A quick word about myself ~ after hearing about a fun server event on DDOcast where a guild ran a server challenge where the first person to make it out of the PVP pit while blinded got a great prize, I thought this was a fantastic idea and decided to expand it out into a series of challenges for my guild, calling them the MAC-lypmics after our guild (the Mature Adventurer's Club) and the Olympics of course. The following is a guide for guilds on the challenges we used, as well as a how-to for running their very own guild event based off of parts or all of this. ~ Have fun out there!
What are Guild Olympics?
A series of “challenges” devised to be balanced so that a lvl 20 on their 3rd TR life has no advantage over a newcomer to DDO, and supply a big serving of teamwork, a smattering of luck, a little dash of brainpower, and a buffet of fun. All challenges take place in F2P zones so all guildies have a chance to participate.
What is a “Challenge”?
Each challenge that was run in our recent MAC-lympics (run by the Mature Adventurer's Club on Khyber) is described in detail in the following posts.
In short they involved teams of 2 swapping ugly clothes, answering questions in various bars, solving the Korthos puzzle, playing Hot/Cold, leading a blinded teammate out of the pvp pit, and some bonus questions.
A quick note on the challenge names ~ all the challenges were top secret before the event ran, so nobody knew what the challenges were and the names were 'clues' to get people interested & guessing on what the challenge could be.
What will our guild need to run this event?
1 – Games Master (GM)
5 (or more) – Volunteers, one (or more) to host each event*
* only one challenge requires specific in-game skills (casting), all the others can be anyone
What is the Games Master responsible for?
In the days leading up to the Guild-lympics, the Games Master is responsible for finding volunteers and explaining their tasks to them, as well as collecting any donations for prizes, and ensuring guildmates are aware of the event. Note: for running the full event, leave plenty of time (e.g. a month) so guildies can note it on their calendars.
For information on running the games, please see the “game day” post after the challenge information posts.
What are the Volunteers / Hosts responsible for?
Each host is responsible for running teams through their particular challenge. Specific requirements are spelt out in each challenge post below. As a general rule, a timer of some sort (e.g. a watch) is needed for most events. A couple events also require the ability to clear low level quests and explorer areas.
What about prizes?
In MAC, we were lucky enough to have several generous guildies who put up everything from Turbine Points to a Bloodstone to some nice loot to some gag prizes... masterwork arrows anyone?
The way we distributed the prizes (because in the end the “winners” got bragging rights about their team skills and we didn't want any “losers” because this was all to have a good time) was that the Games Master jotted peoples names down on small sheets of paper, then drew from a dish to get the order of names for the draw and posted them on our guild forum in number sequence, then rolled our on-forum dice so there was a visible roll people could see. The GM also redrew numbers for each “big” prize, removing the winner of the last big prize, so it was very random.
For the rest of the prizes, the GM drew names from the slips of paper for those who hadn't gotten a prize yet, and starting from the top left of her prizes, gave them out in the order they appeared in the character's inventory (which had happened as guildies had donated items), so there was also a really random quality there.