I am tr'ing my AA. He was a 20 hafling ranger his first life. I wanted to be able to do two things with him. Make his melee better and also be more self sufficient.
To do this I needed more feats and began considering not going full ranger. The 25% capstone is really about a 10% increase in speed as it doesn't decrease the reload time only the attack animation itself. The same thing can be done for short periods with haste boost. A lev one haste boost is about a 7% increase and a lev 2 boost about a 9% increase in ranged.
Losing one favored enemy hurts as it lessens the breadth of enemies that you get the bonus for and lowers damage by 2 for those that you already have but it can be made up for in other ways.
For survivability I already have a torc and con opp item and had maximize in my previous build however the lack of quicken, no healing amp, mid 400 hp totals meant this didn't really work that well in epic/elite end game.
By going half-elf I can drop lower than 18 ranger and still get slaying arrows. I gain some healing amp and 3d6 sneak attack dmg. So I decided to go down to 15 ranger to still get 4 favoreds. 4 fighter gives me three more feats, 20 hp, haste boost II and access to weapon spec feats. 1 wiz level essentially gives me two feats as I don't have to take mental toughness and get the free metamagic. The spell point pool will be only about 50 less than my current build at 797. With the fighter feats I can take weapon spec ranged since I already have focus and use the other two for weapon focus and spec in pierce. Wizard allows me to have both quicken and maximize for some nice torc powered self healing with over 200% amp.
So here's the plan.
Leloki Half-elf chaotic good 15 ranger/4fighter/1wizard 34 point build
Imp Crit Ranged
Imp Crit Pierce
Favored evil outsider
Energy of the scholar I (1)
Arcane Archer (4)
Conjure arrows 5 (4)
Imbue arrows (5)
Ranger Sprint Boost 1 (1)
Ranger Favored Damage IV (10)
Ranger Favored Attack II (6)
Ranger Devotion IV (10)
Half-Elf Healing Amp II (6)
Dilletante Sneak attack (6)
Human adaptability (6)
Racial Toughness III (6)
Ftr Toughness II (3)
Ftr Stunning blow II (3)
Ftr sunder I (1)
Ftr Haste Boost II (3)
Human Versatility II (3)
Ranger Dex I (2)
Epic Gem of many facets w/ wiz 6/Epic Dragons Eye
Epic mask of comedy
Epic Gloves of the claw +6 str 30% heal amp/Titan's grip
10% amp/20% amp/destruction outfit
Epic Bracers of the Hunter w/ +6 con
Epic Ravens Sight +2 exc Wis +3 will save True Seeing / Air guard 150 sp goggles
Con Opp 45 hp Boots
Epic Belt of mroranon w/ gfl
Shintao ring with +2 con
Epic cape of the roc w/ +6 dex
Tier 3 ring of the stalker
Upgraded quiver of alacrity 30% striding
Epic Thornlord w/ Good slotted
Lit II bow
Lit II Rapier/Alchem tier 2 rapier flametouched air/air
str 18 +5 level+3 tome +3 exc+2 rams+7 item=38+2 yugo +2 rage+2 ship =44 +6 titan=50
Dex 14+3 tome +6 item +2 enh+1 exc=26+2 yugo +2 ship=30
Con 16+3 tome +1 enh +6 item +2 exc=28+2 rage+2 ship=32+2 yugo=34
Wis 10+2tome+6 item+2 exc=20
Ranger and wis 277
Energy of scholar 20
Arcane Archer 20
797-200 after buffing and swap to other gear
1.2 half elf
210-342 mean 276
231-377 mean 304
protection/camo (for stealthing)
Freedom of Movement
The gearset isn't the most ideal but it's stuff I already have for him as I prioritize other characters higher on the newer gear I acquire. Hp and spell points on boots is a pain but workable.
Khopesh would be an option here dropping the weapon spec pierce and focus and add khopesh + Otwf for more dps plus hit points. I had originally planned to go rapiers + heavy picks but picks kinda falling out of favor with the changes. That said I have stuff built already and I like the smallblade second hand option it's more dps than 2 lit II's and better to hit by 1. The weapon spec leads to the dps difference being pretty minimal anyways and I have two ancient vulkorim daggers for giant killing fun.
Throw on titan's grip clickie/haste boost/human versatility dmg boost and this is going to be putting out some big many shot numbers and then follow that up with pretty capable melee. Falls a bit short of helves angel dps of course but I like the added self healing option and additional ranger spells to help survivability more.
Im currently at lev 15 on the tr and so far I really like the build. Melee is capable even without the sneak attack as I have been soloing a lot. As far as the level progression I went straight to 11 ranger first to get evasion feats and spell capability. I then went 2 fighter 1 wizard and 1 more ranger. I will do some combination of 2 ftr 1 ranger next as I have to have lev 4 ftr by 18 to get the double weapon spec feats and then finish off with 2 ranger.
Made a slight change to this build recently and added in stunning blow and imp sunder.
Dc for sb runs right at 40 which isnt great but if you chain it right after a imp sunder it lands quite frequently due to the -6 fort save.
It gives this build a method of helplessness generation that it lacked before.
For pure fun try a tier two earth alchem and a frozen tunic and most everything you fight will be helpless.
Alchem bow possibilities are a nice additon as well as the earth element bow and air element rapier from the challenges for this build.