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  1. #1

    Default Seablade (Phoenix Champion Variant)

    This one is not a request. I'm filling out my own character builds.

    This started as the phoenix champion, a tank/skirmisher healing amp build
    http://forums.ddo.com/showthread.php?t=243511

    I didn't really have the tanking gear and was doing a TR when I forgot I needed 13 int.. that led to not quite the outcome I started with, and I did some last minute adjustments I'd been considering to make it more of a DP with healing amp, maximizing those two aspects and dropping the AC and Intim.

    The result is a pretty fun character. While not a top tier DPS, while he is smiting he's no slouch and he can very effectively self heal in nearly any situation with lay on hands in the 500s, and cure serious in the 300s.

    The build is about equally good with longswords or fists. I go swords most of the time as my greensteel has part of my healing amp package and the swords are better for smiting. But I'l go unarmed in a range of situations to good effect. And with quick draw he can flip over pretty fast.

    His only real weakness is a merely modest set of hit points, but I've still got a ways to go getting my full array of greensteel. The DPS may not look all that strong at first glance, but the damage bonuses come from a range of sources and they add up pretty nicely. That and he can survive situations unaided where other DPS crumple as one button can take him from a sliver of health to a full bar. Some enemies can be tanked with nothing more than fists of light healing curse as it can proc 4 or 8 per strike at a very quick pace.

    Having tried hunter of the dead, I'm a fan. The immunity to negative energy drain is wonderful and the built in ghost touch is great as well. I've considered changing out but its advantages are just too strong to give up for a tad more damage on a narrow range of critters.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 15 Paladin \ 3 Monk) 
    Hit Points: 341
    Spell Points: 204 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               10                    12
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    13
    Bluff                 2                     3
    Concentration         6                    27
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  0                     1
    Hide                  2                     3
    Intimidate            2                     3
    Jump                  6                    16
    Listen                0                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  0                     1
    Swim                  3                     7
    Tumble                3                     4
    Use Magic Device      4                    14
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Monk Bonus) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Whirling Steel Strike
    Enhancement: Fighter Haste Boost I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 6 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Quick Draw
    Enhancement: Monk Improved Recovery I
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Extra Turning I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Fighter Strength I
    
    
    Level 10 (Paladin)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery III
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Hunter of the Dead I
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Turning II
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Improved Turning II
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Hunter of the Dead II
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Devotion III
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Break Enchantment
    Spell (4): Cure Serious Wounds
    Spell (4): Deathward
    Spell (4): Holy Sword
    Spell (4): Neutralize Poison
    Spell (4): Restoration
    Spell (4): Stalwart Pact
    Spell (4): Zeal
    Enhancement: Paladin Exalted Smite III
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Divine Might II
    Last edited by sigtrent; 03-06-2011 at 02:40 AM.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
    Community Member Kam-Ekaze's Avatar
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    Oct 2009
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    This is a fun build, I had one very similar.

    Only differences I can see are that I never picked up UMD at all, just focused on jump balance concentration and intimidate, and I didn't take Quicken, but maximize instead. If I were to make it again I'd probably take quicken instead, I wished I had it many times while hate tanking Suulo and trying to cast remove curse and being interrupted all the time. Migrated to potions instead.

    Maximize was a bit overkill I think since cure serious were hitting for up to like 500.

    Eventually I lesser reincarnated this guy and sacrificed some conveniences (oTWF, Maximize, Extend iirc) for 5 stacked toughness feats. I've found him to be a very good Horoth hate tank. With divine righteousness and longswords as well as around about 750 hit points fully buffed (no madstone boots as these are irrelevant in a horoth encounter due to the necessity for anchoring boots).

    Anyways, enjoy the build, I really loved mine, the solo potential is great. At around 16 I was running around the subt while bored. Managed to get giant skellie down multiple times solo at that level :] Not to mention explore the entire place without being killed.
    I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it.
    Cannith :: Nizzen * Nizzin * Niszen * Tayissa

  3. #3
    Community Member
    Join Date
    Mar 2011
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    Looks like a build which I could really use, was going through both phoenix champion & this build carefully, and fnally decided to take the plunge with this instead.

    Would be great if you are able to list out the kind of gears for this build if its not too much trouble??

    Will really appreciate whatever kind of help I could with the build =) Tks in advance!!
    Last edited by haluhk; 03-14-2011 at 12:38 AM.

  4. #4
    Community Member AtomicMew's Avatar
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    Oct 2010
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    2,705

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    If I had to choose, personally I would go for monk 4 over 15 paladin. 15 paladin is lackluster. Monk 4 gets you ki strike magic (sometimes it does help) an extra hit die on your fists and static charge (+10% lightning damage, considering how popular lit II is). I also wouldn't bother with longswords. Fists are probably more DPS and you'd also save 2-3 feats.

    Without longswords, you lose easy access to 30% healing amp, but if you really need the extra health regen, you can switch to vampiric stonedusts, which you can't do with longswords. Also, without those feats, you could ditch fighter for rogue, which is even better.

    I think a better split would be 15 paladin/4 monk/1 rogue. This hits all the important breakpoints: zeal, FoL, does more DPS, and lets you do rogue stuff if you choose.
    Last edited by AtomicMew; 03-14-2011 at 02:49 AM.

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