Arcane Spell Failure chance by 10%. These effects stack and in some cases completely negate the Arcane Spell Failure of a given item. Darkleaf armors have a slightly lower Arcane Spell Failure chances (5% less), but this material is used for rather heavy armors (Breastplate and Bandedmail.) and cannot completely negate ASF alone.

    Warchanter II receives 0% spell failure in medium armor as an extension of the Bardic abilities in light armor and bypasses the check entirely where other types of Bards still receive a check in some circumstances.

    The ASF chances from your armor and your shield add together.

    Updated to add new items up to U16 and Epic Destinies

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