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  1. #1
    Pirate Cursed
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    Talking A far out idea? Or developer possibility?

    Forgive me for talking about another game for a brief amount of time... however, it's a great way to get my idea across.
    Anyone know of the game "City of Heroes"?
    And how they branched out into "City of Villians" to add pvp?

    I think DDO would be an EXCELLENT canidate for such a pvp method.
    Droaam VS stormreach.
    And use it as a catapult to introduce roaming wilderness... not just instanced wilderness, where all the trees group together and magically form an unbreakable wall.

    I mean, why would the Devils of shavrath only attack stormreach? Why would the qul dour(sp?) only try to infest Stormreach?
    Sure, Stormreach is great, BUT, hell, I'd join Droaam if they would let me have their Oath.

    That would also give the devs freedom to play with something players have been waiting for for a very long time.
    Should I say it?
    Dare I say it?
    Monstorous races. There. It's on the table.
    Play as an ogre, and only be able to have 16 character classes, since ogre class base is worth 4 regular class levels.
    Give the monstorous races to Droaam side only, but cut back on the power of the equipment they can get (since EVIL chars aren't so giving).
    WHOOPS. I said EVIL. Another HUGE thing people have been waiting for.

    So, how about it, dev team? The gauntlet has been metaphorically tossed.

  2. #2
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    Quote Originally Posted by Hobbit View Post
    I think DDO would be an EXCELLENT canidate for such a pvp method.
    Droaam VS stormreach.
    How much have you tested DDO's existing PVP support?

  3. #3
    Community Member wax_on_wax_off's Avatar
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    Can I play a kobold shaman?

  4. #4
    Community Member heyytoi's Avatar
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    PvP is fine as it is

    (even if theres room for improvement..but you know, people tend to get mad when we talk about that)
    >P E S T I L E N C E<
    >T H E L A N I S<

    MADE - NITROUS - PSYCOTIK - MAYAJI - BLINDFOLD - RAGNAROKS - UUBER - EPICFARMING - HEYY

  5. #5
    Community Member melkor1702's Avatar
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    Is that you H4X?

  6. #6
    Community Member MsEricka's Avatar
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    Any development that involves PvP takes away from the real game

    /not signed ever

  7. #7
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by melkor1702 View Post
    Is that you H4X?
    Nah lol
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  8. #8
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by melkor1702 View Post
    Is that you H4X?
    nice !

  9. #9
    Community Member Vint's Avatar
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    Quote Originally Posted by melkor1702 View Post
    Is that you H4X?
    +1, lmfao
    Flabby-Flaber-Flabo--Heifer-Oinks

    LEGION

  10. #10
    Community Member Gleep_Wurp's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    How much have you tested DDO's existing PVP support?
    glad to see youre still around. yeah we all know about support or the lack of.

  11. #11
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    I played COH/COV extensively and ran a guild in COV for the first part of it's existance.

    PVP there was an abomination.

    For starters the devs completely abandoned it once it became clear that they couldn't attract a large PVP audience.
    For 2nds it was HORRIBLY balanced. It was basically premised on team vs team game play...with the heroes having the upper hand at all times due to their specialist nature, and the villains on the losing side at all times due to their generalist/jack of all trades nature.

    They had completely different classes on the hero/villain sides and none of them were balanced with each other or between sides. Any sort of organized PVP was a steamroll for the heroes, blasters getting all the kills, empaths keeping everyone alive, tanks being useless, ect.

    After a couple of minor balance tweaks the devs apparently completely abandoned the PVP side of the game, not even finishing the almost-completed base raiding mechanism.

    Same thing happened here too by all indications, however, it seems they planned for it and did not hype it up quite as much.

  12. #12
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Your idea is more akin to lotro style of PvP where it is PvMP. Players vs monster players.

  13. #13
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    PvP, correctly done, adds to a game.
    But ye, it would be hard to pull off.

    PvP in this game is not fine as it is. It's as lacking as the crafting system is.
    (pause for trolls to spam *grensteel this greensteel that* here)

    Greensteel is a nice... distraction... from real harvesting and real crafting.

    Permenancy has yet to even be implemented, IF it is ever going to be implemented.

    Wizards have yet to even be able to make scrolls, which is supposed to be the other half of the scribe scroll feat.

    Er, but I am ranting.

    Just think how cool it would be if you could "double" raid, like, tempest spine... where one side is the normal party, starting from the normal spot, running the normal route, and the other side starts at the top, talks to a few npcs real fast to change mob placement, and defends Sor'jek.

    I think that would be awesomely sick to a epic level.

  14. #14
    Community Member Khanyth's Avatar
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    /notsigned

    Any effort, time, $$$ that Turbine and its staff puts towards PvP is a waste UNLESS it is put towards the removal of PvP from the game

  15. #15
    Community Member go21134's Avatar
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    To OP:

    I like that creativity, a warring state between Stormreach and an outside force. However, from what I have experienced and played, the game is more centered on the PvE aspect with PvP thrown in for those who want to try to make it work for them. So Player against Player in such a setting ... I would see it most unlikely to happen due to the lack of umph for those crucial classes (Tanks, Healers, Rogues, Team-driven builds). However, as a Player vs Monsters ... That might work, maybe as an wave/roaming instance, but again will be more towards PvE than PvP, which in a sense, is what the wilderness areas are for most of the packs. I actually would like the idea of a kingdom ... hired groups against a larger goal (like that Droaam reference), accomplishing major tasks together in a larger stage. Maybe some sort of duo or trio raids that are drawn together, or an event like Mabar/Devil's Invasion.

    Regarding playing the monsters as a classes, I recall when I first played PnP, there was an incerpt about how the DM should be wary about letting their players play other races aside from the standard ones. I mean ... a level 3 beholder sorcerer (Do you even need to be a sorcerer?) next to a level 5 dwarven barbarian seems to make dwarf feel a tad useless after the first kobold. I won't say I have never wanted to be a half-orc cheiftan, but its place is in a realm outside of DDO, where imagination shouldn't be confined by scripts and codes. LOTRO has this thought in action already, and to add it to DDO, they would most likely need to invest in another game-mechanic/system to run it ... like another server dedicated to it.

    To add my thoughts, I would like to see more raid-group wildernesses or even raids, ones where the group actually has to complete the objective in groups (maybe as tasks but hopefully not mandatory for those who like smaller groups) as the distances may be farther, or that certian goals would be completed quicker in such a way (such as -spoiler- Fire/Ice in Tempist Spine) . Something like,
    Objective:
    -Breach the Ironwoven Fortress
    1 Find the Commander of Stormreach's army
    x Recruit/Convince the soldiers of Stormreach to rally against the enemy
    2 Find the hidden prison
    x Rescue the Dwarven Engineers
    x Construct a device to overcome the (insert name)'s defences
    3 Infiltrate the Ironwoven Fortress and steal the building designs
    x Do not raise suspicion of your arrival.
    - Attack Ironwoven Fortress
    - Slay at least (# amount) of (insert name)'s soldiers
    - At least 1 party member must survive
    - Slay (insert name)
    ('-' are objectives that need to be done, while 'x' would be those that would help, maybe as optionals, but definitely enhancers to the plot)
    While the top three are completely optional, each would add to the overall goal. It would require skills in all areas, from Class Skills (diplomacy, intimidation, bluff for the convincing) as well as some time management skills (given we will be getting crafting/construction/career-skills) if not management of choices, between taking the long way round, or making the quick-decisive move to attack.

    I guess, PvP would be nice if they added some more to it, but I wouldn't mind too much if they didn't. What I would really like would be some elements from PvP (choices, usages of time management and abilities) as well as PvE (Skill usages, management of resources and team-play) to make something grander, something that will enhance both the gameplay and the story.

    My little rant worth a little less than 2cp.
    Last edited by go21134; 01-28-2011 at 01:49 AM.
    Quote Originally Posted by Carkolda View Post
    And this is why I will probably wait, in the future, about 1-2 months after a pack comes out to even contemplate buying it with TP. No sense in buying something that doesn't work.

  16. #16
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    Quote Originally Posted by MsEricka View Post
    Any development that involves PvP takes away from the real game

    /not signed ever
    Quote Originally Posted by Khanyth View Post
    /notsigned

    Any effort, time, $$$ that Turbine and its staff puts towards PvP is a waste UNLESS it is put towards the removal of PvP from the game



    PVP can be done right, just needs to be a creative solution for it.
    Last edited by IWCoppercrest; 10-08-2012 at 06:33 AM. Reason: **** out word

  17. #17
    Hall of Famer & Hero DoctorWhofan's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Your idea is more akin to lotro style of PvP where it is PvMP. Players vs monster players.
    THIS would be acceptable. LotRO players even go as far as having a system to do "1 on 1" matches within the Ettenmoors, becuae the system doesn't allow you to do that.


    So, IF they used LotRO Ettenmoors system AND if the players were as polite as the ones on LotRO, I'd would accept it.

    But, this will take too much of the developers' time (though not as much as PvP...no rebalancing of classes needed) andit is late in the game for such changes, I'd say no.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  18. #18
    Pirate Cursed
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    Bump.
    Seems like the devs might be treading new water and maybe taking new ideas ^.^

    How can anyone say pvp is working as intended when i can try to use a epic destiny burst and have it absorbed by a pale lavender, but a level 3 scorching ray can rip someone a new hole where the epic destiny can't touch him.

    I know plenty of people that wish they could off "that" guy in the party.
    You know who i'm talking about.

    So, hopefully you have stuff more creative than hating a specific game, or hating the concept of expanding a game beyond it's straining limits.

    Because, as it stands, the game is feeling small.

    Farm this chest till ransack, run this raid, change alts, do it again.

    I'd very much look forward to... "run this quest, party with this horrible person, write down name, switch to monster alt, find name, smash."

  19. #19
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Hobbit View Post
    I'd very much look forward to... "run this quest, party with this horrible person, write down name, switch to monster alt, find name, smash."
    So you necro a thread with the desire to grief people. *sigh*

  20. #20
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    Interesting. Seems the newer people are interested in having evil alignments available.

    I honestly don't think this thread should ever die.

    DnD has so much more to offer than what's on the table with DDO atm.

    And devs have changed their minds before.

    I think they could make a whole expansion out of it, like they did with menace of the underdark... and that would be a truly epic expansion.

    That way, whoever didn't want to know about monsterous races/ evil player characters could stay in the noob corner (aka ebberron) and everyone else could move on to the other, more interesting realms.

    pvp on a global scale, however... though I liked the idea intially.... it's just too true. Borked. No way it could work and be fun.

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