This is a bit of a different guide then I usually do, as this one will be based on community feedback and intended to be read by the devs to help them get a better idea on how to create more interesting and desirable Epic loot and improve existing loot
Especially Genasi - who seems to be somewhat in charge of this and recently did a great upgrade based on player feedback, which is something we all love to see. So thank you Genasi, and hopefully you continue this trend and check my guide from time to time my guide
First off.. What NOT to post:
Please don't post that X epic should suck because the quest it's materials drop in is "easy" for your personal character. Epics should always stand up as powerful items, as no matter what they are by far the most difficult items to acquire. Here is a quote from developer Genasi on the subject:
Since how good an item is is ultimately going to be heavily decided by personal opinion To use the cliche: One mans junk is another man treasure after all.Originally Posted by Genasi
Also please read the guide first and see if there is already a suggested upgrade for what you'd be interested in. If there is, please try to suggest a different item, but if you really think your idea is better: At least to point out why your idea is better/more balanced with reasonable evidence on why, and I may update it.
So this is going to a community-built guide. I will take every ones suggestions and try to fairly incorporate them into the guide and keep a top 10 list compiled. Ideally the list should include items from many different packs, and things desirable to be better by many different classes.
What this guide is NOT: Going to suggest any nerfs. Instead we will focus on the positive and find out a way to improve existing items to be as powerful as some of the very best one.
Nor will we put too much weight into how easy some epics are compared to others. The overall imbalance of the old vs new epics imbalance is better left for a different thread. All epics should be very desirable and strong items.
I will instead simply be compiling a guide of community feedback on the Epic items most in need of an upgrade. I will include my own opinions for now, but won't weight them any heavier then anyone else's.
Also will include a section on obviously bugged items, of which I will list separately and just suggest bug fixes rather then upgrades.
Bugged Items: (In alphabetical order)
Epic Antique Greataxe:
Upgraded version loses it's Adamantine material type - thus making it WORSE hardness then the level4 version.
Change Steel to Adamantine.
Change hardness to correct amount for a ML22 Adamantine (minimum for a Epic item) Greataxe: 32
(Note: Lvl4 version is actually 1 less harder then a ML:4 Greataxe should have also, since it seems to be based on a +2 Greataxe with a d6 Dmg effect - which in lootgen is level2, should be 23, not 22)
Dev noted this should be fixed soon to add adamantine, probably update 10. Thanks Genasi.
Greater Might of the Abishai Set (All items):
Not really a bug, but a major related issue for casters:
The +3 bonus to caster lvl on evocaitons spells essentially does nothing for almost every spell except polar ray. A bit boring. Perhaps it should have +3 max caster lvl and +3 evocation caster lvl so it actually works on more then 1 spell. Or just call it polar ray boost so its less confusing on what it actually does.
Epic Trap the soul is not "Epic" in any way.. It's essentially identical to regular trap the soul on a greensteel weapon. (Both are DC30, Proc:2%, neither have functional HD limits as some release notes tried to claim)
.... There's lots more I'll get to soon.
Items players most desire to be upgraded (Vote in this thread and I'll try to update it often)
Top 10 (Number of votes in brackets):
10 - Elyd's Edge (1)
9 - Antique Greataxe (1)
9 - Necklaces of Prophecy (All of them) (1)
7 - Shatterbow (2)
6 - Shining Crest of St. Markus (2)
5 - Sirroco (3)
4 - Ruby Encrusted Gauntlets (3)
3 - Bracers of Demons Consort (3)
2 - Siren's Ward Set (Belt and Charm) (3)
1 - Hellstroke Greataxe (4)
Red Fens items in general:
Seems like a bug/mistake that these are all missing slots since most items themselves aren't particularly good. Perhaps add at least colorless slots to most of them.
Needs a damage boost:
Instead of upping enhancement bonuses/base damage and making it a really powerful all around weapon (ESoS already fills that role).. Or making it a full automati DR bypasser like your idea (no good augment required) Make it more specific for what its useful for - Pit Fiends (and still require the good augment to bypass the DR, so it's a bit more work to make the weapons power more balanced):
Fix material type to adamantine
Add Epic Lawful outsider bane
This would set its DPS at about 24% more then a mineral2, but still less then a slotted ESoS.
Heavy Deneith Chain/Blademarks Docent:
The main issue with these items is that they provide minor defensive bonuses. And they really has so little benefit that they are not worth wearing over the more commonly used Dragontouched alternatives. And that the upgrades are very minor, the base items themselves provide the majority of the benefit (Lifeshield) I suggest there upgraded into something Raid tanks may want to wear.
Suggest (for both docent and chain):
Armor check Penalties down to -4
SF down to 30%
Material upgrades to Adamantine (more hardness)
DR5/epic to DR10/epic (Still shouldn't work on epic raid bosses, but at least its equivalent to what monks/FVS/barbarians get mostly for free. Tho if you do this, a review of current epic raid bosses to ensure they actually break epic DR may be in order)
Healing amp 10% added
Vertigo +15 added (It's extremely hard to trip epic monsters, and if they do get triped, they tend to get up fast.. Along with there high hp, makes it useless to use a vertigo weapon, which is a shame because it pretty much makes trip worthless on epic, yet it works great on most elites.. This armor could be a fun solution.)
Shining Crest of St. Markus:
Healers really get almost no really nice healing boost items, and this really should be the one since it's tough to acquire and in a slot that would really force healers to make a hard choice. As it is now, I know no one who cares to get it or use it.
Add Clicky of Superior Ardor 8 - 3x a day - same as Amrath belts.
Improved Devotion VII - Upgrade to Greater Devotion IX (Slightly stronger mass heals aren't going to over power the epic healer, they already pretty much fill up everyone)
Greater Healing Lore = Superior. All epic lore items should always be superior. Greater is just far too trivial to anyone who works hard enough to acquire this.
Add Epic Extra turning... +3 more turn undead uses. Clerics will like this and its not overpowered. Or perhaps +2 exceptional charisma as an alternative if you cannot fix the bug that causes items with additional turns to steal your turns on death/logout/etc.., as that will grant a turn and also help Favored Souls.
Green slot = Good, keep it.
Bracers of Demon Consort:
Remove chance to give oneself a negative level and they would be a great item.
Ruby Encrusted Gauntlets:
We call this one the joke epic.. Since it really does nothing interesting at all. But it could be a very fun arcane/divine nuking item if updated:
Combustion IX > Epic Combustion IX (+60%, not as good as clickies, but nice for a perm effect)
Benevolence IX > Epic Benevolence IX (Make flame strike do a bit more damage, why not)
Meteor Swarm Clicky - Change to : Epic Velahs Breath Clicky:
Works just like Velahs Breath.
(600-800 damage, Reflex save for half, causes Greater dispel (no save), and inflicts Velahs Mark debuff (no save) - Target takes 200% damage from fire for the next 2 minutes)
3x per day. Very slow activation leaving the caster vulnerable during use, Almost no movement possible during activation.
Setting a class requirement to : Bard, Sorc, Wizard, Cleric or Favored Souls, with UMD:30 might be a good idea too to avoid to much use of the clicky. and ofcourse exclusive (tho current item already is exclusive)
Epic Hell stroke Greataxe:
Current even slotted with a good augment to beat Queen Lailat's DR, weapon provides less DPS then a common min lvl 12 mineral 2 greataxe.. And FAR inferior damage when compared to the Epic Sword of Shadow - even one which does NOT beat her DR.
Damage: Its rather low but can be made up for in other ways.
Critical Multiplier: For fun and balance reasons all Epic Greataxes should be 20/x4 crit. This will not make the weapon DPS overpowered, and in fact will still be less then a Epic Sword of Shadow for most everything except auto crit.
Doing a quick damage per swing comparison on barrage with these numbers we get these results: Damage mod: 90, Assuming we hit on a 2 with both weapons, Target: Epic Velah (Or Lailat if they both have red augments to bypass DR):
Average damage per swing: 175.625 = 175.625(Weapon) + 0(Bonus)
Epic Hell stroke with a x4 crit:
Average damage per swing: 127.75 = 127.75(Weapon) + 0(Bonus)
Doesn't include the double strike, so add +6% Damage:
Average damage per swing: 135.415
ESoS is still far superior, but at least they are much closer and the Epic Hell stroke will be fun to use to get big critical hits on auto crit targets..
And it's more fun to carry multiple weapons and swap out as the situation demands.. Right now its:
Auto crit = use ESoS, Regular trash = use ESoS, Boss = Use ESoS.. Let's get some variety please.
Make it ideal for what its themed for - chaotic outsiders.
Just adding Epic Chaotic Outsider bane to the current version without any other changes would do it.
This should be THE bard weapon but as of right now it's just kind of "neat". Needs a little love in the damage department.
Upgrade to x3 crit. Add Screaming and Thundering. Consider changing it to use the higher bonus of STR or CHA instead of just CHA.
Perhaps increase the regeneration rate of bard songs while it is equipped. (Epic Anthem)
Siren's Ward Set:
Belt: Missing Slots - Add a Green slot.
Charm: Missing Slots - Add a Yellow slot.
Epic Sacred Band.
This appears designed as a cleric item, yet offers most clerics less than a ToD ring would - even a ToD ring such as Cinder's Band that is universally considered weak and offers no useful set bonuses.
Suggested overhauled version:
Set bonus: Greater Devotion 9
Add a Red slot for Shatterbow so it can be epic like every other epic weapon.
Epic Kundarak Warding Bracers:
Right now for anyone without the Mabar Cloak, equipping these is a drop in AC. Kind of silly for an epic item designed to boost AC.
Improve Protection to +7, or keep Protection at +6 and add Dodge +2.
Epic Ring of Silver Concord:
Change Protection +6 to either Protection +9, or leave as +6 and add Dodge +3 so it can at least replace the Chattering Ring. Or even change it to Protection +5, Dodge +3. Then its not improving anything on the AC front, but is at least allowing for a replacement for the Chattering Ring with new effects.
Epic Kronzek's Cruelty - From Sirgog:
This is DPS weapon, that deals far less DPS then a similar greensteel weapon (lit2 scimitar)
+8 enhancement bonus
2d12 base damage
Greater Maiming - On a critical hit, this weapon deals an extra 1d6 untyped damage (as Maiming). On a vorpal strike, it instead deals an extra 20d6 untyped damage.
Keen (just a regular crit profile)
Red Augment Slot
Epic Ancient Vulkorrim Dagger - From Nospheratus:
After the last upgrade, it's a nice dagger.. But could use one thing to make it more interesting:
Make the Giant slayer Epic Giant Slayer and make it actually work! (Perhaps set the DC to 40)
Epic shields in General:
Most of them are worse DR, and worse in other ways too compared to 2 far easier to acquire shield - the very powerful hound shields.. Epics should stand above raidloot in power.
Suggestions on upgrades from Cyr:
Epic Shields: These got alot worse with the changes to the shield feats (as they are non-tower shields). So I suggest the following...
Scorpion: DR 20/slashing, bludgeoning
Ward of Undeath: Greater Disruption (this item needed lots of help)
Khundarak Warding Shield: +1 bump to it's blocking DR (best one before needs least help)
Coronation Shield: Light Absorbtion 50%, Light Guard 1d8 light damage when hit
More suggestions to come from the player base.
How to vote:
Everyone will get 2 votes. Pick one for your favorite class/item you'd like to see updated. Then another that you just feel is a poor item overall and deserves attention. You can change your votes later if items get changed, but try not to change them too often.
Also include your suggestions for your items and I will try to incorporate them fairly into the suggestions section.