Page 1 of 2 12 LastLast
Results 1 to 20 of 24
  1. #1
    Community Member Mr_Tank's Avatar
    Join Date
    Nov 2006
    Location
    Twilight Forge
    Posts
    408

    Default If you made an epic docent what would it have?

    If you made an epic docent what would it have?


    Docent of Blades
    +6 enhancement
    +3 reinforcement (don’t want it to be just like a DT docent do you?)
    Heavy fort (good place for it and useful when you get bard songs)
    1d10 slashing guard (or some other random non-element guard)
    Add 1d6 slashing damage to melee attacks (unique bonus to your dps)
    5dr addy (stacks with other wf dr enhancements and feats)
    Blue slot
    Last edited by Mr_Tank; 03-02-2011 at 05:50 PM.

  2. #2
    Community Member
    Join Date
    Dec 2009
    Posts
    19

    Default

    Hum, duno if this fits "epic", not sure how many bonuses is aloud...but for my tupenth worth.....

    sup life
    rad gaurd
    +5 resistance
    blue slot

  3. #3
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    17,129

    Default

    Epic Blue Dragonscale Docent

    +6
    Superior Lightning Resistance
    Major Arcane Lore
    Spell Penetration 9
    Clicky - 3/rest Epic Spark 9 (+100% electric spells damage, 180 sec duration)
    Lightning Storm Guard
    Blue Augment Slot
    Colorless Augment Slot
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #4
    Community Member hu-flung-pu's Avatar
    Join Date
    Mar 2006
    Posts
    2,148

    Default

    Dragonshard Core (embedded component): Discovered by accident in giant ruins deep in the heart of Xen’drik, the dragonshard core is thought to be a unique item. An adventurer warforged named Shear came upon the item while fighting an enraged storm giant, embedding the dragonshard core with the last of his strength and using its powers to save his companions. The powers of the item were demonstrated many more times during Shear’s journey back to the coast with his party, but in a particularly pitched battle against a monstrous creature (unknown even to the scholars of Morgrave University), Shear held off attack so that his companions could escape. Despite several search missions, neither he nor the dragonshard core have been seen since.
    The dragonshard core consists of three 6-inch-long, spindle-shaped dragonshards, one of each of the three types (Siberys, Eberron, and Khyber). Each shard has its tip driven into a round-cut diamond about the size of a thumb, with a ring of adamantine holding them in place. When Shear discovered the item, he clutched it against his chest, whereupon it imbedded itself by sinking into his body.

    The dragonshard core has three sets of effects, each associated with the powers of one of its three dragonshards.

    Once per day as a standard action, the warforged who has embedded it may choose which set of powers it uses. If he does not decide to switch powers, the dragonshard core continues using the powers chosen on the previous day. The item’s powers cannot be switched more than once per day, even if the dragonshard core is removed and replaced. (Just make it three epic docents)



    Scholars who spoke to the adventurers who accompanied Shear believe that the dragonshard core has an even greater power combining the affinities of all three types of dragonshards, but debate rages as to what this effect might be. (Crafting and combining three different types built in to the lore.)



    Eberron: The user of the dragonshard core gains spell resistance 25. In addition, healing spells cast upon him have full effect, and any repair spell repairs twice the normal damage.

    Khyber: Any spell with an elemental descriptor (air, earth, fire, or water) subject to spell resistance fails to affect the warforged unless he wishes it to. Additionally, the warforged gains immunity to fire and cold damage, and gains a fly speed of 30 feet (perfect maneuverability) and a burrow speed of 30 feet.

    Siberys: The warforged senses the presence of any dragonmarked creatures within 100 feet, and is aware of which squares they occupy (though such creatures still have cover if the warforged cannot see them). With a DC 15 Wisdom check, the warforged also knows the relative strength of each dragonmark detected (least, lesser, greater, or Siberys). Aberrant dragonmarks are also detected by this power, but will appear to be least dragonmarks with no hint as to their aberrant nature. A failed check can be retried after 1 minute.

    In addition, the warforged can create an effect identical to an antimagic field about himself that protects him from the dragonmark powers of dragonmarked individuals. This field extends out to 100 feet, and can be manifested at will.
    Strong (all schools); CL 20th; Weight 10 lb.
    Source: Races of Eberron

  5. #5
    Founder Alavatar's Avatar
    Join Date
    Feb 2006
    Location
    Seattle, WA
    Posts
    3,321

    Default

    I would make it have an awesome and unique appearance that was not just a re-skin of an existing random or static piece of loot. For all body feats.
    Inferus Sus Thelanis; Primary Bodies:
    Adamantbody, Brassbody, Carbonbody, Ironbody, Uraniumbody
    Body Designer: Bodybuilder 20 Artificer

  6. #6
    Community Member loki_3369's Avatar
    Join Date
    Oct 2009
    Location
    Denver, CO
    Posts
    249

    Default

    +5
    Proof Against Poison
    Underwater Action
    Disease Immunity
    Featherfalling



    Winning.
    Snarfity snarfly snarf.

  7. #7
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Location
    Miasto Stołeczne Warszawa (The Capital City of Warsaw)
    Posts
    6,711

    Default

    Quote Originally Posted by loki_3369 View Post
    +5
    Proof Against Poison
    Underwater Action
    Disease Immunity
    Featherfalling



    Winning.
    FF is too overpowered.
    Make it immunity to level drains.

  8. #8
    Community Member Maxallu's Avatar
    Join Date
    Feb 2007
    Posts
    1,096

    Default

    Epic Docent of The Master Race ML 20/5
    Flying
    Permanent Invisibility
    Toughness
    Heavy Fort
    Con 8
    Superior false life
    DR 10/Everything
    Exotic weapon Proficiency: Khopesh
    Seeker 10
    30 Striding
    5 Spring boost clickies
    4 Teleport clickies

    The Docent of The Master Race graphic is actually a cape that billows. The user selects the color on epuip. It also has a sound file made for it, it makes gentle rustling sounds.
    Last edited by Maxallu; 06-20-2012 at 11:00 AM.

  9. #9
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Location
    Miasto Stołeczne Warszawa (The Capital City of Warsaw)
    Posts
    6,711

    Default

    Since most of melees are 1/2 orcs, and barely no one plays WF melee, most epic docents should be aimed at casters, or should be in flavor with WF race.

    For example, docents with repair enhancements, amplifications, +con, enhacements based arround WF racial pros, like improved saves, improved tactics DC, improved PA or something like that.

  10. #10
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Location
    North Cackalacky
    Posts
    9,593

    Default

    Some devotion X
    Some laceration / impulse / whatever X
    Stacking DR admantine
    Riposte
    Doublestrike
    Blue Slot
    Colorless Slot
    Ghallanda - now with fewer alts and more ghostbane

  11. #11
    Community Member
    Join Date
    Apr 2010
    Posts
    913

    Default

    Quote Originally Posted by Mr_Tank View Post
    If you made an epic docent what would it have?


    Docent of Blades
    +6 enhancement
    +3 reinforcement (don’t want it to be just like a DT docent do you?)
    Heavy fort (good place for it and useful when you get bard songs)
    1d10 slashing guard (or some other random non-element guard)
    Add 1d6 slashing damage to melee attacks (unique bonus to your dps)
    5dr addy (stacks with other wf dr enhancements and feats)
    Blue slot
    +82 to saves against hold person.
    -5 to all other saves.
    On hit chance to hit wearer with disintegrate.
    -25% healing amp.
    -25% repair amp.
    +20% Dinner amp.

  12. #12
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Location
    Toronto, Ontario
    Posts
    3,688

    Default

    +10
    Immunity to light damage
    Blade barrier x5 per rest
    Fire guard
    Summon Hound of Blades x2 per rest
    Weapon Proficiency: Spork

    Most importantly, it has to give you the armor skin that the LoB has.
    Kaarloe - Degenerate Matter - Argonnessen

  13. #13
    Community Member Zzevel's Avatar
    Join Date
    Dec 2008
    Location
    Madison, WI
    Posts
    785

    Default

    DR/10
    Spell Resistance (30)
    Protection +5
    Resistance +6
    Blue Slot
    Colorless Slot


    Or

    Superior Stability
    Weapon Alacrity 20%
    Ranged Alacrity 20%
    Striding 35%
    Colorless Slot x 2

  14. #14
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Location
    Sarcasm Inc., Sarlona Branch
    Posts
    3,121

    Smile

    +6 enh bonus
    One of each Augment slot
    Large guild slot
    Animated shield- give the bonus and penalties of a +6 tower shield, except 0% ASF.
    Superior false life
    Toughness
    +8 con
    +8 str
    +8 int
    +8 cha
    Earthen guard
    Invisibility guard
    Radiance guard
    Air guard
    Night mare guard
    Slay living guard
    Trap the soul guard
    Livewood blood: every time you are hit gain 5% heal amp for 30 seconds. Stacks up to ten times.

    This would cover me for everything I think.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  15. #15
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    6,592

    Default

    Pale Moderator Docent: Raise a thread from the dead 3X per day.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  16. #16
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Location
    North Carolina
    Posts
    2,332

    Talking

    Docent of the Guard Dog

    +6 enhancement bonus
    10% shield bonus to damage mitigation
    Vampirism
    20% repair amp
    Improved Destruction
    Immunity to Knockdown


    ....I would then take this docent and put it on my artificer's dog, since I would rather play a fleshie, not matter what class.

  17. #17

    Default

    Quote Originally Posted by Maxallu View Post
    Epic Docent of The Master Race ML 20/5
    ...
    DR 10/Everything
    ...

  18. #18
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Location
    Skara Brae
    Posts
    2,780

    Default

    Quote Originally Posted by Phidius View Post
    Pale Moderator Docent: Raise a thread from the dead 3X per day.
    Wouldn't it be "Animate Dead Thread" 3x per day instead?

    On topic:
    40% Healing Amplification
    CON +8
    Stoneskin guard
    Heavy Fortification
    Exceptional Fortification 25%
    Toughness
    Striding 30%
    It was the night before Hogswatch....

    Optimus Prime/Grimlock 2016 Because in diplomacy, sending in the Dinobots is the only answer.

  19. #19
    Community Member
    Join Date
    May 2010
    Posts
    2,671

    Default

    Ideal Epic Docent for me would probably be:

    +7 Enhancement
    Toughness
    Heavy Fort
    Superior false life
    DR 10/-
    Mini-Halfling Guard - every time the wearer is hit, there's a 12% chance that a baby halfling will spawn out of the armor and attack the ankles of the attacker

  20. #20

    Default

    Since warforged were created to serve as soldiers on the front lines, I'd go along a melee route for a docent:

    Insight +2 con
    Insight +2 strength
    Healing amplification 25%
    Exceptional fortification 25%
    Repair amplification 50%
    +10 physical resistance rating
    Magical null
    blue slot

    Yes, a bunch of stuff that'll prolly not stack with other gear, but rather valuable heal/repair amps, not so nice for casters due to magical null (as found on Nullcloth gown)

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload