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  1. #21
    Community Member ehcsztein's Avatar
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    I am hoping that the upcoming "Challenge System" (ala Crystal Cove) implementation includes some group PvP challenges. Seems like a pretty open door to allow such things without the need to directly change the PvE game.

    Group A vs Group B trying to achieve something in a short amount of time while defending against each other.

    For example each group has to deal damage against certain "pillars" or some such and the group that deals the most damage "wins" the round. Sort of like Kill the Flag instead of capture the flag. Throw in some random MOBs that both groups would have to fight against to keep things interesting.

    Then again I might be the only one who thought about PvP the minute I first stepped into Crystal Cove...(competing for crystals / protecting kobolds / etc) seemed like an obvious prototype to me. *shrug*
    SARLONA
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  2. #22
    Community Member Khanyth's Avatar
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    Quote Originally Posted by Shanadeus View Post
    Which is a shame, would be neat if the devs implemented new PvP modes and maps as well as implemented some sort of PVP-related point system (that only give PVP-relevant rewards).

    And all that without touching PVE!

    Here's what Turbine needs to do to PvP:


  3. #23
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    I have rarely pvp'd and then only for fun with friends. My twitch skills and old age prevent me from catching up to the whipper-snappers.

    That being said, I am not of the 'don't spend a minute of time or dime on it" crowd. Who knows, maybe in fixing it they can fix other things with the game. I also realize that players play and enjoy many different aspects of the game. I fully trust the devs have a handle on the priorities - even if players do not always agree - as they have the data on the players.

    I am curious to know how the U9 spell pass will affect pvp play.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1- -2- -3- -4- -5- -6- -7- -8- -9- -10 - -11- -12!! years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  4. #24
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by SynalonEtuul View Post
    "Who DARES enjoy a different aspect of the game to me?!?!?!"
    To say that PVp is a full fledged "Aspect of the Game" sounds to me like saying that the people who play hide and seek in the market place are also using a full fledged "Aspect of the Game"

    I'll make the concession that PVP is a good time waster, but do we really need to focus development on something that is largely used as just that?
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  5. #25
    Community Member ehcsztein's Avatar
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    Quote Originally Posted by ProdigalGuru View Post
    How many times, in Pen and Paper Dungeons and Dragons did you PvP?

    Any answer greater than zero, and I call shenanigans.
    Well call shenanigans on me as well. There were many times that several friends from my PnP group would simply sit around and roll characters with the sole purpose of fighting against each other Gladiator style. Especially when we were exploring Darksun back in the day. It is actually quite fun.

    Of course I played a lot of Cyberpunk 2020 as well and was pretty comfortable with character death LOL.

    It also allowed us to experiment with various rules/tactics and ultimately improved the flow of combat in our actual Campaigns. When 3.0 first came out we did similar just to grow comfortable with the mechanics just before diving into a full campaign.

    This doesn't even touch on the actual in campaign PvP that would pop up from time to time. I was lucky enough to play with a fairly creative and open minded group of friends that allowed storyline and character development to go in some fairly interesting directions at times.
    SARLONA
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  6. #26
    Community Member EddieB_TBC's Avatar
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    Quote Originally Posted by Shanadeus View Post
    And all that without touching PVE!
    The manner in which it touches PvE would be if a dev spent more than half a second contemplating doing anything about PvP short of turning it off.
    This space intentionally left mostly blank.

  7. #27
    Hero Gkar's Avatar
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    Quote Originally Posted by EddieB_TBC View Post
    The manner in which it touches PvE would be if a dev spent more than half a second contemplating doing anything about PvP short of turning it off.
    Exactly. Time on PvP is time not spent fixing and improving the core game. And it needs work as we all know.

    The Crafting "beta" needs to be revamped
    Epic relaunch
    Huge lack of 16+ content
    Still need more spells/feats
    The major gameplay changes in U9 will almost certainly need tweaking
    Still a lot of classes with incomplete or no PrE
    All the stuff promissed in the State of the Game
    The long promissed review of ranged
    The long promissed updating of favor rewards to make them matter again
    6 billion bugs
    etc, etc....

  8. #28
    2015 DDO Players Council Seikojin's Avatar
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    The challenge system will allow for pvp like awesomeness. Or it could.

  9. #29
    Community Member PwnHammer40K's Avatar
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    Every MMO needs something to do between quests.

    DDO has next to nothing.

  10. #30
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    1. Finish the classes.
    2. Finish the races.
    3. Finish the PrEs.
    4. Reduce the lag.
    5. Reduce the number of bugs.
    6. Force the search screen to pop up whenever anyone types in PvP.

    Look, DDO was created as a team based PvE game. PvP was thrown in
    because people wanted a time waster ... they got it. Done.

    The amount of work you have put into arguing your point, you could
    have found a game that gives you PvP. End of statement.

  11. #31
    Community Member ProdigalGuru's Avatar
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    To all that claim to have PvP'ed often in PnP:

    PvP is lazy Game Mastering, and a great way to cause strife in a decent RP group.

    My groups were far from boring, as myself or whoever else was DM'ing created intricate maps, encounters, and plot lines to entertain the players.

    If your DM was allowing your Paladin a duel to the death with your Rogue over a stealing/dishonesty issue, then they were doing it wrong. Lawful Good characters, by their very nature, would seek a peaceful solution. If duels are not to the death, it implies a fistfight, and I cannot think of anything more boring than that. Even if the non-good character was the aggressor, it should stand to reason that the party as a whole would break up the conflict before it erupted into PvP.

    The real key was that there was no point to PvP anyways, because Arcanes and Divines were much more capable of dealing instant death (if you were lucky enough to merely get killed and not turned into a frog or something).

    Then there was the IRL logistical nightmare of having the opposing players in separate rooms, so that they could each announce actions without tipping off the other side as to their plans.

    PvP in DnD was a nightmare to do properly, had no rewards, and caused group dynamics issues. Only a bad GM would allow it to happen more than once in an entire campaign.
    Tip# 203: Death is a traumatic experience.

  12. #32
    The Hatchery bigolbear's Avatar
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    sure. i especialy like the bit about not touching pve.

    However this should eb a pack - bougth with turbine points.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

  13. #33
    Community Member hityawithastick's Avatar
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    [opening post making legit pvp suggestion]

    [post flaming pvp]
    [post suggesting removing pvp]
    [post listing other incomplete parts of the game]
    [post flaming pvp]
    [Actual reaction to OP]
    [post suggesting removing pvp]
    [post suggesting removing pvp via amusing picture]
    [post flaming pvp]
    [post in support of pvp]
    [post flaming pvp flamers]
    [troll]
    [post flaming everyone]
    [Actual reaction to OP]
    [Chuck Norris reference]
    [Wow Sucks reference]
    [post flaming pvp]
    [amusing picture]

    Aaaaand /cut people, that's a thread.
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
    Quote Originally Posted by jcTharin View Post
    Hityawithastick, the super-naked dragon-slayer.

  14. #34
    Hatchery Hero BOgre's Avatar
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    There are alot of great reasons to make PvP a bigger part of the game, revenue being the biggest, as it's a feature most young gamers look for in their MMOs. Another is that class based team PvP IS, or CAN be very strategically deep. By coming up with some PvP ONLY enhancement lines, spell schools, weapon prefixes/suffixes, Turbine could theoretically add limitless replayability to the game without adding actual content. It would fit very nicely with crafting as well, in that one could grind quests for mats in order to make specialized pvp weaponry/armor/scrolls/etc. For example, if Spell cost was zero in PvP and used a turn-based pip system, then one could have, say +1 Gladiator's Armor of Weakness: where the Gladi effect causes the character's blue bar to be zero and the Weakness effect has a clickie +25% miss chance to opponent, 3 minutes duration - 5uses/duel. That piece of gear would be useless outside of duels, but would be something cool to craft for PvP.
    This might give end gamers more goals to shoot for as well, again, especially during those long waits between new high level quest packs, when you've already got the best gear, crafting is pointless, etc. Now you could plan some specialized strategic teams with specialized gear combinations for those uber PvP wipes. Any number of situations spring to mind where a team of specialists use a combo of their skills to pull of strategic coups against the enemy flag in CtF, not to mention Deathmatches, Assaults, Infiltrators, etc... Face it, co-op play is great, but nothing beats playing AGAINST a human opponent.
    Granted, it's a massive undertaking to get started, with balance issues and entire enh lines and spells and gear and all that... Not an overnight job by any means, but since our combat system kicks all other MMOs' butts, our PvP play would rock too.
    I again bring up LotRO, just to mention that they have both PvE and PvM gameplay modes, and it seems to be working well enough for people to pay to play it. From a business standpoint it would make sense to contract a couple dozen devs to get this off the ground and then to staff a few afterwards to keep it updated and balanced. It'd make money.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  15. #35
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by likuei View Post

    The amount of work you have put into arguing your point, you could
    have found a game that gives you PvP. End of statement.
    Or, rather than have paying customers go somewhere else invest in a way to make them spend money here.

    Progressive vs Stagnant
    Attractive vs Exclusive
    Longevity vs Obscurity
    Mass Appeal vs Niche Market
    money.in == MONEY.OUT
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

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