Damn, that's crazy. Way to go you two!
Damn, that's crazy. Way to go you two!
Jeets said he wouldn't tell Turbine. ;(
Great job! There really isn't a barrier to TRing its the details that evade most people. That being said I bet if you posted that quest info its sure to become a Game Guide...maybe even get you a fancy forum title lol
Kasik ~20 Rogue~ Fui 18/2 brb/ftr ~ Emmeryl 20 Clr Hilcias 20 Sorc
Cool kids play on Mabar!
This is ~1,015 xp/min which is about the same rate they used ...
Grats on not damaging forehead on keyboard
I think a petition for a forum title is in order.
my vote: Legendary Zerger
Proud member of Renowned, Thelanis server.
Finally awake after 2 sessions with 8h sleep with about 8h in between!
When TR'ing me and Daz always go with casters and then just LReincarnate to the past life we want. For instance go for L12 Wizard/L1 Rogue/L5 (L7) Fighter (the last two doesn't matter for leveling) and then Lesser Reincarnate +3 away 3 wizard levels into fighter. With +5 Lesser Heart of Wood you could go up to L14. Or if you can wait a week and do another Lesser Reincarnate +3 to have even more wizard levels, but IMO that's not necessary. This isn't that good when you're doing your last life of course, but if you're just going to "kill him/her off" anyway it doesn't matter. The reason is naturally that a caster is *much* better than anything else leveling. One thing to note is that True Reincarnation and Lesser Reincarnation are on different timers, so you can do both right efter another.
The schedule was done by going through all quests and thinking about times, bonuses etc and then deciding which to use (a spreadsheet is a nice tool!). After that - tweaking them each TR. It is of course flexible. If we noticed we still got the xp/minute we use as a "filter" (For instance 1200 xp/minute), we continue with that quest. We also kept an eye on our target xp for quests and tried to keep on target by getting a few extra runs in when the quests were better than expected. An example was Enter the Kobold that we had a 9 minute run in with optionals. Way better than expected. One other thing to think about is "dead time" in between quests and running back and forth. Also preparing ahead of time for leveling saves a load of time as well.
This is the schedule we used this time around. Having another account with openers is useful to have, to avoid doing bad quests in chains without switching characters around. It also, for instance, makes it possible to farm Tangleroot pt 5b and 6b.
The barebone schedule with a few notes (before tweaking at "runtime") this time around:
Using 20% XP pot, 3% ship-shrine (and +5% item from L5). We sacrifice about 10 minutes on (bad xp) coin lords quests. They still give xp, so say around 5 minutes for another inventory-tab. Worth it.
We had 4 deaths IIRC. One wipe in Tangleroot 5a elite at Level 3 when we got orange alert at the key chest. A single death in Tangleroot pt 6b elite in the wheel corridors at the shrine (luckily) at L3. Elite traps got us once in Wiz-King (L15) and once in Monastery (L18).
A couple of small tips (which most probably know): Invisibility is king in many quests. Doing anything that slows you down is not good - always think about if it's worth the time. That is regarding difficulty, breakables, traps etc. Also bonuses might of course be worth it with more people in the group. You might have to take a -10% hit if you're ahead of schedule or at a couple of times anyway.
Stealthy Repossession EHN L2. Just to get to L2 in minimum time.
Recovering the Lost Tome E Coin Lords.
The Storehouse Secret E Coin Lords.
Heyton's Rest Coin Lords.
Durk's Got a Secret 5NEH
Garrison's Missing Pack E L3. Coin Lords.
The Kobold's New Ringleader 5NEH Coin Lords & XP.
Tangleroot pt 5a. The Stronghold Key 8NEHC
Tangleroot pt 5b. 8EHNC L4. As said above - a nice chunk of XP if you have an opener for the 2nd parts in Tangleroot.
Tangleroot 6a. 7EHN
Tangleroot 6b. 4NEH
The Sunken Sewer E Coin Lords.
Missing in Action E L5 (here or after one STK-run). Coin Lords.
STK pt 3. Halls of Shan-To-Kor 5NEH Coin Lords 75 for another inventory tab. Fire Shield scroll for the elite run is good.
The Lair of Summoning 5N
Ruined Halls 6N
Tomb of the Immortal Heart 6NEH L6. Fireball before higher difficulties is good.
Tomb of the Crimson Heart 4NEH
Cot6 pt2. Libram of the Six. 9NEHC
Cot6 pt3. Cleansing the Temple. 9EHNC Elite altars have as much hp as normal, so takes the same amount of time.
Cot6 pt4. The Fall of the Prelate 5NEH L7.
Delera pt2. The Missing Party 6NEH. L8. With optionals. Wall of Fire. Say hello to our old friend the bluebar.
Thrall of the Necromancer 12NEHC 2 minute runs (or just above) if you avoid falling for the ransack-trap.
The Bloody Crypt 6HN L9. Level before Xorian.
Xorian prequest. The Path to Madness 7EHN
The Xorian Cipher 7NEH
Haunted Library 4NEH
Tomb of the Shadow Knight 9NEH L10. One reason that we try to have one character with a roguelevel. The other reason is for some elite-traps later on. Insane optional xp for doing the traps.
VON 3. Gateway to Khyber 8EHNC
VON 3. The Jungle of Khyber 9NEH L11.
Cot6 pt5. Quenching the Flames 10NEHC
Cot6 pt 6. Church of the Fury 6NEH L12. Level before Shadow Crypt.
The Shadow Crypt 11EHNC
Dreams of Insanity 8NH L13. Level before Diplomatic Impunity.
Diplomatic Impunity N Flag Frame Work and decent xp/min.
Frame Work 9NEHC
The Chamber of Rahmat 8EHN One goes for the Fire Reaver.
The Chamber of Kourush 8EHN
Maraud the Mines 12EHNC
And the Dead Shall Rise ... 7HEN
The Enemy Within 6HEN L14.
Foundation of Discord 4NEH
A Cry for Help 6NEH
Feast or Famine 8NEH L15 before higher diff's. Might be capping before EH-runs otherwise.
A Cabal for One 5HEN
The Chamber of Raiyum 10EHN
Ghosts of Perdition 10NHC L16.
Trial by Fire 7EHN
The Maze of Madness 9EHN
The Crucible 5HEN
Madstone Crater 5HEN L17.
Desecrated Temple of Vol 12EHNC
Litany of the Dead 9HENC Inferno and Fleshmaker are not *that* bad xp/min if you need to fill a sigil before this.
Running with the Devils 8NHC L18.
Monastery of the Scorpion 10NEHC
Enter the Kobold 6N As said above this time around we did more runs than this due to good times here.
Eye of the Titan N To flag for the island.
Reclaiming Memories 4N
Mining for Ancient Secrets 8NEHC
Vale -> Cap
Reserve: Raiding the Giants Vault (really good, but boring *solo*), Xplorer/Rares/Slayer: Orchard, Battlefield. If that's not enough a couple of more Kobold-runs.
Edit: We did not go back for shipbuffs unless en route to somwhere else normally.
Last edited by Gwadaboom; 04-26-2011 at 01:49 AM.
A familiar looking list, heh. Thanks for sharing. There's a couple I've never really bothered learning inside out in your list that I've also seen in others schedules... so I think I'll get some practice in once the U9 fazzaz has died down. Maraud the Mines and Dreams of Insanity spring to mind.
amazing achievement guys!
i am curious as to how you stocked up your toons before you did the TR...did you buy a ton of haste pots/cure pots/yugo pots etc?
Zanuzi-Ardazell-Ardazphyk-and a load of Jarl's
Was once known on Keeper as Sekata, Dukkebox, Zanusi
And thanks for the list.
This is not only a great achievement. This is science! DDO science! Your names are written in the history books of DDO.
I would absolutely +rep but f2p players cannot...
Last edited by Templarion; 04-26-2011 at 06:16 AM.
Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
The Hand of the Black Tower, Khyber.
Utter madness but well done! How did you stay sane from the mindless repeating of the same content over..and over..and over...and over..Don't know how you did it or how any TR's do it. Doing the same quest more then once in a few months is pushing it for me apart from a few fun raids.
Wow, well done guys!
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
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