Halflings are masters of thrown weapons so why not give them a PrE based on it? Now I know that throwing weapons are the greatest in the game but if we make a some more benifits for them they might be able to do something worthwhile. Now, this is going to be mostly focused on classes like rogues and monks because of dex. however, this would be open to any class. Might be interesting to see a Halfling fighter Kensai focused with throwing axes.
Basically the prestige class from pnp gives you "Weapon Tricks" every other level along with other Throwing themed bonuses and bonus feats. My thinking is making Master thrower similar to the Arcane Archer in that you have a base PrE but it branches out into many different thing (elemental arrows etc.)
Halfling Master Thrower I
Requires: Halfling level 6 / +5 base attack bonus / Point Blank Shot / Precise Shot / Weapon Focus (Thrown) / Halfling Thrown Damage II
Benifits: You have started the delicate art of learning to craftfully disarm yourself. All your throwing weapons now have a +1 to hit and damage and you gain the Quick Draw feat. This PrE now allows you to learn thrown weapon tricks.
Halfling Master Thrower II
Requires: Halfling level 12 / Halfling Master thrower I / Halfling Thrown Damage III
Benifits: You have become a master of thrown weapons, you gain an additional +1 to attacks and damage (for a bonus of +2) and gain the Improved Critical (Thrown) feat.
Halfling Weapon Trick "Double Toss"
Requires: Halfling level 6 / Halfling Master Thrower I
Benifits: This trogglable ability allows you to throw two weapons at once.
Halfling Weapon Trick "Trip Shot"
Requires: Halfling level 8 / Halfling Master Thrower I
Benifits: You can now make a ranged Trip attempt against an enemy by pinning a piece of clothing to the ground or something simular. The Trip DC is 14 + Dex. Mod. vs. a str. or dex. check whichever is stronger.
Halfling Weapon Trick "Deadeye Shot"
Requires: Halfling level 10 / Halfling Master Thrower I
Benifits: Weapon Criticals are 1 higher for your thrown weapons. For example: a 19-20 x2 throwing dagger now has 19-20 x3.
Halfling Weapon Trick "Sneaky Shot"
Requires: Halfling level 12 / Halfling Master Thrower II
Benifits: You can use this ability to make a bluff check against your opponent, if you suceed, you opponent is denied any dex. bonus to AC (this also allows sneak attack damage if you are close.)
(Sneaky Shot doesn't have a long animation like Bluff)
Halfling Weapon Trick "Palm Throw"
Requires Halfing level 14 / Halfling Master Thrower II
Benifits: Only for smaller thrown weapons (Suriken/Darts/Throwing Daggers) you can throw two in your hand at a time. This ability stacks with Double Toss for a total of 4 weapons thrown. However, you only gain half your str. bonus to attacks.
Halfling Weapon Trick "Weak Spot"
Requires Halfling level 16 / Halfing Master Thrower II
Benifits: This attack has a chance to instantly kill its target by landing in a vital organ. The target needs to make a Reflex Save vs. DC 15+Dex. Mod. or suffer 1d10 con damage, then a fort save or die. However, the DC drops by 1 for every 30 feet in game you are from your target. (Cooldown 1 min.)
Well that it so tell me what you think. Over powered, good for bringing life into dead weapons?
Just an idea
First Changes (Thanks coolpenguin410)
-Weak Spot DC lowers with distance.
-Cooldown shortened for Weak Spot.
-Half Str. for Palm Throw