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  1. #1

    Default Brick House Sorc - A human Earth Savant / Monk (By request)

    Build Name: Brick House Sorc
    Author: Sigfried Trent
    Requester: Anne Trent
    Last Updated: 05/02/2011

    Key Words [Sorcerer, Earth Savant, Human]

    Objectives
    My wife was considering an LR on her human enchantment spec sorcerer. She wanted to have 500+ HP and evasion so she could stand toe to toe with harry and dole out some heavy DPS.

    Design
    Anne really wanted evasion and monk is a nice way to add HP to a build due to the two bonus feats accepting toughness. Way of the tortoise also offers some HP so pound for pound its your best bet. If you can find or make impliments or a staff you can also throw earth stance for a bit more durability.

    Human was the race due to the LR restrictions but its not bad as you get toughness 3, a con bump and a free feat for.... toughness! The feat and class order here are a bit rough as this is a level 20 LR so if you make this as a real character, you might do it a bit differently. Still its fairly reasonable.

    For savant I went earth with its many DOT spells and clouds. A minor in fire and cold picks from the best those have to offer along with a couple untyped spells, a couple insta-kills and few buffs. With the right scrolls there are no big holes in the list. Feats are stripped down to damage enhancement, quicken (for casting in the line of fire), and spell penetration (to back up power word kill and the other control spells). Enhancements are very straight forward here. The damage isn’t up to par on a pure sorc due to losing the end cap and two damage levels, but it is really tough.

    HP should easily clock over 500. The evasion will work at least some of the time, as reflexes are on the weak side, but its not too bad.


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (2 Monk \ 18 Sorcerer) 
    Hit Points: 311
    Spell Points: 1798 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 12
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            14                    16
    Constitution         16                    19
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             18                    29
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    19
    Bluff                 4                     9
    Concentration         7                    28
    Diplomacy             4                     9
    Disable Device       n/a                    n/a
    Haggle                4                     9
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            4                     9
    Jump                  2                     6
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                 -1                     0
    Tumble                3                     4
    Use Magic Device      6                    20
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (1): Shield
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Acid Spray
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Jump
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (2): Knock
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Acid Blast
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (2): Blur
    Spell (3): Displacement
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Dimension Door
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Haste
    Spell (4): Acid Rain
    Spell (2): Scorch
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (5): Cone of Cold
    
    
    Level 13 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cyclonic Blast
    Spell (4): Wall of Fire
    Spell (3): Rage
    
    
    Level 14 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Disintegrate
    
    
    Level 15 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Flesh to Stone
    Spell (5): Cloudkill
    Spell (4): Burning Blood
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Mass Protection From Elements
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Otto's Sphere of Dancing
    Spell (6): Greater Heroism
    Spell (5): Niac's Biting Cold
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (8): Summon Monster VIII
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Spell (7): Finger of Death
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): Power Word: Kill
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Sorcerer Earth Savant I
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Corrosive Spellcasting III
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Corrosive Spellcasting V
    Enhancement: Corrosive Spellcasting VI
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Acid II
    Enhancement: Deadly Acid III
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Deadly Acid VI
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Play
    Play is pretty direct. Wade in and destroy everything. :P Melee is pretty bad but its your only option until level 3 so. Grab a staff and make the best of it I suppose. If you have vet status you won’t have much trouble though.

    Variations
    I think Warforged makes the most sense for a HP heavy sorc but the configuration is a bit different. For the WF you may not want to max charisma and go for some melee component so I think its a bit of a different build all around. You can easily take Cha down to 16 and have a 28pt build here.
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  2. #2
    Community Member voodoogroves's Avatar
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    Might it be worth it to spec in Lightning Reflexes instead of a Toughness?

    Another option is to go with more Intelligence and then Insightful Reflexes (this is what Merlocke did on his). Double bonus there, with enough skill points then to matter on some things plus a better reflex save without having to care for Dex. Water Stance is a good stack here as well, as that will give +2 WIS and +2 all saves - provided you're not caring for STR at that point.

    Earth Stance is tricky, as you drop out of stance when you are between 0 and -10 ... which essentially kills you right there.



    If this was a TR and not an LR, I'd consider Half Elf instead and lose anotherToughness. Paladin dilettante would get your evasion saves up a bit, plus early wand use. Obviously, can't do this on a LR.
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  3. #3
    Community Member elujin's Avatar
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    helf with pally dilli sounds good for when you tr this build looks fun
    Virt II makes elujin smile !

  4. #4
    Community Member Kepli_Moonshadow's Avatar
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    posting for reference
    Quote Originally Posted by MeliCat View Post
    Kepli_Moonshadow, you're DA MAN
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  5. #5
    Community Member StableKobold's Avatar
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    How about a Warfoge with the same idea-
    16 cha,18 con,14 int,Insightful reflexes,Air savent?
    Your ear dweller will actually get handy in that case

  6. #6

    Default

    Why earth savant III without the spells Black Dragon Bolt and Acid Fog? Are those not good spells for an earth savant with Acid Manipulation VII and Deadly Acid VI?

    Saw the Polar Ray in there, I know its a good spell but can't be that good since the enhancement is only Frost Manipulation I?

    With Great Power Comes Great Responsibility

  7. #7
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    I'm a little confused by the direction of the build. You don't have heighten, so i assume you're not bothered by DCs, but you are maxing out charisma and picking up greater evocation focus.

    If you're mostly going with dots and spells with no save then i'd go WF 18 sorc/ 2 monk and place the minimal amount of points into charisma and boost your dex or con for higher saves or more hp.

    Although acid has several dot spells, i can only think of black dragon bolt that actually benefits from the caster level increase of earth savant. Air savant, for the wind dance ability, or water, for the higher dps, would be more appealing to me. Earth does give you a few more hp and the abilities are quite nice but i think the extra dps of the air and water savants is better.

  8. #8
    Community Member Dwarfo's Avatar
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    This was awhile ago guys.
    Levistis, Orcys, and Thirzax of the Dragon Blood Cult of Maguuma, GW2.

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