Alright, now here's the big question: Which of them is easier/more fun throughout the game (Lvl's 1-20)? BEFORE GS is an option? GS is BtC, right? So I can't make one for the rogue with my fighter. So which option is more feasible from the duringgame perspective, as opposed to the endgame persective?
I realize that this is a fairly subjective question, and that the answer can be determined from the above info, but I'm wondering if there's more thought on the matter, or if the answer if different, since most info above is about end results (which could very well be how to play DDO effectively).
Are rogues good for dps early on, with either option? If I don't want to be dying all the time, but want to be doing high dps, should I do dmg upgrades first, then health, or vice versa, or mix?
I'll probably specialize in Khopesh with all the upgrading feats, and have rapiers and shortswords as backups (might have said before) but I appreciate all of the discussion. :-)