Page 1 of 3 123 LastLast
Results 1 to 20 of 49
  1. #1
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default Radiant Archer v.2.0 (32-pt HE cleric 17-based AAs)

    These builds are the successors to my original Radiant Archer builds from last year. Since these are 32-pt half-elves, they're not F2P builds, so I decided to spawn them off into their own thread. However the premise is essentially the same: WIS-based battle clerics / Arcane Archers. These builds aren't set in stone; rather they're meant as guidelines for anyone considering such a combo.

    Let's just get this out of the way right now: an AA cleric is an inherently self-gimped build, IMHO. A conventional melee battle cleric will do significantly more DPS and often require fewer feats. A conventional pure cleric will be a significantly better offensive caster. Furthermore, you have to figure out how to juggle archery (esp. Manyshot) with your casting duties. This is a build concept aimed at those who don't want to play a pure cleric, prefer archery to melee, and don't mind being more than a little suboptimal to indulge their preferences.

    Missiles vs Magic: The biggest issue here is severe feat shortage. A THF battle cleric really only needs Power Attack and maybe Improved Crit. An AA BC, OTOH, needs at least the AA pre-reqs (WF Ranged, Point Blank Shot, and either Mental Toughness or an arcane splash); they ought to get Manyshot (because otherwise why be an AA in the first place?) which in turn requires Rapid Shot; and ideally they should have Bow Strength (or HE ranger dilly), Imp Crit Ranged, Precise Shot, and Imp Prec Shot. My builds try to split the difference between ideal and totally gimp (given the inherent gimpiness of the idea I mean ): cleric AAs w/Manyshot & Bow STR, but passing on the last three ranged feats. This hurts ranged DPS, but IMHO you can't afford to sacrifice that many metamagics and still be a decent caster.

    Speaking of which, then we come to the metamagic feats. At a minimum you need Empower Heal to take Radiant Servant (it is in the build name after all ); Quicken is invaluable for spells with longer cast times (e.g., Heal & Mass Heal) to shorten cast times & avoid being interrupted; ideally you want Maximize and regular Empower to max out your DPS & Cures as well as your bursts. Extend & Heighten would be nice too, but I decided they weren't essential.

    What to Splash? - I wanted lvl 9 spells (for Mass Heal if nothing else), which meant at least cleric 17. I take a wizard splash to meet the AA pre-req (so Mental Toughness is not required) and for the free metamagic feat; in effect a net gain of 2 feats. Being able to use arcane wands doesn't suck, either. So what to do with the other two lvls?

    I came up with two builds: one with a ranger 2 splash for free Bow STR & Rapid Shot with the barbarian Dilettante feat for extra CON & HPs; and one with a fighter 2 splash for 2 feats, +1 STR, & Haste Boost and the ranger dilly for HE Bow STR.

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Female
    (2 Ranger \ 17 Cleric \ 1 Wizard) 
    Hit Points: 308
    Spell Points: 1269 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 12
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Wizard)
    Ability Raise: WIS
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 9 (Ranger)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Half-Elf Barbarian Constitution I
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Half-Elf Barbarian Toughness I
    Enhancement: Half-Elf Barbarian Toughness II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Ranger 2 can be taken sooner for Rapid Shot; I was making a beeline for cleric 6 / RS I, then the wizard splash for the AA pre-req, then rgr 2 to get Manyshot. Instead of Empower at lvl 18, you could take either Imp Crit Ranged for better DPS, Extend for longer buffs, or Heighten for higher spell DCs. I consider Emp to be most useful just for the extra healing, but it's a personal call.

    EDIT: also consider ftr dilly instead of barb and take racial +1 STR enh and ftr dilly +1 STR enh. +2 STR vs +2 CON & 2 Toughness enhs - your call which is more to your liking.

    EDIT: what about Divine Might? Well, you could start 14 / 15 / 14 / 8 / 14 / 14 to grab DM I; a +2 CHA tome gets you DM II. Or 12 / 15 / 14 / 8 / 16 / 12; +2 CHA tome gets you DM I. I'm not sold on +2 or +4 dmg being worth the hit to your other stats; and I'm not sure what enhs I would drop to make room for DM. To say nothing of the fact that now you would need to share your TUs with DM, auras, and bursts; seems to me like you'd run out of charges too quickly, at least if you like spamming DM. But it is certainly an option.
    Last edited by unbongwah; 04-08-2011 at 11:33 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    The ftr-splashed version is pretty similar, just a slight rejiggering of feat & leveling order:

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Female
    (2 Fighter \ 17 Cleric \ 1 Wizard) 
    Hit Points: 272
    Spell Points: 1192 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 9
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 3 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Wizard)
    Ability Raise: WIS
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Toughness
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Half-Elf Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    There are a couple of advantages to ftr over rgr here: 1 extra feat, +2 STR thru enhs, some feats taken earlier (e.g., Rapid Shot @ lvl 2, Toughness @ 9, Empower @ 12), Haste Boost. Drawbacks are HE Bow STR is capped at +8 (STR 26) which is a pretty low limit IMHO considering how many ways you can buff STR in DDO; and 36 fewer HPs. As with the previous build, you could take Extend or Imp Crit Ranged instead of Heighten.
    Last edited by unbongwah; 04-08-2011 at 11:12 AM.

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    I finally decided to throw together a monk 2 / wiz 1 / cleric 17 version. Worked out a little better than I initially feared; essentially you trade a metamagic (either Empower or Quicken) for Zen Archery (not a huge boon, but should have higher to-hit than the first two builds if nothing else), Evasion, and WIS AC bonus. The main drawback is the feat & PrE progression is delayed: on my first two builds, I could have AA, Radiant Servant I, and Manyshot by lvl 9; on this build, there's simply no way to get all of the feats necessary for all three before lvl 12. So I focused on RS I first, then Manyshot @ lvl 9, then finally AA @ lvl 12.

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Radiant Zen Archer
    Level 20 Lawful Neutral Half-Elf Female
    (2 Monk \ 17 Cleric \ 1 Wizard) 
    Hit Points: 283
    Spell Points: 1228 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 12
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    26
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Wizard)
    Ability Raise: WIS
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell (or Empower Spell)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Half-Elf Ranger Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Last edited by unbongwah; 04-08-2011 at 11:26 AM. Reason: added monk-based build (04-08-11)

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    Reserved for future use

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    Updated thread with monk 2-based build in third post.

  6. #6
    Community Member
    Join Date
    Jun 2010
    Posts
    19

    Default

    I noticed in a previous thread of yours that there is a glitch in which you keep shooting instead of healing. Has that been fixed?

  7. #7
    Community Member Arsont's Avatar
    Join Date
    Sep 2009
    Location
    Right now? Really?
    Posts
    301

    Default

    Quote Originally Posted by Lacuracion View Post
    I noticed in a previous thread of yours that there is a glitch in which you keep shooting instead of healing. Has that been fixed?
    Be glad you aren't likely to be running with my AA, Arsont; He's going AA Completionist. I'm considering both a 17/2/1 clr/monk/(Something) build and a 12/6/2 cleric/ranger/monk build for his cleric lives (Heal focus vs wannabe dps focus). Both of which will give priority to healing those they feel deserving, if they heal anyone at all
    I am the one without the pants!
    Quote Originally Posted by Shade View Post
    Set the bar low. Minimize the risks, and youll always win.

  8. #8
    Community Member
    Join Date
    Jun 2010
    Posts
    19

    Default

    I was curious because I might end up lesser reincarnating my Cleric into this. The good part is that it'll be able to skip the slow parts and go right into AA/RS.

  9. #9
    Community Member
    Join Date
    Sep 2010
    Posts
    1,108

    Default

    As your wisdom is going to be high anyway, why not take the Monk Dilli for the +5 to AC, as you will need 17 dex to take the many shot feat anyway that should give you +8 to AC.

    In the other two builds with the ranger and Wiz, or Fighter/wiz

  10. #10
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    On the rgr 2 splash: I don't consider +5 AC to be more useful than +40 HPs (barb Toughness II + 2 CON enhs), but it's certainly an option; and you could get some extra heal amp too. APs wind up even tighter, though.

    On the ftr 2 splash: need the Bow STR from rgr dilly; or you need to make room for Bow STR & 1 pre-req feat somewhere; or you take the DPS hit for not having Bow STR. Again, not worth it for +5 AC IMHO.

  11. #11
    Community Member
    Join Date
    Feb 2010
    Posts
    23

    Default

    Which skills did you take with the 10 int? I just made the top one with 8 int and 16 dex, cause I'm doing PD and then it's pretty hard to get a +2 tome before lvl 8.

  12. #12
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    I would max Concentration & Diplomacy with a rank of Tumble; extra pts can go into Balance, Spot, Jump, maybe UMD. But it's up to you; can also dump INT and put the pts elsewhere. Stats are a bit tricky to optimize, so I spread them evenly: WIS-based caster, of course, but needs decent CON, enough DEX for Manyshot, and decent STR combined with Bow STR / rgr dilly for extra dmg. Thought about extra CHA for more TUs & maybe Divine Might, but I think that spreads this build too thin - perhaps on a 34- or 36-pt build.

  13. #13
    Community Member pappo's Avatar
    Join Date
    May 2006
    Location
    SE Virginia, USA
    Posts
    608

    Default

    I finally decided to throw together a monk 2 / wiz 1 / cleric 17 version. Worked out a little better than I initially feared; essentially you trade a metamagic (either Empower or Quicken) for Zen Archery (not a huge boon, but should have higher to-hit than the first two builds if nothing else), Evasion, and WIS AC bonus. The main drawback is the feat & PrE progression is delayed: on my first two builds, I could have AA, Radiant Servant I, and Manyshot by lvl 9; on this build, there's simply no way to get all of the feats necessary for all three before lvl 12. So I focused on RS I first, then Manyshot @ lvl 9, then finally AA @ lvl 12.

    Radiant Zen Archer
    Level 20 Lawful Neutral Half-Elf Female
    (2 Monk \ 17 Cleric \ 1 Wizard)
    First let me give you +1 rep for all these builds you provide and the information as well.

    I am VIP, Veteran so I can start her at Lvl 4.

    I want to try out this build but I have some basic (newb) questions:
    1. Do you take Monk gear at creation, and fight as a Monk or take Cleric armor ?
    2. What weapons, in the early levels? I assume bows since Zen makes them Monk weapons and I will still be centered. What about Q-staffs or handwraps?

    Any tips you can give would be appreciated.
    Last edited by pappo; 08-26-2011 at 03:08 PM.

  14. #14
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    Quote Originally Posted by pappo View Post
    1. Do you take Monk gear at creation, and fight as a Monk or take Cleric armor ?
    I would definitely wear robes from the get-go. As for starter gear...hmm, probably the cleric set, if only for the Archivist's Necklace. Free SP regen FTW! You can also run the Korthos chain to get a second set if you really want (but not another Archivist's Necklace as it's exclusive).

    BTW, IIRC, the Black Widow Bracers from the Vet monk set is BtA (not BtC like most of the Vet gear); so you could make a monk char who takes the monk set, strip her of her BWB and put it in your shared bank, then pass it onto your new Radiant Archer (who takes the cleric set instead) - instant +4 AC item. Though I'd also definitely switch to the Jidz-Tet'ka bracers ASAP; in Fire stance you have +25% heal amp.
    2. What weapons, in the early levels? I assume bows since Zen makes them Monk weapons and I will still be centered. What about Q-staffs or handwraps?
    For melee I'm guessing handwraps would be better DPS than staff even without TWF feats; faster attack speed beats STR bonus to 2H weapon dmg - but that's only a guess. It's not really intended as a melee build, though; HW or staff is really just a backup.

  15. #15
    Community Member pappo's Avatar
    Join Date
    May 2006
    Location
    SE Virginia, USA
    Posts
    608

    Default

    Quote Originally Posted by unbongwah View Post
    I would definitely wear robes from the get-go. As for starter gear...hmm, probably the cleric set, if only for the Archivist's Necklace. Free SP regen FTW! You can also run the Korthos chain to get a second set if you really want (but not another Archivist's Necklace as it's exclusive).

    BTW, IIRC, the Black Widow Bracers from the Vet monk set is BtA (not BtC like most of the Vet gear); so you could make a monk char who takes the monk set, strip her of her BWB and put it in your shared bank, then pass it onto your new Radiant Archer (who takes the cleric set instead) - instant +4 AC item. Though I'd also definitely switch to the Jidz-Tet'ka bracers ASAP; in Fire stance you have +25% heal amp.
    For melee I'm guessing handwraps would be better DPS than staff even without TWF feats; faster attack speed beats STR bonus to 2H weapon dmg - but that's only a guess. It's not really intended as a melee build, though; HW or staff is really just a backup.
    Thanks for the reply, but you may have noticed I added "newb" to my post even though my stats show I have been a member since 2006. I got this account for my kids / grandkids and now they want me to play along. So some of your acronyms/abbreviations are "Greek" to me:
    FTW ? BWB ? IIRC ? BtA ? and BtC
    Unfortunately I took the Monk gear and am using robes and the starter handwraps.
    I apologize for my lack of knowledge.
    It's a fun game and I enjoy playing it with family, and thanks again for your responses.

  16. #16
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    FTW = for the win!
    BWB = Black Widow Bracers - +4 AC bracers, end reward from Waterworks chain, also part of monk Vet gear set
    IIRC = If I recall correctly
    BtA = bound to account (can be placed in your shared bank to give to another character on the same account, but cannot be given to other players or sold on the AH)
    BtC = bound to character (can only be sold to vendors or placed in your char's personal bank but not your shared bank)
    Oh, and AH = Auction House

    Bound equipment is either Bind on Acquire (BoA - i.e., as soon as you pick it up, it becomes bound) or Bind on Equip (BoE - i.e., the first time you equip it, it becomes bound to that char or acct). So you'll also see combo-acronyms like BtAoA or BtCoE. BoE gear can usually be traded to other chars or sold on the AH before it's bound, so make sure it's something you want before equipping it. It is also considered good etiquette to put any BtC chest loot you don't want or can't use up for grabs for others. Don't be this guy.
    Quote Originally Posted by pappo View Post
    Unfortunately I took the Monk gear and am using robes and the starter handwraps.
    Actually, if you haven't run the Korthos chain & Misery's Peak yet, you can still take the Archivist Necklace as your end reward; you just can't have two of them (one from free Vet gear, another from Korthos chain).
    I apologize for my lack of knowledge.
    No worries, we've all been there. The errors I made when I first started playing...I prefer not to admit.

  17. #17
    Community Member
    Join Date
    Jul 2011
    Posts
    31

    Default

    oops
    Last edited by Shareeth; 08-28-2011 at 07:44 AM.

  18. #18
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    This may sound foolish, but if your just worryin about healing then turn the cleric into a FvS. You get more spell points, you can dump stat Wis totally if your just going to heal, and put a little somethin somethin into CHA and then bump your STR up.

  19. #19
    Community Member ThreeEyedBob's Avatar
    Join Date
    Apr 2010
    Location
    Trondheim, Norway
    Posts
    460

    Default

    I have been scouring the forums a bit last few days after I thought about a new build for my TR cleric. Seems only an older build by MrCow (The Machinegun Nun) is similar to what I was thinking.

    How about doing a 1 Fighter, 2 Artificer and 17 Cleric build with Heavy Repeater Crossbow? With Zen Archery you get a very decent hit since Wisdom is maxed to the hilt. 2 Artificer is to get the Rune-Arm use. With summoned bolts you'll also never have a problem going out of bolts in the middle of a quest.

    I havent set up the build like you have in your examples, but I think its now an extremely viable build.
    Member and owner of "The Mad Midgets" of Khyber.
    Characters; Skrangle, Eileenia, Thyrantraxus, Clonkstar, Eilert, Nidvisa, Sellyse, Lobotobias, Crimsoneye, Whimpsy, Meeep, Maszter, Andromansis etc

  20. #20
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,735

    Default

    Quote Originally Posted by cyadra View Post
    This may sound foolish, but if your just worryin about healing then turn the cleric into a FvS. You get more spell points, you can dump stat Wis totally if your just going to heal, and put a little somethin somethin into CHA and then bump your STR up.
    There are a couple of issues with going FvS instead of cleric:

    • Your spell progression is one level lower, which means if you take more than two non-FvS levels, you lose lvl 9 spells. Given how feat-constrained this build is, losing a feat is a tough call; but so is not having Mass Heal on a healer.
    • On the monk version, having high WIS benefits both your AC and ranged to-hit (Zen Archery); if you go for a FvS who dump-stats WIS, you lose out on both. You'll also hurt your DCs, limiting your versatility; my build should have reasonably high DCs.
    • Obviously, you lose Radiant Servant, which is a pretty nice feature for a healer.

    On the upside, FvS get a lot more SPs, of course, and if you go Silver Flame you boost your longbow dmg. So there are definite tradeoffs.
    Quote Originally Posted by ThreeEyedBob View Post
    How about doing a 1 Fighter, 2 Artificer and 17 Cleric build with Heavy Repeater Crossbow?
    I haven't really thought about combining artificer & cleric, but what you're describing is quite different from my build, not least because AA & crossbows don't mix. I also haven't figured out if rune arms do enough to be worth an arty splash instead of, say, monk.
    Last edited by unbongwah; 09-29-2011 at 10:18 AM.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload