Officer of Disciples of the Apocalypse on Sarlona
Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
Thanks for posting this Lithic.
I'm working on my 5th life with a semi-static group. Life number four took us about 5 months to cap. We took the flower-sniffing max favor route and enjoyed ourselves, but a few of us were not looking forward to the long, slow climb back to 20. In an effort to shake things up, we started using your path (with a few adjustments) around level 2. Here's the comparison in time spent:
So we are roughly 3 weeks ahead of where we were last life. We are enjoying ourselves tremendously, and it has breathed new life into our group.Code:Days to Reach Level: Level 4th TR 5th TR 2 0 0 3 0 0 4 2 1 5 4 6 6 7 6 7 10 7 8 23 7 9 32 9 10 35 11 47 12 52 13 62 14 71 15 82 16 94 17 121 18 136 19 147 20 156
What does 'including back end' mean for litany of the dead?
Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
I've taken the craft disturbing mental image feat... You have been warned!
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They aren't as much XP/min as the main quest, but they will flag you for Abbot (which you can then run 2-3 times as you level), have some loot that is still very valuable, and the first 3 times you do a specific optional it's worth ~6000 XP.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- Cannith Crafting.
- Update the named loot to put them on the same system.
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.
For many of the quests listed, I'm not seeing how you can achieve 1000xp/min. You'd have to be completing the 1kxp quests in One Minute? and the 2kxp quests in 2minutes? Even the 5kxp quests in 5 minutes seems impossible to me. I don't doubt you, I'd just like to know what kind of party you'd need to be able to do this? I'd sure like to lvl my new monk more quickly than the snail's pace I've been at with my ranger, and I'm surely going to try to follow the list where possible (don't own all packs, substituting other stuff where necessary), but I don't know how I can even come CLOSE to that xp rate.
Originally Posted by Towrn
If I remember correctly you start out at either 5 or 10% and that value increases as you move along. I'm not sure of the mechanic of how much it increases each time and if there is a cap, however, when I was leveling my Artificer I did receive a bravery bonus of about 40% or so and I was just running quests on hard. I would think that it keeps track of elite versus hard separately but again I did not check or confirm this.
This is going to add a whole new dynamic to farming for xp. I can see starting on hard for the 6+ runs, then running your normal, elite, casual for the first time bonuses. Heck some people may even decide to farm on elite just for the added the bravery bonus. I think Veteran status starts and Korthos elite runs may be the way to get a very nice boots before hitting the harbor.
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
I will answer as best I can - but defer to many others as to group composition and true life speed.
These quests are run in groups - usually at least 3-4. The quests are selected as they have either high base XP or optionals that stack up fast OR both. The groups run into the quest and know exactly what their individual objectives are and where required will split up and handle entire sections of a quest on their own. Ie. Waterworks - 1 guy will go east to get Arlos, one guy will go swimming to get the undead - one guy will go west to get the secret doors, and two optionals in that direction. Everyone is Running fast and hard - often using the gather and kill techniques rather than kiling one at a time. This allows that quest to be finished in under 4 minutes by the group - solo the same quest would take you 10-15 if you hit all the optionals.
Some quests you keep together running to gather agro and mobs - get to green or yellow alert then at designated pinch points dump some AOEs to clean up the trash. Example, Ghosts of Perdition - Just enter and 2-3 quick buffs - the sprint to the first door - drop some AOE's (Blade Barrier, Firewall etc..) and keep running - get to the brothers - drops some DOT's on the first brother - one guy stays behind to finish him (if required) the rest charge to second brother to wipe him out. On to next room - kite to door - drop AOE's go to each imprisoned spirit - drop AOE wait at shrine - with AOE's when spirits dead - quick shrine - talk to Cholly drop and DOT/Blast/Heal on Cholly all the way down. Done in 6minutes for 10k+ XP even on elite with a good group - solo Sorcs/Wizzies could likely do the same but a melee focused player would have a hard time getting it done in that time frame.
I think though that the average player can look at this list as the highest XP reward. No matter what your pace of play, you will level faster doing these quests in the NNNNNHE (or other multi-run) pattern versus running a bunch of other random quests. Is it required - no - is it a grind - yes. And for a first life/newer player I wouldn't recommend it since you miss out on a lot of other stuff in the game that is either back story related OR just more fun/interesting.
Also this implies window-farming quests so you can run it repeatedly without the overhead of running back to the questgiver to rerun it. Overhead on the XP/min calculations is usually ignored but in groups banging out quests it is usually planned to run X quest to XP ransack then ship/sell/repair and move on to the next. I just ran through this pattern for the Necro IV quests - GoP, Fleshmakers and Temple of Vol run just NHHHHHE produced somewhere around 200k xp including overhead in about 2.5hrs of play time.
Last edited by Spoonwelder; 08-22-2011 at 04:37 PM.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Wiz28 TR5 Also Listarn Shadar Kai Rogue 20/7 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 Pusshy -WizMo 18/ 2/8+9 More
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